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https://bitbucket.org/s_l_teichmann/mtsatellite
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51 lines
3.2 KiB
Markdown
51 lines
3.2 KiB
Markdown
# MTSatellite
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**Attention** MTSatellite is currently getting some improvements
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namely PostgreSQL backend support and and a new Vue-JS based web client.
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The new features are in but the documentation is not updated, yet.
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Hopefully this will change soon.
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MTSatellite is a "realtime" web mapping system for [Minetest](http://minetest.net) worlds.
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With this system you can play your world and you instantly have an online map of it which
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can be shared on the web.
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To get a glimpse what it does watch [Realtime Webmapping for Minetest worlds](http://youtu.be/iYEROGPj7RI)
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on YouTube.
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A live map of an online world can be viewed [here](https://maps.mt.intevation.de/).
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See [COMPILE](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/COMPILE.md) how to compile
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MTSatellite. Essentially you need Go 1.20 (or higher) and a GNU/Linux system.
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See [SETUP](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/SETUP.md) how to bring
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MTSatellite to life.
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To use it you have to configure your Minetest server to use the Redis backend data store.
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Instead of a real Redis server you have to run **mtredisalize**. The data itself is not stored in a Redis server. It only uses the Redis protocol to communicate with the MT server. The data
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is stored in an optimized form in a LevelDB or SQLite3 database. Changes made to the world are collected over a configurable amount
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of time periodically. After a cycle of collection the web server **mtwebmapper** is triggered
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to regenerate the map. To not fully regenerate the whole world map but only the differences
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the map has to be pre-rendered with **mtseeder**.
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* [mtredisalize](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtredisalize) is a server which has to be configured as a Redis backend to the
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Minetest server.
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* [mtwebmapper](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtwebmapper/) Web server that serves [Leaflet](http://leafletjs.com) compatible tiles to a
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web browser. Running in the background this server updates the pre-computed map tiles.
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* [mtdbconverter](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtdbconverter) is converter between Minetest databases. mtredisalize works
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best if you use a special interleaved LevelDB key schema. To bring your old database (LevelBD or SQLite3)
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into this format this tool does the job. It can also be used to convert the interleaved database
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back to a plain LevelDB or SQLite3 one.
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* [mtseeder](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtseeder) pre-computes all tiles of the map of the world plus a set of pyramidal overview images.
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Even playing in a dynamic and fully changeable world most of the data is pretty constant over time. Therefore
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it makes sense to do only small updates on pre-calculated images instead of generating
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the map entirely on the fly.
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* [Web-Map-Client](https://bitbucket.org/s_l_teichmann/mtsatellite/src/master/cmd/mtwebmapper/client) Web map application showing the base map of the minetest world and other in the browser.
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This is Free Software under the terms of the MIT license.
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See [LICENSE](LICENSE) file for details.
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(c) 2014 by Sascha L. Teichmann
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