nether-pack/obsidian/init.lua

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minetest.register_node("obsidian:obsidian_block", {
tile_images = {"obsidian_block.png"},
inventory_image = minetest.inventorycube("obsidian_block.png"),
is_ground_content = true,
groups = {oddly_breakable_by_hand=1},
drop = "obsidian:obsidian_block",
})
minetest.register_abm({nodenames = {"default:lava_source"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_obsidianject_count, active_obsidianject_count_wider)
for i=-1,1 do
for j=-1,1 do
for k=-1,1 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name == "default:water_flowing") or (n.name == "default:water_source") then
if not (((p.x > pos.x) and (p.z > pos.z)) or ((p.x < pos.x) and (p.z < pos.z)) or ((p.x < pos.x) and (p.z > pos.z)) or ((p.x > pos.x) and (p.z < pos.z))) then
minetest.env:add_node(pos, {name="obsidian:obsidian_block"})
end
end
end
end
end
end
})
minetest.register_abm({nodenames = {"default:lava_flowing"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_obsidianject_count, active_obsidianject_count_wider)
for i=-1,1 do
for j=-1,1 do
for k=-1,1 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name == "default:water_flowing") or (n.name == "default:water_source") then
if not (((p.x > pos.x) and (p.z > pos.z)) or ((p.x < pos.x) and (p.z < pos.z)) or ((p.x < pos.x) and (p.z > pos.z)) or ((p.x > pos.x) and (p.z < pos.z))) then
if (j == -1) then
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="obsidian:obsidian_block"})
else
minetest.env:add_node(pos, {name="cobble"})
end
end
end
end
end
end
end
})
print( 'Obsidian Mod Loaded! ' )