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use the weierstrass function to decorate the nether forest top (similar to http://a.pomf.se/niypzy.png)
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@ -7,4 +7,5 @@ http://i.imgur.com/pMZYqt9.png
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TODO:
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TODO:
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— finish nether forest
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— care about nether torches
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— find out why the nether forests top is sometimes flat
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@ -125,6 +125,36 @@ local function table_contains(t, v)
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return false
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return false
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end
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end
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-- Weierstrass function stuff from https://github.com/slemonide/gen
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local SIZE = 1000
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local ssize = math.ceil(math.abs(SIZE))
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local function do_ws_func(depth, a, x)
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local n = x/(16*SIZE)
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local y = 0
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for k=1,depth do
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y = y + SIZE*(math.sin(math.pi * k^a * n)/(math.pi * k^a))
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end
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return y
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end
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local chunksize = minetest.setting_get("chunksize") or 5
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local ws_lists = {}
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local function get_ws_list(a,x)
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ws_lists[a] = ws_lists[a] or {}
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local v = ws_lists[a][x]
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if v then
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return v
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end
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v = {}
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for x=x,x + (chunksize*16 - 1) do
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local y = do_ws_func(ssize, a, x)
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v[x] = y
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end
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ws_lists[a][x] = v
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return v
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end
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local function dif(z1, z2)
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local function dif(z1, z2)
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if z1 < 0
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if z1 < 0
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and z2 < 0 then
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and z2 < 0 then
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@ -367,10 +397,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local forest_possible = maxp.y > f_h_min and minp.y < f_h_max
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local forest_possible = maxp.y > f_h_min and minp.y < f_h_max
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--local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
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--local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
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local perlin_f_bottom, pmap_f_top
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local perlin_f_bottom, pmap_f_top, strassx, strassz
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if forest_possible then
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if forest_possible then
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perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2)
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perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2)
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pmap_f_top = minetest.get_perlin_map(perlins.forest_top, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
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pmap_f_top = minetest.get_perlin_map(perlins.forest_top, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
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strassx = get_ws_list(2, minp.x)
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strassz = get_ws_list(2, minp.z)
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end
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end
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local num2, tab2
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local num2, tab2
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@ -449,8 +481,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if not f_perlins[pstr] then
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if not f_perlins[pstr] then
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f_perlins[pstr] = math.floor(f_h_min+(math.abs(perlin_f_bottom:get2d({x=p.x, y=p.z})+1))*f_yscale_bottom+0.5)
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f_perlins[pstr] = math.floor(f_h_min+(math.abs(perlin_f_bottom:get2d({x=p.x, y=p.z})+1))*f_yscale_bottom+0.5)
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end
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end
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f_top = math.floor(f_h_max - (pmap_f_top[count]+1)*f_yscale_top + 0.5)
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f_bottom = f_perlins[pstr]+math.random(0,f_bottom_scale-1)
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f_bottom = f_perlins[pstr]+math.random(0,f_bottom_scale-1)
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f_top = math.floor(f_h_max-(pmap_f_top[count]+1)*f_yscale_top+0.5)
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is_forest = f_bottom < f_top
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is_forest = f_bottom < f_top
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f_h_dirt = f_bottom-pr:next(0,1)
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f_h_dirt = f_bottom-pr:next(0,1)
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end
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end
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@ -510,6 +542,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
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) then
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) then
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data[p_addpos] = c.air
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data[p_addpos] = c.air
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end
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end
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elseif is_forest
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and y == f_top then
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local sel = math.floor(strassx[x]+strassz[z]+0.5)%10
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if sel <= 5 then
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data[p_addpos] = return_nether_ore(d_p_addp, true)
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elseif sel == 6 then
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data[p_addpos] = c.netherrack_black
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elseif sel == 7 then
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data[p_addpos] = c.glowstone
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else
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data[p_addpos] = c.air
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end
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elseif y <= NETHER_BOTTOM then
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elseif y <= NETHER_BOTTOM then
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if y <= bottom then
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if y <= bottom then
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