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…fix one perlin noise outside [-1; 1] problem
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@ -8,4 +8,4 @@ http://i.imgur.com/pMZYqt9.png
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TODO:
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TODO:
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— care about nether torches
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— care about nether torches
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— find out why the nether forests top is sometimes flat
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— find a way to get the perlin noise inside [-1; 1]
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@ -481,8 +481,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if not f_perlins[pstr] then
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if not f_perlins[pstr] then
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f_perlins[pstr] = math.floor(f_h_min+(math.abs(perlin_f_bottom:get2d({x=p.x, y=p.z})+1))*f_yscale_bottom+0.5)
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f_perlins[pstr] = math.floor(f_h_min+(math.abs(perlin_f_bottom:get2d({x=p.x, y=p.z})+1))*f_yscale_bottom+0.5)
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end
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end
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f_top = math.floor(f_h_max - (pmap_f_top[count]+1)*f_yscale_top + 0.5)
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local top_noise = pmap_f_top[count]+1
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f_bottom = f_perlins[pstr]+math.random(0,f_bottom_scale-1)
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if top_noise < 0 then
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top_noise = -top_noise/10
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--nether:inform("ERROR: (perlin noise) "..pmap_f_top[count].." is not inside [-1; 1]", 1)
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end
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f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5)
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f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1)
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is_forest = f_bottom < f_top
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is_forest = f_bottom < f_top
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f_h_dirt = f_bottom-pr:next(0,1)
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f_h_dirt = f_bottom-pr:next(0,1)
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end
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end
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