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cache used portals instead of always teleporting to 100 etc
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@ -522,11 +522,22 @@ local function netherport(pos)
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return true
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return true
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end
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end
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-- cache known portals
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local known_portals_d = {}
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local known_portals_u = {}
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local function get_portal(t, z,x)
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return t[z] and t[z][x]
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end
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local function set_portal(t, z,x, y)
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t[z] = t[z] or {}
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t[z][x] = y
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end
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function nether_port(player, pos)
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function nether_port(player, pos)
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if not player
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if not player
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or not pos
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or not pos
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or not pos.x then
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or not pos.x then
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print("[nether] something failed.")
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minetest.log("error", "[nether] nether_port: something failed.")
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return
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return
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end
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end
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if not netherport(pos) then
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if not netherport(pos) then
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@ -534,11 +545,13 @@ function nether_port(player, pos)
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end
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end
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minetest.sound_play("nether_teleporter", {pos=pos})
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minetest.sound_play("nether_teleporter", {pos=pos})
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if pos.y < nether.start then
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if pos.y < nether.start then
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set_portal(known_portals_d, pos.z,pos.x, pos.y)
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player_from_nether(player)
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player_from_nether(player)
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pos.y = 100
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pos.y = get_portal(known_portals_u, pos.z,pos.x) or 100
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player:moveto(pos)
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player:moveto(pos)
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else
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else
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pos.y = portal_target+math.random(4)
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set_portal(known_portals_u, pos.z,pos.x, pos.y)
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pos.y = get_portal(known_portals_d, pos.z,pos.x) or portal_target+math.random(4)
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player:moveto(pos)
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player:moveto(pos)
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player_to_nether(player, true)
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player_to_nether(player, true)
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end
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end
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