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mirror of https://github.com/HybridDog/nether-pack.git synced 2025-07-03 16:40:44 +02:00

1 Commits

Author SHA1 Message Date
71236002de Version MFF. 2018-09-08 14:10:05 +02:00
134 changed files with 907 additions and 842 deletions

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.gitignore vendored Normal file → Executable file
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GPLv3 (lkloel's version) GPLv3 (lkloel's version)
MIT for the changes WTFPL for the changes

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For a description of this Minetest mod, please refer to the forum topic: [Mod] nether-pack [nether-pack]
https://forum.minetest.net/viewtopic.php?f=9&t=10265
This is a modified version of lkjoel's nether mod.
Look here if you want to see the differences:
https://github.com/HybridDog/minetest-nether/compare/lkjoel:master...master
Sadly lkjoel's one disappeared…
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/nether/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/nether-pack/archive/master.zip), [tar.gz](https://github.com/HybridDog/nether-pack/tarball/master)
this happens really selden to me
![I'm a screenshot!](http://i.imgur.com/pMZYqt9.png)
If you got ideas or found bugs, please tell them to me.
[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
TODO: TODO:
* Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use — find a way to get the perlin noise inside [-1; 1] or use another noise
another noise. add something containing items to that buildings
The problem is visible in the nether forest, where the mapgen code flattens
the ceiling if it is very high.
* Mapgen: Generate more detail inside the simple pyramid-like "buildings",
e.g. add a small treasure chest node which contains items

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modpack.txt Normal file → Executable file
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read_globals = {
-- Defined by Minetest
"minetest", "vector", "PseudoRandom", "VoxelArea", "ItemStack", "dump",
"string",
-- Mods
"default", "stairs"
}
globals = {"nether"}
ignore = {
"212",
-- Unused argument
"411", "421", "422", "423", "431", "432",
-- Shadowing
}
-- Allow very long lines in guide.lua for the HTML code
files["guide.lua"] = {ignore = {"631"}}

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nether/crafting.lua Normal file → Executable file
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@ -197,7 +197,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
if not sound_allowed then -- avoid playing the sound multiple times, e.g. when middle mouse click if not sound_allowed then -- avoid playing the sound multiple times, e.g. when middle mouse click
return return
end end
minetest.sound_play("default_wood_footstep", {pos=player:get_pos(), gain=0.25}) minetest.sound_play("default_wood_footstep", {pos=player:getpos(), gain=0.25})
sound_allowed = false sound_allowed = false
minetest.after(0, function() minetest.after(0, function()
sound_allowed = true sound_allowed = true

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nether/depends.txt Executable file
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default
glow
riesenpilz
stairs
vector_extras
fence_registration?
watershed?

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nether/furnace.lua Normal file → Executable file
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-- minetest time speed -- minetest time speed
local time_speed = tonumber(minetest.settings:get("time_speed")) local time_speed = tonumber(minetest.setting_get("time_speed"))
if not time_speed then if not time_speed then
time_speed = 1 time_speed = 1
else else
@ -257,7 +257,7 @@ minetest.register_abm({
meta:set_float("timedif", timediff-times) meta:set_float("timedif", timediff-times)
for _ = 1,times do for i = 1,times do
for _,name in pairs({ for _,name in pairs({
"fuel_totaltime", "fuel_totaltime",
"fuel_time", "fuel_time",
@ -292,7 +292,7 @@ minetest.register_abm({
inv:add_item("dst", cooked.item) inv:add_item("dst", cooked.item)
-- take stuff from "src" list -- take stuff from "src" list
inv:set_stack("src", 1, aftercooked.items[1]) inv:set_stack("src", 1, aftercooked.items[1])
--~ else else
--print("Could not insert '"..cooked.item:to_string().."'") --print("Could not insert '"..cooked.item:to_string().."'")
end end
meta:set_string("src_time", 0) meta:set_string("src_time", 0)

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nether/guide.lua Normal file → Executable file
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-- The content of the guide local cube = minetest.inventorycube
-- the content of the guide
local guide_infos = { local guide_infos = {
{"Nether Mushroom", {
[[Nether mushrooms can be found on the nether's ground and on Dirty Netherrack. They can be dug by hand. description = "Mushrooms",
<item name=riesenpilz:nether_shroom width=100> {"text", "Nether mushrooms can be found on the nether's ground and\n"..
"on netherrack soil, it can be dug by hand."},
<my_h2><b>Crafting Items</b></my_h2> {"image", {1, 1, "riesenpilz_nether_shroom_side.png"}},
If we drop a Nether mushroom without holding the fast key, we can split it into its stem and head. We can use them to craft a Nether Mushroom Pickaxe, a Nether Blood Extractor, and an uncooked Nether Pearl. {"y", 0.2},
<item name=nether:shroom_head width=100> <item name=nether:shroom_stem width=100> {"text", "If you drop it without holding the fast key, you can split it into its stem and head:"},
{"image", {1, 1, "nether_shroom_top.png", 1}},
<my_h2><b>Cultivating Mushrooms</b></my_h2> {"image", {1, 1, "nether_shroom_stem.png"}},
We can get more mushrooms using Dirty Netherrack: {"y", 0.1},
1. Search a dark place (light level <= 7) and, if necessary, place Netherrack with air above it {"text", "You can get more mushrooms by using a netherrack soil:\n"..
<img name=nether_netherrack.png width=100> "1. search a dark place and, if necessary, place netherrack with air about it\n"..
2. Right click with Cooked Blood onto the Netherrack to turn it into Dirty Netherrack "2. right click with cooked blood onto the netherrack to make it soiled\n"..
<item name=nether:hotbed width=100> <img name=nether_netherrack.png^nether_netherrack_soil.png width=100> "3. right click onto the netherrack soil with a nether mushroom head to add some spores\n"..
3. Right click onto the Dirty Netherrack with a Nether mushroom head to add some spores "4. dig the mushroom which grew after some time to make place for another one"},
<item name=nether:shroom_head width=100> <img name=nether_netherrack.png^nether_netherrack_soil.png width=100> {"image", {1, 1, "riesenpilz_nether_shroom_side.png", 6, 0.12}},
4. Wait {"y", 1},
5. Dig the Nether mushroom which grew after some time to make place for another one. After some time new spores need to be added (step 3). {"image", {1, 1, "nether_netherrack.png^nether_netherrack_soil.png", 1.8}},
<img name=riesenpilz_nether_shroom_side.png width=100> {"image", {1, 1, "nether_hotbed.png", 1.3, -0.4}},
<img name=nether_netherrack.png^nether_netherrack_soil.png width=100> {"image", {1, 1, "nether_netherrack.png^nether_netherrack_soil.png", 3.6}},
]]}, {"image", {1, 1, "nether_shroom_top.png", 3.1, -0.5}},
{"image", {1, 1, "nether_netherrack.png^nether_netherrack_soil.png", 6}},
{"Blood Structures", {"image", {1, 1, "nether_netherrack.png"}},
[[We can find blood structures on the ground and dig their nodes with the bare hand. They contain four kinds of nodes: Nether Blood Stem, Nether Blood, Nether Blood Head, and Nether Fruit. },
<item name=nether:blood_stem width=100> <item name=nether:blood width=100> <item name=nether:apple width=100> {
We can craft four Nether Blood Wood nodes with the stem. description = "Tools",
<item name=nether:wood width=100> {"text", "You can craft 5 kinds of tools in the nether,\n"..
The four red blood nodes can be cooked in a furnace and, except Nether Blood Wood, their blood can be extracted with a Nether Blood Extractor. "which (except the mushroom pick) require sticks to be crafted:"},
{"image", {1, 1, "nether_pick_mushroom.png"}},
<my_h2><b>Nether Fruit</b></my_h2> {"y", 0.1},
<item name=nether:apple width=100> {"text", "strength : 1\n"..
Eating a Nether Fruit decreases life but it might work against hunger and give us blood: "The mushroom pick needs mushroom stems and heads to be crafted."},
<item name=nether:blood_extracted width=100> {"image", {1, 1, "nether_pick_wood.png"}},
If we eat it at the right place inside a portal, we will teleport instead of getting blood. {"y", 0.1},
If we drop it without holding the fast key, we can split it into its fruit and leaf: {"text", "strength : 2\n"..
<item name=nether:fruit_leaf width=100> <item name=nether:fruit_no_leaf width=100> "The nether wood pick can be crafted with cooked nether blood wood."},
We can craft a fruit leave block out of 9 fruit leaves {"image", {1, 1, "nether_axe_netherrack.png", 1.5}},
The fruit can be used to craft a nether pearl. {"image", {1, 1, "nether_shovel_netherrack.png", 3}},
<item name=nether:fruit_leaves width=100> {"image", {1, 1, "nether_sword_netherrack.png", 4.5}},
A fruit leaves block {"image", {1, 1, "nether_pick_netherrack.png"}},
{"y", 0.1},
<my_h2><b>Cultivating Blood Structures</b></my_h2> {"text", "strength : 3\n"..
If we dig a Nether vine we get a Nether Blood Child. If this sapling is put in a dark place (light level <= 3) on top of a Nether Blood Head node, it grows into a new blood structure after some time. "The red netherrack tools can be crafted with usual netherrack."},
<img name=nether_sapling.png width=100> {"image", {1, 1, "nether_axe_netherrack_blue.png", 1.5}},
<img name=nether_blood.png^nether_blood_side.png width=100> {"image", {1, 1, "nether_shovel_netherrack_blue.png", 3}},
]]}, {"image", {1, 1, "nether_sword_netherrack_blue.png", 4.5}},
{"image", {1, 1, "nether_pick_netherrack_blue.png"}},
{"Tools", {"y", 0.1},
[[We can craft five kinds of tools in the nether, which (except the Nether Mushroom Pickaxe) require sticks to be crafted. To obtain Nether Sticks we can use the Nether Blood Extractor. {"text", "strength : 3\n"..
"The blue netherrack tools can be crafted with blue netherrack."},
<my_h2><b>Nether Mushroom Pickaxe</b></my_h2> {"image", {1, 1, "nether_axe_white.png", 1.5}},
<item name=nether:pick_mushroom width=100> {"image", {1, 1, "nether_shovel_white.png", 3}},
Strength: 1 {"image", {1, 1, "nether_sword_white.png", 4.5}},
This pickaxe needs mushroom stems and heads to be crafted. {"image", {1, 1, "nether_pick_white.png"}},
{"y", 0.1},
<my_h2><b>Nether Wood Pickaxe</b></my_h2> {"text", "strength : 3\n"..
<item name=nether:pick_wood width=100> "The siwtonic tools can be crafted with the siwtonic ore."},
Strength: 2 },
This pickaxe can be crafted with Cooked Nether Blood Wood. {
description = "Blood structures",
<my_h2><b>Netherrack Tools</b></my_h2> {"text", "You can find blood structures on the ground and\n"..
<item name=nether:axe_netherrack width=100> <item name=nether:shovel_netherrack width=100> <item name=nether:sword_netherrack width=100> <item name=nether:pick_netherrack width=100> "dig their nodes even with the bare hand."},
Strength: 3 {"y", 0.5},
The red Netherrack tools can be crafted with usual Netherrack. {"text", "One contains 4 kinds of blocks :"},
{"image", {1, 1, cube("nether_blood.png"), 1}},
<my_h2><b>Faster Tools</b></my_h2> {"image", {1, 1,
<item name=nether:axe_netherrack_blue width=100> <item name=nether:shovel_netherrack_blue width=100> <item name=nether:sword_netherrack_blue width=100> <item name=nether:pick_netherrack_blue width=100> cube("nether_blood_top.png", "nether_blood.png^nether_blood_side.png", "nether_blood.png^nether_blood_side.png"),
Strength: 3 2}},
The blue Netherrack tools can be crafted with Blue Netherrack. {"image", {1, 1, "nether_fruit.png", 3}},
{"image", {1, 1, cube("nether_blood_stem_top.png", "nether_blood_stem.png", "nether_blood_stem.png")}},
<item name=nether:axe_white width=100> <item name=nether:shovel_white width=100> <item name=nether:sword_white width=100> <item name=nether:pick_white width=100> {"y", 0.1},
Strength: 3 {"text", "Blood stem, blood, blood head and nether fruit"},
The Siwtonic tools can be crafted with the Siwtonic block. {"y", 0.1},
]]}, {"text", "You can craft 4 blood wood with the stem :"},
{"image", {1, 1, cube("nether_wood.png")}},
{"Cooking", {"y", 0.1},
[[To get a furnace we need to dig at least 8 Netherrack Bricks. They can be found at pyramid-like constructions and require at least a strength 1 nether pickaxe to be dug. {"text", "The 4 blood nodes can be cooked and, except\n"..
To begin cooking things, we can use a mushroom or fruit to power a furnace. After that it is recommended to use cooked blood nodes. "blood wood, their blood can be extracted."},
},
<my_h2><b>Craft Recipe</b></my_h2> {
To craft the furnace, we can use the netherrack bricks like cobble: description = "Fruits",
<item name=nether:netherrack_brick width=100> <item name=nether:netherrack_brick width=100> <item name=nether:netherrack_brick width=100> {"text", "You can find the nether fruits on blood structures\n"..
<item name=nether:netherrack_brick width=100> <img name=nether_transparent.png width=100> <item name=nether:netherrack_brick width=100> "and dig them even with the bare hand."},
<item name=nether:netherrack_brick width=100> <item name=nether:netherrack_brick width=100> <item name=nether:netherrack_brick width=100> {"image", {1, 1, "nether_fruit.png"}},
{"text", "Eating it will make you lose life but\n"..
<my_h2><b>Cooking Outputs</b></my_h2> "it might feed you and give you blood :"},
Some nether items can be cooked, for example the Blood Structure's nodes. {"image", {1, 1, "nether_blood_extracted.png"}},
<item name=nether:blood_stem_cooked width=100> <item name=nether:blood_cooked width=100> <item name=nether:blood_top_cooked width=100> <item name=nether:wood_cooked width=100> {"y", 0.2},
Other cookable items are Blood and an item to get a Nether Pearl. {"text", "If you eat it at the right place inside a portal,\n"..
<item name=nether:hotbed width=100> <item name=nether:pearl width=100> "you will teleport instead of getting blood."},
]]}, {"y", 0.2},
{"text", "If you drop it without holding the fast key,\n"..
{"Nether Blood Extractor", "you can split it into its fruit and leaf:"},
[[With this extractor we can separate Blood from the Blood Structure's nodes. An alternative way to get Blood is to eat Nether Fruits. The Nether Blood Extractor enables us to obtain a Nether Blood Stem Extracted, which we can craft to (empty) Nether Wood and then to Nether Sticks. {"image", {1, 1, "nether_fruit_leaf.png", 1}},
{"image", {1, 1, "nether_fruit_no_leaf.png"}},
<my_h2><b>Craft Recipe</b></my_h2> {"y", 0.2},
We can craft the Nether Blood Extractor as follows: {"text", "Craft a fruit leave block out of 9 fruit leaves\n"..
<item name=nether:netherrack_brick width=100> <item name=nether:blood_top_cooked width=100> <item name=nether:netherrack_brick width=100> "The fruit can be used to craft a nether pearl."},
<item name=nether:blood_cooked width=100> <item name=nether:shroom_stem width=100> <item name=nether:blood_cooked width=100> <img name=nether_transparent.png width=100> <item name=nether:extractor width=100> {"image", {1, 1, cube("nether_fruit_leaves.png")}},
<item name=nether:netherrack_brick width=100> <item name=nether:blood_stem_cooked width=100> <item name=nether:netherrack_brick width=100> {"y", 0.2},
{"text", "A fruit leaves block"},
<my_h2><b>Usage</b></my_h2> },
We can feed the extractor with Blood to make it separate Blood from neighbouring nodes: {
1. Place the Nether Blood Extractor somewhere description = "Cooking",
2. Place four or fewer Blood Structure's nodes next to it. Example viewed from the top: {"text", "To get a furnace you need to dig at least 8 netherrack bricks.\n"..
<img name=nether_transparent.png width=100> <img name=nether_blood_stem_top.png width=100> <img name=nether_transparent.png width=100> "They can be found at pyramid like constructions and require at least\n"..
<img name=nether_blood.png width=100> <img name=nether_blood_extractor.png width=100> <img name=nether_blood.png width=100> "a strength 1 nether pick to be dug.\n"..
<img name=nether_transparent.png width=100> <img name=nether_blood.png width=100> <img name=nether_transparent.png width=100> "To craft the furnace, use the netherrack bricks like cobble:"},
3. Right click the extractor with Blood to power it {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 0.5}},
<img name=nether_transparent.png width=100> <img name=nether_blood_stem_top_empty.png width=100> <img name=nether_transparent.png width=100> {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
<img name=nether_blood_empty.png width=100> <img name=nether_blood_extractor.png width=100> <img name=nether_blood_empty.png width=100> {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
<img name=nether_transparent.png width=100> <img name=nether_blood_empty.png width=100> <img name=nether_transparent.png width=100> {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
4. Take the new extracted blood and dig the extracted nodes {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
]]}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 0.5}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
{"Ores and Bricks", {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
[[Digging ores requires a pickaxe from the nether of a sufficient strength. Pickaxes from the overworld do not work in general. {"y", 0.2},
{"text", "To begin cooking stuff, you can use a mushroom or fruit.\n"..
<my_h2><b>Strength 1</b></my_h2> "After that it's recommended to use cooked blood nodes."},
<item name=glow:stone width=100> {"y", 0.1},
The Glowing stone can be dug with pickaxes from the overworld or a pickaxe from the nether with a strenght of least one. We can find it on the nether's and nether forest's ceiling and use it for lighting. {"text", "Some nether items can be cooked:"},
{"image", {1, 1, cube("nether_blood_stem_top_cooked.png", "nether_blood_stem_cooked.png", "nether_blood_stem_cooked.png"), 0.35}},
<my_h2><b>Strength 2</b></my_h2> {"image", {1, 1, cube("nether_blood_cooked.png"), 1.6}},
<item name=nether:netherrack width=100> <item name=nether:netherrack_tiled width=100> <item name=nether:netherrack_black width=100> {"image", {1, 1,
The (red) Netherrack is generated like stone, Tiled Netherrack is generated like coal ore and the Black Netherrack is generated like gravel. cube("nether_blood_top_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png"),
2.9}},
<my_h2><b>Strength 3</b></my_h2> {"image", {1, 1, cube("nether_wood_cooked.png"), 4.3}},
<item name=nether:netherrack_blue width=100> <item name=nether:white width=100> {"y", 1.2},
The Blue Netherrack is generated like diamond ore and the Siwtonic block is generated like mese blocks. {"text", "Some cooked blood stem, cooked blood,\n"..
"cooked blood head and cooked blood wood,"},
<my_h2><b>Bricks</b></my_h2> {"image", {1, 1, "nether_hotbed.png", 0.3}},
There are three types of Bricks: red, Blue, and Black Netherrack Brick. We can craft them from the corresponding Netherrack nodes and additionally, the (red) Netherrack Brick is generated in pyramid-like structures in the nether. In comparison to the Netherrack nodes, all three Bricks can be dug with a pickaxe with strength 1. {"image", {1, 1, "nether_pearl.png", 2}},
<item name=nether:netherrack_brick width=100> <item name=nether:netherrack_brick_blue width=100> <item name=nether:netherrack_brick_black width=100> {"y", 1.2},
]]}, {"text", "Some cooked extracted blood and a nether pearl"},
},
{"Nether Vines", {
[[Nether vines are at the ceiling of the nether and can be dug by hand. They drop Nether Blood Child nodes, from which we can grow Blood Structures. By feeding Blood to a Nether vine with air beneath it, it grows one node. description = "Extractors",
<item name=nether:vine width=100> {"text", "Here you can find out information about the nether extractor."},
]]}, {"y", 0.2},
{"text", "Here you can see its craft recipe:"},
{"Portals", {"image", {0.5, 0.5, cube("nether_blood_top_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png"), 0.5}},
[[This nether mod supports two types of portals: the well-known Minecraft-like one made of Obsidian, and a portal which is specific to this mod. The Obsidian portal allows us to reach the nether from the overworld, but it is one-way and kills us. {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
<my_h2><b>Build Instructions</b></my_h2> {"image", {0.5, 0.5, cube("nether_blood_extractor.png"), 2.5}},
A nether portal requires the following nodes: {"image", {0.5, 0.5, "nether_shroom_stem.png", 0.5}},
<item name=nether:wood_empty width=100> <item name=nether:netherrack_black width=100> <item name=nether:netherrack_brick_blue width=100> <item name=nether:netherrack width=100> <item name=nether:blood_cooked width=100> <item name=nether:apple width=100> <item name=nether:white width=100> {"image", {0.5, 0.5, cube("nether_blood_cooked.png"), 1}},
* 25 (empty) Nether Wood (height 5-6) {"image", {0.5, 0.5, cube("nether_blood_cooked.png")}},
* 16 Black Netherrack (height 1) {"image", {0.5, 0.5, cube("nether_blood_stem_top_cooked.png", "nether_blood_stem_cooked.png", "nether_blood_stem_cooked.png"), 0.5}},
* 12 Blue Netherrack Bricks (height 2-4) {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
* 8 (red) Netherrack (height 1) {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
* 8 Cooked Nether Blood (height 5) {"y", 0.2},
* 4 Nether Fruits (height 4) {"text", "Extract blood from the blood nodes you get from the blood structures.\n"..
* 2 Siwtonic blocks (height 1 and 5) "You can also get blood with a nether fruit."},
{"y", 0.2},
The heights in parenthesis correspond to the relative vertical positions of the nodes. When built, the portal should look approximately like this one: {"text", "So you can use it:\n"..
<img name=nether_teleporter.png width=600> "1. place it somewhere\n"..
"2. place blood blocks next to it (4 or less)\n"..
<my_h2><b>Usage</b></my_h2> "3. right click with extracted blood onto it to power it\n"..
Before using the portal the first time, we may want to fill our inventory with enough items so that we can build a second portal on the overworld to get back. "4. take the new extracted blood and dig the extracted nodes"},
We can activate the portal as follows: {"y", 0.2},
1. Stand in the middle on the Siwtonic block {"text", "Example (view from the top):"},
2. Eat a Nether Fruit. If the portal was built correctly, we can hear a special sound and are teleported to the overworld. {"y", 0.88},
{"image", {1, 1, "nether_blood_stem_top.png", 0.82, -0.88}},
If two portals in the nether and overworld have the same X and Z coordinates, they teleport us to the centre, i.e. onto the Siwtonic block, of the opposite portal when eating a Nether Fruit. {"image", {1, 1, "nether_blood.png", 1.63}},
]]}, {"image", {1, 1, "nether_blood_extractor.png", 0.82}},
{"image", {1, 1, "nether_blood_stem_top_empty.png", 3.82, -0.88}},
{"Pearls", {"image", {1, 1, "nether_blood_empty.png", 4.63}},
[[The nether pearl can be used to teleport by throwing it. {"image", {1, 1, "nether_blood_empty.png", 3.001}},
{"image", {1, 1, "nether_blood_extractor.png", 3.82}},
<my_h2><b>Craft Recipe</b></my_h2> {"image", {1, 1, "nether_blood.png"}},
First, we need to craft two Nether Mushroom Heads and a Nether Fruit Without Leaf together as follows: {"image", {1, 1, "nether_blood.png", 0.82, -0.12}},
<item name=nether:shroom_head width=100> {"image", {1, 1, "nether_blood_empty.png", 3.82, -0.12}},
<item name=nether:fruit_no_leaf width=100> {"y", 1.2},
<item name=nether:shroom_head width=100> {"text", "The empty blood stem can be crafted into empty nether wood,\n"..
This gives us the Nether Fruit in Mushroom (FIM), which we can cook in a furnace to obtain a Nether Pearl. "which can be crafted into nether sticks."},
<item name=nether:fim width=100> <item name=nether:pearl width=100> },
]]}, {
description = "Ores",
{"Nether Forest", {"text", "You can find 5 types of ores:"},
[[The nether forest is generated in caves above the nether and contains decorative plants. {"image", {1, 1, cube("nether_netherrack_black.png"), 4}},
{"image", {1, 1, cube("nether_netherrack.png")}},
<my_h2><b>Grass and Flower</b></my_h2> {"y", 0.2},
<item name=nether:grass_big width=100> <item name=nether:grass_middle width=100> <item name=nether:grass_small width=100> {"text", "The red netherrack is generated like stone.\n"..
We can craft the Nether Grass item to another grass item, which can be cooked to get Dried Nether Grass. We can then craft this dried grass to paper. "The black netherrack is generated like gravel.\n"..
"Both require at least a strength 2 nether pick to be dug."},
<item name=nether:glowflower width=100> {"image", {1, 1, cube("nether_white.png"), 4}},
The Glowing Flower can be used for lighting and decoration. {"image", {1, 1, cube("nether_netherrack_blue.png")}},
{"y", 0.2},
<my_h2><b>Nether Tree</b></my_h2> {"text", "The blue netherrack is generated like diamond ore.\n"..
<item name=nether:tree width=100> "The siwtonic ore is generated like mese blocks.\n"..
Nether trunks can be found at Nether Trees and be crafted into Nether Wood Blocks via Nether Wood Planks. Furthermore, the Nether Tree Saplings grow even in the overworld if they have Nether Dirt beneath them. "Both require at least a strength 3 nether pick to be dug."},
]]} {"image", {1, 1, cube("nether_netherrack_tiled.png"), 4}},
{"image", {1, 1, cube("glow_stone.png")}},
{"y", 0.2},
{"text", "Glow stone can be used for lighting.\n"..
"Tiled netherrack is generated like coal ore.\n"..
"Glow stone requires at least a strength 1 pick to be dug.\n"..
"Dig tiled netherrack with at least a level 2 pickaxe."},
},
{
description = "Vines",
{"text", "Feed nether vines with blood.\n"..
"Dig them with anything."},
{"image", {1, 1, "nether_vine.png"}},
{"y", 0.2},
{"text", "Grow nether child by placing\n"..
"placing it to a dark place onto a\n"..
"blood structure head node."},
{"image", {1, 1, "nether_sapling.png"}},
{"y", -0.10},
{"image", {1, 1, "nether_blood.png^nether_blood_side.png"}},
},
{
description = "Pearls",
{"text", "The nether pearl can be used to teleport by throwing it.\n"..
"Here is how to get one :"},
{"y", 0.2},
{"text", "First of all craft 2 mushroom heads and 1 nether fruit\n"..
"without leaf together :"},
{"image", {1, 1, "nether_shroom_top.png"}},
{"image", {1, 1, "nether_fim.png", 3}},
{"image", {1, 1, "nether_fruit_no_leaf.png"}},
{"image", {1, 1, "nether_shroom_top.png"}},
{"y", 0.2},
{"text", "Put the result into the furnace\n"..
"to cook it into a nether pearl :"},
{"image", {1, 1, "nether_pearl.png"}},
},
{
description = "Bricks",
{"text", "Craft bricks out of red,\n"..
"black and blue netherrack."},
{"image", {1, 1, cube("nether_netherrack_brick_black.png"), 1}},
{"image", {1, 1, cube("nether_netherrack_brick_blue.png"), 2}},
{"image", {1, 1, cube("nether_netherrack_brick.png")}},
{"y", 0.4},
{"text", "Dig them with at least a level 1 pickaxe."},
{"y", 0.2},
},
{
description = "Portals",
{"text", "Here you can find out how to built the nether portal."},
{"y", 0.3},
{"text", "A nether portal requires following nodes:"},
{"y", 0.05},
{"text", "21 empty nether wooden planks\n"..
"12 blue netherrack bricks\n"..
"12 black netherrack\n"..
"8 red netherrack\n"..
"8 cooked nether wood\n"..
"4 nether fruits\n"..
"2 siwtonic blocks"},
{"y", 0.2},
{"text", "It should look approximately like this one:"},
{"image", {5.625, 6, "nether_teleporter.png", 0, -1.5}},
{"y", 5.5},
{"text", "Activate it by standing in the middle,\n"..
"on the siwtonic block and eating a nether fruit.\n"..
"Take enough stuff with you to build a portal when you'll come back."},
},
{
description = "Forests",
{"text", "The nether forest is generated in caves,\n"..
"above the usual nether."},
{"y", 0.2},
{"text", "There you can find some plants:"},
{"image", {1, 1, "nether_grass_middle.png", 1}},
{"image", {1, 1, "nether_grass_big.png", 2}},
{"image", {1, 1, "nether_grass_small.png"}},
{"y", 0.2},
{"text", "Use the nether forest grass to get paper.\n"..
"Craft paper out of the dried grass."},
{"image", {1, 1, cube("nether_tree_top.png", "nether_tree.png", "nether_tree.png")}},
{"y", 0.2},
{"text", "Nether trunks can be found at nether trees.\n"..
"Craft nether wood out of nether trunk."},
{"image", {1, 1, "nether_glowflower.png"}},
{"y", 0.2},
{"text", "Use it for lighting and decoration."},
},
} }
-- The guide formspecs -- the size of guide pages
local guide_forms = {} local guide_size = {x=40, y=10, cx=0.2, cy=0.2}
-- Convert the guide content to formspecs -- informations about settings and ...
local formspec_offset = {x=0.25, y=0.50}
local font_size
if minetest.is_singleplayer() then
font_size = tonumber(minetest.setting_get("font_size")) or 13
else
font_size = 13
end
guide_size.fx = math.floor((40*(guide_size.cx+formspec_offset.x))*font_size)
guide_size.fy = font_size/40
-- the default guide formspecs
local guide_forms = {
contents = "size[3.6,"..(#guide_infos)-2 ..";]label["..guide_size.cx+0.7 ..","..guide_size.cy+0.2 ..";Contents:]",
}
-- change the infos to formspecs
for n,data in ipairs(guide_infos) do for n,data in ipairs(guide_infos) do
local title, html_content = data[1], data[2] local form = ""
--~ local html_text = "<global background=#242424 size=24><tag name=my_h1 size=35>" .. local y = 0
local html_text = "<global size=24><tag name=my_h1 size=35>" .. local x = guide_size.cx
"<tag name=my_h2 size=30>" .. for _,i in ipairs(data) do
"<my_h1><b><center>" .. title .. "</b></center></my_h1>\n" .. local typ, content = unpack(i)
html_content if typ == "y" then
local spec_width = 16 y = y+content
local spec_height = 16 elseif typ == "x" then
local html_padding = 0.5 x = math.max(x, content)
local form = ("formspec_version[4]size[%g,%g;]" .. elseif typ == "text" then
"hypertext[%g,%g;%g,%g;html;%s]button[%g,%g;2,0.8;quit;Back]" --local tab = minetest.splittext(content, guide_size.fx)
):format( local l = guide_size.cx
spec_width, spec_height, --[[for _,str in ipairs(tab) do
html_padding, html_padding, form = form.."label["..guide_size.cx ..","..guide_size.cy+y..";"..str.."]"
spec_width - 2 * html_padding, spec_height - 1 - 2 * html_padding, y = y+guide_size.fy
minetest.formspec_escape(html_text), l = math.max(l, #str)
0.5 * spec_width - 1, spec_height - 1) end]]
x = math.max(x, l/font_size)
guide_forms[n] = {title, form} elseif typ == "image" then
local w, h, texture_name, px, py = unpack(content)
if not px then
form = form.."image["..guide_size.cx..","..guide_size.cy+y+h*0.3 ..";"..w..","..h..";"..texture_name.."]"
y = y+h
else
px = guide_size.cx+px
py = py or 0
form = form.."image["..px..","..
guide_size.cy+y+h*0.3+py ..";"..w..","..h..";"..texture_name.."]"
x = math.max(x, px+w)
end
end
end
form = "size["..x*1.8 ..","..y+1 ..";]"..form.."button["..x/2-0.5 ..","..y ..";1,2;quit;Back]"
guide_forms[n] = {data.description, form}
end end
local title_to_index = {} local desc_tab = {}
for n, i in ipairs(guide_forms) do for n,i in ipairs(guide_forms) do
title_to_index[i[1]] = n desc_tab[i[1]] = n
end end
-- Create the contents formspec -- creates contents formspec
guide_forms.contents = "formspec_version[4]size[6," .. (#guide_infos) + 2 .. local y = 0
";]label[2,0.8;Contents:]" for y,i in ipairs(guide_forms) do
for i, data in ipairs(guide_forms) do local desc, form = unpack(i)
local desc = data[1] local s = #desc*1.3/font_size+1.5
local y = i + 0.5 + 0.1 guide_forms.contents = guide_forms.contents.."button["..guide_size.cx*12/s-0.5 ..","..guide_size.cy+y/1.3 ..";"..s..",1;name;"..desc.."]"
guide_forms.contents = guide_forms.contents .. end
"button[0.5," .. y .. ";5,0.8;name;" .. desc .. "]"
-- shows the contents of the formspec
local function show_guide(pname)
minetest.show_formspec(pname, "nether_guide_contents", guide_forms["contents"])
end end
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -241,16 +365,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local pname = player:get_player_name() local pname = player:get_player_name()
if fname if fname
and pname then and pname then
minetest.show_formspec(pname, "nether_guide", minetest.show_formspec(pname, "nether_guide", guide_forms[desc_tab[fname]][2])
guide_forms[title_to_index[fname]][2])
end end
elseif formname == "nether_guide" then elseif formname == "nether_guide" then
local fname = fields.quit local fname = fields.quit
local pname = player:get_player_name() local pname = player:get_player_name()
if fname if fname
and pname then and pname then
minetest.show_formspec(pname, "nether_guide_contents", minetest.show_formspec(pname, "nether_guide_contents", guide_forms["contents"])
guide_forms["contents"])
end end
end end
end) end)
@ -261,16 +383,15 @@ minetest.register_chatcommand("nether_help", {
func = function(name) func = function(name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
if not player then if not player then
return false, "Something went wrong." minetest.chat_send_player(name, "Something went wrong.")
end return false
if not nether.overworld_help and player:get_pos().y > nether.start then
return false, "Usually you don't neet this guide here. " ..
"You can view it in the nether."
end end
--[[ if player:getpos().y > nether.start then
minetest.chat_send_player(name, "Usually you don't neet this guide here. You can view it in the nether.")
return false
end --]]
minetest.chat_send_player(name, "Showing guide...") minetest.chat_send_player(name, "Showing guide...")
-- Show the Contents (overview) page show_guide(name)
minetest.show_formspec(name, "nether_guide_contents",
guide_forms["contents"])
return true return true
end end
}) })

401
nether/init.lua Normal file → Executable file
View File

@ -11,7 +11,7 @@
-- godkiller447 (ideas) -- godkiller447 (ideas)
-- If I didn't list you, please let me know! -- If I didn't list you, please let me know!
local load_time_start = minetest.get_us_time() local load_time_start = os.clock()
if not rawget(_G, "nether") then if not rawget(_G, "nether") then
nether = {} nether = {}
@ -19,6 +19,15 @@ end
--== EDITABLE OPTIONS ==-- --== EDITABLE OPTIONS ==--
--says some information.
nether.info = true
-- tell everyone about the generation
nether.inform_all = minetest.is_singleplayer()
--1:<a bit of information> 2:<acceptable amount of information> 3:<lots of text>
nether.max_spam = 2
-- Depth of the nether -- Depth of the nether
local nether_middle = -20000 local nether_middle = -20000
@ -43,6 +52,9 @@ local grass_rarity = 2
-- Frequency of nether mushrooms in the nether forest (higher is less frequent) -- Frequency of nether mushrooms in the nether forest (higher is less frequent)
local mushroom_rarity = 80 local mushroom_rarity = 80
-- Frequency of trees in the nether forest (higher is less frequent)
local tree_rarity = 200
local abm_tree_interval = 864 local abm_tree_interval = 864
local abm_tree_chance = 100 local abm_tree_chance = 100
@ -53,7 +65,7 @@ nether.start = f_h_max+100
local NETHER_HEIGHT = 30 local NETHER_HEIGHT = 30
-- Maximum amount of randomness in the map generation -- Maximum amount of randomness in the map generation
local NETHER_RANDOM = 2 NETHER_RANDOM = 2
-- Frequency of Glowstone on the "roof" of the Nether (higher is less frequent) -- Frequency of Glowstone on the "roof" of the Nether (higher is less frequent)
local GLOWSTONE_FREQ_ROOF = 500 local GLOWSTONE_FREQ_ROOF = 500
@ -74,60 +86,63 @@ local NETHER_SHROOM_FREQ = 100
--NETHER_APPLE_FREQ = 5 --NETHER_APPLE_FREQ = 5
-- Frequency of healing apples in a nether structure (higher is less frequent) -- Frequency of healing apples in a nether structure (higher is less frequent)
--NETHER_HEAL_APPLE_FREQ = 10 --NETHER_HEAL_APPLE_FREQ = 10
-- Start position for the Throne of Hades (y is relative to the bottom of the -- Start position for the Throne of Hades (y is relative to the bottom of the nether)
-- nether)
--HADES_THRONE_STARTPOS = {x=0, y=1, z=0} --HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
-- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the -- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the nether) (y is relative to the bottom of the nether)
-- nether) (y is relative to the bottom of the nether)
--NETHER_SPAWNPOS = {x=0, y=5, z=0} --NETHER_SPAWNPOS = {x=0, y=5, z=0}
-- Structure of the nether portal (all is relative to the nether portal creator -- Structure of the nether portal (all is relative to the nether portal creator block)
-- block)
--== END OF EDITABLE OPTIONS ==-- --== END OF EDITABLE OPTIONS ==--
local path = minetest.get_modpath"nether" if nether.info then
dofile(path .. "/settings.lua")
local nether_weird_noise = dofile(path .. "/weird_mapgen_noise.lua")
dofile(path .. "/items.lua")
--dofile(path .. "/furnace.lua")
dofile(path .. "/pearl.lua")
if nether.log_level >= 1 then
function nether:inform(msg, spam, t) function nether:inform(msg, spam, t)
if spam <= self.log_level then if spam <= self.max_spam then
local info local info
if t then if t then
info = "[nether] " .. msg .. (" after ca. %.3g s"):format( info = string.format("[nether] "..msg.." after ca. %.2fs", os.clock() - t)
(minetest.get_us_time() - t) / 1000000)
else else
info = "[nether] " .. msg info = "[nether] "..msg
end end
print(info) minetest.log("action", info)
if self.log_to_chat then if self.inform_all then
minetest.chat_send_all(info) minetest.chat_send_all(info)
end end
end end
end end
else else
function nether.inform() function nether:inform()
end end
end end
local path = minetest.get_modpath("nether")
dofile(path.."/weird_mapgen_noise.lua")
dofile(path.."/items.lua")
--dofile(path.."/furnace.lua")
dofile(path.."/pearl.lua")
local function table_contains(t, v)
for _,i in pairs(t) do
if i == v then
return true
end
end
return false
end
-- Weierstrass function stuff from https://github.com/slemonide/gen -- Weierstrass function stuff from https://github.com/slemonide/gen
local SIZE = 1000 local SIZE = 1000
local ssize = math.ceil(math.abs(SIZE)) local ssize = math.ceil(math.abs(SIZE))
local function do_ws_func(depth, a, x) local function do_ws_func(depth, a, x)
local n = math.pi * x / (16 * SIZE) local n = x/(16*SIZE)
local y = 0 local y = 0
for k=1,depth do for k=1,depth do
y = y + math.sin(k^a * n) / k^a y = y + math.sin(math.pi * k^a * n)/(k^a)
end end
return SIZE * y / math.pi return SIZE*y/math.pi
end end
local chunksize = minetest.settings:get"chunksize" or 5 local chunksize = minetest.setting_get("chunksize") or 5
local ws_lists = {} local ws_lists = {}
local function get_ws_list(a,x) local function get_ws_list(a,x)
ws_lists[a] = ws_lists[a] or {} ws_lists[a] = ws_lists[a] or {}
@ -146,6 +161,10 @@ end
local function dif(z1, z2) local function dif(z1, z2)
if z1 < 0
and z2 < 0 then
z1,z2 = -z1,-z2
end
return math.abs(z1-z2) return math.abs(z1-z2)
end end
@ -163,25 +182,43 @@ end
local function set_vm_data(manip, nodes, pos, t1, name, generated) local function set_vm_data(manip, nodes, pos, t1, name, generated)
manip:set_data(nodes) manip:set_data(nodes)
manip:write_to_map(not generated) manip:write_to_map()
nether:inform(name.." grew at " .. minetest.pos_to_string(pos), local spam = 2
generated and 3 or 2, t1) if generated then
spam = 3
end
nether:inform(name.." grew at ("..pos.x.."|"..pos.y.."|"..pos.z..")", spam, t1)
if not generated then
local t1 = os.clock()
manip:update_map()
nether:inform("map updated", spam, t1)
end
end
local function fix_light(minp, maxp)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
-- MODIFICATION MADE FOR MFF ^
manip:set_data(nodes)
manip:write_to_map()
manip:update_map()
end end
-- Generated variables -- Generated variables
local NETHER_BOTTOM = (nether_middle - NETHER_HEIGHT) local NETHER_BOTTOM = (nether_middle - NETHER_HEIGHT)
nether.buildings = NETHER_BOTTOM+12 nether.buildings = NETHER_BOTTOM+12
--~ local NETHER_ROOF_ABS = (nether_middle - NETHER_RANDOM) local NETHER_ROOF_ABS = (nether_middle - NETHER_RANDOM)
local f_yscale_top = (f_h_max-f_h_min)/2 local f_yscale_top = (f_h_max-f_h_min)/2
local f_yscale_bottom = f_yscale_top/2 local f_yscale_bottom = f_yscale_top/2
--HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(NETHER_BOTTOM + --HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(NETHER_BOTTOM + HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z}
--HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z}
--LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT) --LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT)
--HADES_THRONE_ABS = {} --HADES_THRONE_ABS = {}
--HADES_THRONE_ENDPOS_ABS = {} --HADES_THRONE_ENDPOS_ABS = {}
--HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt" --HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
--NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM + --NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM + NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
--NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
--[[for i,v in ipairs(HADES_THRONE) do --[[for i,v in ipairs(HADES_THRONE) do
v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
@ -204,7 +241,7 @@ for i,v in ipairs(HADES_THRONE_ABS) do
end end
HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz}]] HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz}]]
local c, nether_tree_nodes local c
local function define_contents() local function define_contents()
c = { c = {
ignore = minetest.get_content_id("ignore"), ignore = minetest.get_content_id("ignore"),
@ -215,8 +252,7 @@ local function define_contents()
diamond = minetest.get_content_id("default:stone_with_diamond"), diamond = minetest.get_content_id("default:stone_with_diamond"),
mese = minetest.get_content_id("default:mese"), mese = minetest.get_content_id("default:mese"),
--https://github.com/Zeg9/minetest-glow glowstone = minetest.get_content_id("glow:stone"), --https://github.com/Zeg9/minetest-glow
glowstone = minetest.get_content_id("glow:stone"),
nether_shroom = minetest.get_content_id("riesenpilz:nether_shroom"), nether_shroom = minetest.get_content_id("riesenpilz:nether_shroom"),
@ -246,12 +282,6 @@ local function define_contents()
nether_dirt_top = minetest.get_content_id("nether:dirt_top"), nether_dirt_top = minetest.get_content_id("nether:dirt_top"),
nether_dirt_bottom = minetest.get_content_id("nether:dirt_bottom"), nether_dirt_bottom = minetest.get_content_id("nether:dirt_bottom"),
} }
local trn = {c.nether_tree, c.nether_tree_corner, c.nether_leaves,
c.nether_fruit}
nether_tree_nodes = {}
for i = 1,#trn do
nether_tree_nodes[trn[i]] = true
end
end end
local pr, contents_defined local pr, contents_defined
@ -278,14 +308,13 @@ end
local f_perlins = {} local f_perlins = {}
-- abs(v) < 1-(persistance^octaves))/(1-persistance) = amp --local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin
-- local perlin2 = minetest.get_perlin(133,3, 0.5, 10) -- local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
-- local perlin3 = minetest.get_perlin(112,3, 0.5, 5) -- local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
local tmp = f_yscale_top*4 local tmp = f_yscale_top*4
local tmp2 = tmp/f_bottom_scale local tmp2 = tmp/f_bottom_scale
local perlins = { local perlins = {
{ -- amp 1.75 {
seed = 13, seed = 13,
octaves = 3, octaves = 3,
persist = 0.5, persist = 0.5,
@ -293,7 +322,7 @@ local perlins = {
scale = 1, scale = 1,
offset = 0, offset = 0,
}, },
{-- amp 1.75 {
seed = 133, seed = 133,
octaves = 3, octaves = 3,
persist = 0.5, persist = 0.5,
@ -301,7 +330,7 @@ local perlins = {
scale = 1, scale = 1,
offset = 0, offset = 0,
}, },
{-- amp 1.75 {
seed = 112, seed = 112,
octaves = 3, octaves = 3,
persist = 0.5, persist = 0.5,
@ -317,7 +346,7 @@ local perlins = {
scale = 1, scale = 1,
offset = 0, offset = 0,
},]] },]]
forest_top = {-- amp 2.44 forest_top = {
seed = 21, seed = 21,
octaves = 3, octaves = 3,
persist = 0.8, persist = 0.8,
@ -327,26 +356,18 @@ local perlins = {
}, },
} }
-- buffers, see https://forum.minetest.net/viewtopic.php?f=18&t=16043 local info = true
local pelin_maps
local pmap1 = {}
local pmap2 = {}
local pmap3 = {}
local pmap_f_top = {}
local data = {}
local structures_enabled = true local structures_enabled = true
local vine_maxlength = math.floor(NETHER_HEIGHT/4+0.5) local vine_maxlength = math.floor(NETHER_HEIGHT/4+0.5)
-- Create the Nether -- Create the Nether
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
--avoid big map generation if not (maxp.y >= NETHER_BOTTOM-100 and minp.y <= nether.start) then --avoid big map generation
if not (maxp.y >= NETHER_BOTTOM-100 and minp.y <= nether.start) then
return return
end end
local addpos = {}
local t1 = minetest.get_us_time() local t1 = os.clock()
nether:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=[" .. nether:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
if not contents_defined then if not contents_defined then
define_contents() define_contents()
@ -361,50 +382,39 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
vm:get_data(data) local data = vm:get_data()
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
pr = PseudoRandom(seed+33) pr = PseudoRandom(seed+33)
local tab,num = {},1 local tab,num = {},1
local trees,num_trees = {},1 local trees,num_trees = {},1
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin
--local perlin2 = minetest.get_perlin(133,3, 0.5, 10) --local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
--local perlin3 = minetest.get_perlin(112,3, 0.5, 5) --local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
local side_length = maxp.x - minp.x + 1 local side_length = maxp.x - minp.x + 1 -- maybe mistake here
local map_lengths_xyz = {x=side_length, y=side_length, z=side_length} local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
if not pelin_maps then local pmap1 = minetest.get_perlin_map(perlins[1], map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
pelin_maps = { local pmap2 = minetest.get_perlin_map(perlins[2], map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
a = minetest.get_perlin_map(perlins[1], map_lengths_xyz), local pmap3 = minetest.get_perlin_map(perlins[3], map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
b = minetest.get_perlin_map(perlins[2], map_lengths_xyz),
c = minetest.get_perlin_map(perlins[3], map_lengths_xyz),
forest_top = minetest.get_perlin_map(perlins.forest_top,
map_lengths_xyz),
}
end
pelin_maps.a:get_2d_map_flat({x=minp.x, y=minp.z}, pmap1)
pelin_maps.b:get_2d_map_flat({x=minp.x, y=minp.z}, pmap2)
pelin_maps.c:get_2d_map_flat({x=minp.x, y=minp.z}, pmap3)
local forest_possible = maxp.y > f_h_min and minp.y < f_h_max local forest_possible = maxp.y > f_h_min and minp.y < f_h_max
--local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom, --local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
-- map_lengths_xyz):get_2d_map_flat({x=minp.x, y=minp.z}) local perlin_f_bottom, pmap_f_top, strassx, strassz
local perlin_f_bottom, strassx, strassz
if forest_possible then if forest_possible then
perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2) perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2)
pelin_maps.forest_top:get_2d_map_flat({x=minp.x, y=minp.z}, pmap_f_top) pmap_f_top = minetest.get_perlin_map(perlins.forest_top, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
strassx = get_ws_list(2, minp.x) strassx = get_ws_list(2, minp.x, side_length)
strassz = get_ws_list(2, minp.z) strassz = get_ws_list(2, minp.z, side_length)
end end
local num2, tab2 local num2, tab2
if buildings >= 1 then if buildings >= 1 then
num2 = 1 num2 = 1
tab2 = nether_weird_noise({x=minp.x, y=nether.buildings-79, z=minp.z}, tab2 = nether_weird_noise({x=minp.x, y=nether.buildings-(maxp.y-minp.y), z=minp.z}, pymg, 200, 8, 10, maxp.y-minp.y)
pymg, 200, 8, 10, side_length-1)
end end
local count = 0 local count = 0
@ -450,18 +460,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
py_h_g = nether.buildings-7 py_h_g = nether.buildings-7
end end
local vi = area:index(x, minp.y, z)
if buildings == 1 if buildings == 1
and noisp then and noisp then
if noisp == 1 then if noisp == 1 then
for _ = 1,side_length do for y=minp.y, maxp.y do
data[vi] = c.netherrack_brick local p_addpos = area:index(x, y, z)
vi = vi + area.ystride data[p_addpos] = c.netherrack_brick
end end
else else
for _ = 1,side_length do for y=minp.y, maxp.y do
data[vi] = c.lava local p_addpos = area:index(x, y, z)
vi = vi + area.ystride data[p_addpos] = c.lava
end end
end end
else else
@ -473,19 +482,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
local f_bottom, f_top, is_forest, f_h_dirt local f_bottom, f_top, is_forest, f_h_dirt
if forest_possible then if forest_possible then
local p = {x=math.floor(x/f_bottom_scale), local p = {x=math.floor(x/f_bottom_scale), z=math.floor(z/f_bottom_scale)}
z=math.floor(z/f_bottom_scale)}
local pstr = p.x.." "..p.z local pstr = p.x.." "..p.z
if not f_perlins[pstr] then if not f_perlins[pstr] then
f_perlins[pstr] = math.floor(f_h_min + (math.abs( f_perlins[pstr] = math.floor(f_h_min+(math.abs(perlin_f_bottom:get2d({x=p.x, y=p.z})+1))*f_yscale_bottom+0.5)
perlin_f_bottom:get_2d{x=p.x, y=p.z} + 1))
* f_yscale_bottom + 0.5)
end end
local top_noise = pmap_f_top[count]+1 local top_noise = pmap_f_top[count]+1
if top_noise < 0 then if top_noise < 0 then
top_noise = -top_noise/10 top_noise = -top_noise/10
--nether:inform("ERROR: (perlin noise) ".. --nether:inform("ERROR: (perlin noise) "..pmap_f_top[count].." is not inside [-1; 1]", 1)
-- pmap_f_top[count].." is not inside [-1; 1]", 1)
end end
f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5) f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5)
f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1) f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1)
@ -494,74 +499,78 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
for y=minp.y, maxp.y do for y=minp.y, maxp.y do
local d_p_addp = data[vi] local p_addpos = area:index(x, y, z)
local d_p_addp = data[p_addpos]
--if py_h >= maxp.y-4 then --if py_h >= maxp.y-4 then
if y <= py_h if y <= py_h
and noisp then and noisp then
if noisp == 1 then if noisp == 1 then
data[vi] = c.netherrack_brick data[p_addpos] = c.netherrack_brick
elseif noisp == 2 then elseif noisp == 2 then
if y == py_h then if y == py_h then
data[vi] = c.netherrack_brick data[p_addpos] = c.netherrack_brick
elseif y == py_h_g elseif y == py_h_g
and pr:next(1,3) <= 2 then and pr:next(1,3) <= 2 then
data[vi] = c.netherrack data[p_addpos] = c.netherrack
elseif y <= py_h_g then elseif y <= py_h_g then
data[vi] = c.lava data[p_addpos] = c.lava
else else
data[vi] = c.air data[p_addpos] = c.air
end end
end end
elseif d_p_addp ~= c.air then elseif d_p_addp ~= c.air then
if is_forest if is_forest
and y == f_bottom then and y == f_bottom then
data[vi] = c.nether_dirt_top data[p_addpos] = c.nether_dirt_top
elseif is_forest elseif is_forest
and y < f_bottom and y < f_bottom
and y >= f_h_dirt then and y >= f_h_dirt then
data[vi] = c.nether_dirt data[p_addpos] = c.nether_dirt
elseif is_forest elseif is_forest
and y == f_h_dirt-1 then and y == f_h_dirt-1 then
data[vi] = c.nether_dirt_bottom data[p_addpos] = c.nether_dirt_bottom
elseif is_forest elseif is_forest
and y == f_h_dirt+1 then and y == f_h_dirt+1 then
if pr:next(1,tree_rarity) == 1 then if pr:next(1,tree_rarity) == 1 then
trees[num_trees] = {x=x, y=y, z=z} trees[num_trees] = {x=x, y=y, z=z}
num_trees = num_trees+1 num_trees = num_trees+1
elseif pr:next(1,mushroom_rarity) == 1 then elseif pr:next(1,mushroom_rarity) == 1 then
data[vi] = c.nether_shroom data[p_addpos] = c.nether_shroom
elseif pr:next(1,glowflower_rarity) == 1 then elseif pr:next(1,glowflower_rarity) == 1 then
data[vi] = c.glowflower data[p_addpos] = c.glowflower
elseif pr:next(1,grass_rarity) == 1 then elseif pr:next(1,grass_rarity) == 1 then
data[vi] = c.nether_grass[pr:next(1,3)] data[p_addpos] = c.nether_grass[pr:next(1,3)]
else else
data[vi] = c.air data[p_addpos] = c.air
end end
elseif is_forest elseif is_forest
and y > f_bottom and y > f_bottom
and y < f_top then and y < f_top then
if not nether_tree_nodes[d_p_addp] then if not table_contains(
data[vi] = c.air {c.nether_tree, c.nether_tree_corner, c.nether_leaves, c.nether_fruit},
d_p_addp
) then
data[p_addpos] = c.air
end end
elseif is_forest elseif is_forest
and y == f_top then and y == f_top then
local sel = math.floor(strassx[x]+strassz[z]+0.5)%10 local sel = math.floor(strassx[x]+strassz[z]+0.5)%10
if sel <= 5 then if sel <= 5 then
data[vi] = return_nether_ore(d_p_addp, true) data[p_addpos] = return_nether_ore(d_p_addp, true)
elseif sel == 6 then elseif sel == 6 then
data[vi] = c.netherrack_black data[p_addpos] = c.netherrack_black
elseif sel == 7 then elseif sel == 7 then
data[vi] = c.glowstone data[p_addpos] = c.glowstone
else else
data[vi] = c.air data[p_addpos] = c.air
end end
elseif y <= NETHER_BOTTOM then elseif y <= NETHER_BOTTOM then
if y <= bottom then if y <= bottom then
data[vi] = return_nether_ore(d_p_addp, true) data[p_addpos] = return_nether_ore(d_p_addp, true)
else else
data[vi] = c.lava data[p_addpos] = c.lava
end end
elseif r_structure == 1 elseif r_structure == 1
and y == bottom then and y == bottom then
@ -569,27 +578,26 @@ minetest.register_on_generated(function(minp, maxp, seed)
num = num+1 num = num+1
elseif y <= bottom then elseif y <= bottom then
if pr:next(1,LAVA_FREQ) == 1 then if pr:next(1,LAVA_FREQ) == 1 then
data[vi] = c.lava data[p_addpos] = c.lava
else else
data[vi] = return_nether_ore(d_p_addp, false) data[p_addpos] = return_nether_ore(d_p_addp, false)
end end
elseif r_shroom == 1 elseif r_shroom == 1
and r_structure ~= 1 and r_structure ~= 1
and y == bottom+1 then and y == bottom+1 then
data[vi] = c.nether_shroom data[p_addpos] = c.nether_shroom
elseif (y == top and r_glowstone == 1) then elseif (y == top and r_glowstone == 1) then
data[vi] = c.glowstone data[p_addpos] = c.glowstone
elseif y >= top then elseif y >= top then
data[vi] = return_nether_ore(d_p_addp, true) data[p_addpos] = return_nether_ore(d_p_addp, true)
elseif y <= top-1 elseif y <= top-1
and generate_vine and generate_vine
and y >= top-r_vine_length then and y >= top-r_vine_length then
data[vi] = c.nether_vine data[p_addpos] = c.nether_vine
else else
data[vi] = c.air data[p_addpos] = c.air
end end
end end
vi = vi + area.ystride
end end
end end
end end
@ -598,42 +606,37 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- vm:set_lighting(12) -- vm:set_lighting(12)
-- vm:calc_lighting() -- vm:calc_lighting()
-- vm:update_liquids() -- vm:update_liquids()
vm:write_to_map(false) vm:write_to_map()
nether:inform("nodes set", 2, t1) nether:inform("nodes set", 2, t1)
local t2 = minetest.get_us_time() local t2 = os.clock()
local tr_bl_cnt = 0
if structures_enabled then -- Blood netherstructures if structures_enabled then --Trees:
tr_bl_cnt = #tab for _,v in ipairs(tab) do
for i = 1,tr_bl_cnt do nether.grow_netherstructure(v, true)
nether.grow_netherstructure(tab[i], true)
end end
end end
if forest_possible then -- Forest trees if forest_possible then --Trees:
tr_bl_cnt = tr_bl_cnt + #trees for _,v in ipairs(trees) do
for i = 1,#trees do nether.grow_tree(v, true)
nether.grow_tree(trees[i], true)
end end
end end
if tr_bl_cnt > 0 then nether:inform("trees set", 2, t2)
nether:inform(tr_bl_cnt .. " trees and blood structures set", 2, t2)
end
t2 = minetest.get_us_time() t2 = os.clock()
minetest.fix_light(minp, maxp) fix_light(minp, maxp)
nether:inform("light fixed", 2, t2) nether:inform("map updated", 2, t2)
nether:inform("done", 1, t1) nether:inform("done", 1, t1)
end) end)
function nether.grow_netherstructure(pos, generated) function nether.grow_netherstructure(pos, generated)
local t1 = minetest.get_us_time() local t1 = os.clock()
if not contents_defined then if not contents_defined then
define_contents() define_contents()
@ -650,10 +653,8 @@ function nether.grow_netherstructure(pos, generated)
local area = r_area(manip, 2, height, pos) local area = r_area(manip, 2, height, pos)
local nodes = manip:get_data() local nodes = manip:get_data()
local vi = area:indexp(pos) for i = 0, height-1 do
for _ = 0, height-1 do nodes[area:index(pos.x, pos.y+i, pos.z)] = c.blood_stem
nodes[vi] = c.blood_stem
vi = vi + area.ystride
end end
for i = -1,1 do for i = -1,1 do
@ -692,8 +693,9 @@ function nether.grow_netherstructure(pos, generated)
end end
local poshash = minetest.hash_node_position local set = vector.set_data_to_pos
local pos_from_hash = minetest.get_position_from_hash local get = vector.get_data_from_pos
local remove = vector.remove_data_from_pos
local function soft_node(id) local function soft_node(id)
return id == c.air or id == c.ignore return id == c.air or id == c.ignore
@ -731,7 +733,7 @@ local leaf_thickness = 3 --a bigger number results in more blank trees
local h_trunk_max = h_max-h_arm_max local h_trunk_max = h_max-h_arm_max
function nether.grow_tree(pos, generated) function nether.grow_tree(pos, generated)
local t1 = minetest.get_us_time() local t1 = os.clock()
if not contents_defined then if not contents_defined then
define_contents() define_contents()
@ -774,17 +776,15 @@ function nether.grow_tree(pos, generated)
for j = 1,r do for j = 1,r do
local x = p.x+j*dir[1] local x = p.x+j*dir[1]
local z = p.z+j*dir[2] local z = p.z+j*dir[2]
trunks[poshash{x=x, y=p.y, z=z}] = dir[3] set(trunks, z,p.y,x, dir[3])
end end
r = r+1 r = r+1
p.x = p.x+r*dir[1] p.x = p.x+r*dir[1]
p.z = p.z+r*dir[2] p.z = p.z+r*dir[2]
trunk_corners[poshash(p)] = dir[4] or dir[3] set(trunk_corners, p.z,p.y,p.x, dir[4] or dir[3])
local h = math.random(h_arm_min, h_arm_max) local h = math.random(h_arm_min, h_arm_max)
for i = 1,h do for i = 1,h do
p.y = p.y + i set(trunks, p.z,p.y+i,p.x, true)
trunks[poshash(p)] = true
p.y = p.y - i
end end
p.y = p.y+h p.y = p.y+h
--n = #todo+1 -- caused small trees --n = #todo+1 -- caused small trees
@ -800,16 +800,10 @@ function nether.grow_tree(pos, generated)
local fruits = {} local fruits = {}
local trunk_ps = {} local trunk_ps = {}
local count = 0 local count = 0
local ps, trmin, trmax, trunk_count = vector.get_data_pos_table(trunks)
local ps = {} update_minmax(min, max, trmin)
local trunk_count = 0 update_minmax(min, max, trmax)
for i,par2 in pairs(trunks) do
local pos = pos_from_hash(i)
update_minmax(min, max, pos)
local z,y,x = pos.z, pos.y, pos.x
trunk_count = trunk_count+1
ps[trunk_count] = {z,y,x, par2}
end
for _,d in pairs(ps) do for _,d in pairs(ps) do
if d[4] == true then if d[4] == true then
@ -830,14 +824,13 @@ function nether.grow_tree(pos, generated)
local x = x+px local x = x+px
local y = y+py local y = y+py
local z = z+pz local z = z+pz
local vi = poshash{x=x, y=y, z=z} if not get(trunks, z,y,x) then
if not trunks[vi] then
if fruit_chance if fruit_chance
and math.random(1, fruit_rarity) == 1 and math.random(1, fruit_rarity) == 1
and math.random(1, fruit_chance) == 1 then and math.random(1, fruit_chance) == 1 then
fruits[vi] = true set(fruits, z,y,x, true)
else else
leaves[vi] = true set(leaves, z,y,x, true)
end end
update_minmax(min, max, {x=x, z=z}) update_minmax(min, max, {x=x, z=z})
end end
@ -848,12 +841,8 @@ function nether.grow_tree(pos, generated)
end end
end end
--ps = nil
--collectgarbage()
for i = -1,h_stem+1 do for i = -1,h_stem+1 do
-- param2 explicitly set 0 due to possibly previous leaves node trunk_ps[#trunk_ps+1] = {pos.z, pos.y+i, pos.x, 0} -- par 0 because of leaves
trunk_ps[#trunk_ps+1] = {pos.z, pos.y+i, pos.x, 0}
end end
local manip = minetest.get_voxel_manip() local manip = minetest.get_voxel_manip()
@ -862,8 +851,8 @@ function nether.grow_tree(pos, generated)
local nodes = manip:get_data() local nodes = manip:get_data()
local param2s = manip:get_param2_data() local param2s = manip:get_param2_data()
for i in pairs(leaves) do for _,p in pairs(vector.get_data_pos_table(leaves)) do
local p = area:indexp(pos_from_hash(i)) p = area:index(p[3], p[2], p[1])
if soft_node(nodes[p]) then if soft_node(nodes[p]) then
nodes[p] = c.nether_leaves nodes[p] = c.nether_leaves
param2s[p] = math.random(0,179) param2s[p] = math.random(0,179)
@ -871,15 +860,14 @@ function nether.grow_tree(pos, generated)
end end
end end
for i in pairs(fruits) do for _,p in pairs(vector.get_data_pos_table(fruits)) do
local p = area:indexp(pos_from_hash(i)) p = area:index(p[3], p[2], p[1])
if soft_node(nodes[p]) then if soft_node(nodes[p]) then
nodes[p] = c.nether_apple nodes[p] = c.nether_apple
end end
end end
for i = 1,#trunk_ps do for _,p in pairs(trunk_ps) do
local p = trunk_ps[i]
local par = p[4] local par = p[4]
p = area:index(p[3], p[2], p[1]) p = area:index(p[3], p[2], p[1])
if par then if par then
@ -888,18 +876,25 @@ function nether.grow_tree(pos, generated)
nodes[p] = c.nether_tree nodes[p] = c.nether_tree
end end
for i,par2 in pairs(trunk_corners) do for _,p in pairs(vector.get_data_pos_table(trunk_corners)) do
local vi = area:indexp(pos_from_hash(i)) local vi = area:index(p[3], p[2], p[1])
nodes[vi] = c.nether_tree_corner nodes[vi] = c.nether_tree_corner
param2s[vi] = par2 param2s[vi] = p[4]
end end
manip:set_data(nodes) manip:set_data(nodes)
manip:set_param2_data(param2s) manip:set_param2_data(param2s)
manip:write_to_map(not generated) manip:write_to_map()
nether:inform("a nether tree with " .. trunk_count .. local spam = 2
" branch trunk nodes grew at " .. minetest.pos_to_string(pos), if generated then
generated and 3 or 2, t1) spam = 3
end
nether:inform("a nether tree with "..trunk_count.." branch trunk nodes grew at ("..pos.x.."|"..pos.y.."|"..pos.z..")", spam, t1)
if not generated then
local t1 = os.clock()
manip:update_map()
nether:inform("map updated", spam, t1)
end
end end
@ -928,8 +923,7 @@ minetest.register_abm({
action = function(pos) action = function(pos)
if minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air" if minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air"
and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
local udata = minetest.registered_nodes[ local udata = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name]
minetest.get_node{x=pos.x, y=pos.y-1, z=pos.z}.name]
if udata if udata
and udata.groups and udata.groups
and udata.groups.nether_dirt then and udata.groups.nether_dirt then
@ -950,15 +944,13 @@ minetest.register_abm({
return return
end end
pos.y = pos.y+1 pos.y = pos.y+1
--mushrooms grow at dark places if (minetest.get_node_light(pos) or 16) > 7 then --mushrooms grow at dark places
if (minetest.get_node_light(pos) or 16) > 7 then
return return
end end
if minetest.get_node(pos).name == "air" then if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="riesenpilz:nether_shroom"}) minetest.set_node(pos, {name="riesenpilz:nether_shroom"})
pos.y = pos.y-1 pos.y = pos.y-1
minetest.set_node(pos, minetest.set_node(pos, {name="nether:netherrack_soil", param2=par2-1})
{name="nether:netherrack_soil", param2=par2-1})
end end
end end
}) })
@ -972,10 +964,6 @@ local function grass_allowed(pos)
return 0 return 0
end end
local data = minetest.registered_nodes[nd] local data = minetest.registered_nodes[nd]
if not data then
-- unknown node
return false
end
local drawtype = data.drawtype local drawtype = data.drawtype
if drawtype if drawtype
and drawtype ~= "normal" and drawtype ~= "normal"
@ -1022,18 +1010,17 @@ minetest.register_abm({
}) })
minetest.register_privilege("nether", minetest.register_privilege("nether", "Allows sending players to nether and extracting them")
"Allows sending players to nether and extracting them")
dofile(path.."/crafting.lua") dofile(path.."/crafting.lua")
dofile(path.."/portal.lua") dofile(path.."/portal.lua")
dofile(path.."/guide.lua") dofile(path.."/guide.lua")
local time = (minetest.get_us_time() - load_time_start) / 1000000 local time = math.floor(tonumber(os.clock()-load_time_start)*100+0.5)/100
local msg = ("[nether] loaded after ca. %g seconds."):format(time) local msg = "[nether] loaded after ca. "..time
if time > 0.01 then if time > 0.05 then
print(msg) minetest.log("warning", msg)
else else
minetest.log("info", msg) minetest.log("info", msg)
end end

202
nether/items.lua Normal file → Executable file
View File

@ -4,27 +4,20 @@ local nether_sound = default.node_sound_stone_defaults({
footstep = {name="nether_footstep", gain=0.4} footstep = {name="nether_footstep", gain=0.4}
}) })
-- The fence registration function from fence_registration
local add_fence = minetest.register_fence local add_fence = minetest.register_fence
local stairs_exist = minetest.global_exists("stairs")
-- A function which registers a fence and stairs nodes for a nether node if the
-- mods for these node registrations are available
local function add_more_nodes(name) local function add_more_nodes(name)
local nd = "nether:"..name local nd = "nether:"..name
if not string.find(name, "nether") then if not string.find(name, "nether") then
name = "nether_"..name name = "nether_"..name
end end
local data = minetest.registered_nodes[nd] local data = minetest.registered_nodes[nd]
if stairs_exist then stairs.register_stair_and_slab(name, nd,
stairs.register_stair_and_slab(name, nd, data.groups,
data.groups, data.tiles,
data.tiles, data.description.." Stair",
data.description.." Stair", data.description.." Slab",
data.description.." Slab", data.sounds
data.sounds )
)
end
if add_fence then if add_fence then
add_fence({fence_of = nd}) add_fence({fence_of = nd})
end end
@ -46,12 +39,7 @@ local function digging_allowed(player, v)
if not player then if not player then
return false return false
end end
if minetest.is_creative_enabled(player:get_player_name()) then local tool = minetest.registered_tools[player:get_wielded_item():get_name()]
return true
end
local tool = player:get_wielded_item():get_name()
tool = minetest.registered_tools[tool] or tool == ""
and minetest.registered_items[tool]
if not tool if not tool
or not tool.tool_capabilities then or not tool.tool_capabilities then
return false return false
@ -216,8 +204,7 @@ add_more_nodes("blood_empty")
minetest.register_node("nether:blood_top", { minetest.register_node("nether:blood_top", {
description = "Nether Blood Head", description = "Nether Blood Head",
tiles = {"nether_blood_top.png", "nether_blood.png", tiles = {"nether_blood_top.png", "nether_blood.png", "nether_blood.png^nether_blood_side.png"},
"nether_blood.png^nether_blood_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
@ -225,8 +212,7 @@ add_more_nodes("blood_top")
minetest.register_node("nether:blood_top_cooked", { minetest.register_node("nether:blood_top_cooked", {
description = "Cooked Nether Blood Head", description = "Cooked Nether Blood Head",
tiles = {"nether_blood_top_cooked.png", "nether_blood_cooked.png", tiles = {"nether_blood_top_cooked.png", "nether_blood_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png"},
"nether_blood_cooked.png^nether_blood_side_cooked.png"},
groups = {nether=3}, groups = {nether=3},
sounds = nether_sound, sounds = nether_sound,
furnace_burntime = 10, furnace_burntime = 10,
@ -238,8 +224,7 @@ add_more_nodes("blood_top_cooked")
minetest.register_node("nether:blood_top_empty", { minetest.register_node("nether:blood_top_empty", {
description = "Nether Blood Head Extracted", description = "Nether Blood Head Extracted",
tiles = {"nether_blood_top_empty.png", "nether_blood_empty.png", tiles = {"nether_blood_top_empty.png", "nether_blood_empty.png", "nether_blood_empty.png^nether_blood_side_empty.png"},
"nether_blood_empty.png^nether_blood_side_empty.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
@ -248,8 +233,7 @@ add_more_nodes("blood_top_empty")
minetest.register_node("nether:blood_stem", { minetest.register_node("nether:blood_stem", {
description = "Nether Blood Stem", description = "Nether Blood Stem",
tiles = {"nether_blood_stem_top.png", "nether_blood_stem_top.png", tiles = {"nether_blood_stem_top.png", "nether_blood_stem_top.png", "nether_blood_stem.png"},
"nether_blood_stem.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
@ -257,8 +241,7 @@ add_more_nodes("blood_stem")
minetest.register_node("nether:blood_stem_cooked", { minetest.register_node("nether:blood_stem_cooked", {
description = "Cooked Nether Blood Stem", description = "Cooked Nether Blood Stem",
tiles = {"nether_blood_stem_top_cooked.png", tiles = {"nether_blood_stem_top_cooked.png", "nether_blood_stem_top_cooked.png", "nether_blood_stem_cooked.png"},
"nether_blood_stem_top_cooked.png", "nether_blood_stem_cooked.png"},
groups = {nether=3}, groups = {nether=3},
sounds = nether_sound, sounds = nether_sound,
furnace_burntime = 30, furnace_burntime = 30,
@ -270,8 +253,7 @@ add_more_nodes("blood_stem_cooked")
minetest.register_node("nether:blood_stem_empty", { minetest.register_node("nether:blood_stem_empty", {
description = "Nether Blood Stem Extracted", description = "Nether Blood Stem Extracted",
tiles = {"nether_blood_stem_top_empty.png", tiles = {"nether_blood_stem_top_empty.png", "nether_blood_stem_top_empty.png", "nether_blood_stem_empty.png"},
"nether_blood_stem_top_empty.png", "nether_blood_stem_empty.png"},
groups = {tree=1, choppy=2, oddly_breakable_by_hand=1}, groups = {tree=1, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
@ -363,10 +345,7 @@ minetest.override_item("riesenpilz:nether_shroom", {
minetest.register_node("nether:apple", { minetest.register_node("nether:apple", {
description = "Nether Fruit", description = "Nether Fruit",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"nether_fruit_top.png", "nether_fruit_bottom.png", tiles = {"nether_fruit_top.png", "nether_fruit_bottom.png", "nether_fruit.png", "nether_fruit.png^[transformFX", "nether_fruit.png^[transformFX", "nether_fruit.png"},
"nether_fruit.png", "nether_fruit.png^[transformFX",
"nether_fruit.png^[transformFX", "nether_fruit.png"},
use_texture_alpha = "opaque",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -394,9 +373,21 @@ minetest.register_node("nether:apple", {
return return
end end
itemstack:take_item() itemstack:take_item()
if nether.teleport_player(user) then if nether_port(user, vector.round(user:getpos())) then
return itemstack return itemstack
end end
local p_hunger = tonumber(hbhunger.hunger[user:get_player_name()])
if not p_hunger then
return
end
p_hunger = p_hunger + 9
if p_hunger > 30 then
p_hunger = 30
end
hbhunger.hunger[user:get_player_name()] = p_hunger
hbhunger.set_hunger(user)
local amount = math.random(4, 6) local amount = math.random(4, 6)
inv:add_item("main", {name="nether:blood_extracted", count=math.floor(amount/3)}) inv:add_item("main", {name="nether:blood_extracted", count=math.floor(amount/3)})
user:set_hp(user:get_hp()-amount) user:set_hp(user:get_hp()-amount)
@ -521,10 +512,8 @@ minetest.register_node("nether:tree", {
minetest.register_node("nether:tree_corner", { minetest.register_node("nether:tree_corner", {
description = "Nether Trunk Corner", description = "Nether Trunk Corner",
tiles = {"nether_tree.png^[transformR180", "nether_tree_top.png", tiles = {"nether_tree.png^[transformR180", "nether_tree_top.png", "nether_tree_corner.png^[transformFY",
"nether_tree_corner.png^[transformFY", "nether_tree_corner.png^[transformR180", "nether_tree.png", "nether_tree_top.png"},
"nether_tree_corner.png^[transformR180", "nether_tree.png",
"nether_tree_top.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,not_in_creative_inventory=1}, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,not_in_creative_inventory=1},
@ -545,7 +534,7 @@ minetest.register_node("nether:leaves", {
description = "Nether Leaves", description = "Nether Leaves",
drawtype = "plantlike", drawtype = "plantlike",
waving = 1, waving = 1,
visual_scale = math.sqrt(2) + 0.01, visual_scale = math.sqrt(math.sqrt(2)),
tiles = {"nether_leaves.png"}, tiles = {"nether_leaves.png"},
inventory_image = "nether_leaves.png", inventory_image = "nether_leaves.png",
wield_image = "nether_leaves.png", wield_image = "nether_leaves.png",
@ -646,7 +635,7 @@ minetest.register_node("nether:portal", {
light_source = 12, light_source = 12,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
use_texture_alpha = "blend", use_texture_alpha = true,
walkable = false, walkable = false,
pointable = false, pointable = false,
buildable_to = false, buildable_to = false,
@ -836,51 +825,53 @@ minetest.register_craftitem("nether:hotbed", {
}) })
-- Modif MFF the entire tool
minetest.register_tool("nether:pick_mushroom", { minetest.register_tool("nether:pick_mushroom", {
description = "Nether Mushroom Pickaxe", description = "Nether Mushroom Pickaxe",
inventory_image = "nether_pick_mushroom.png", inventory_image = "nether_pick_mushroom.png",
tool_capabilities = { tool_capabilities = {
max_drop_level=0, max_drop_level=0,
groupcaps={ groupcaps={
cracky = {times={[3]=3}, uses=1, maxlevel=1}, cracky = {times={[3]=3.0}, uses=5, maxlevel=1},
nether = {times={[3]=3}, uses=1, maxlevel=1}, nether = {times={[3]=3}, uses=5, maxlevel=1},
}, },
damage_groups = {fleshy=2},
}, },
}) })
minetest.register_tool("nether:pick_wood", { minetest.register_tool("nether:pick_wood", { -- Modif MFF the entire tool
description = "Nether Wood Pickaxe", description = "Nether Wood Pickaxe",
inventory_image = "nether_pick_wood.png", inventory_image = "nether_pick_wood.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.2, full_punch_interval = 1.2,
max_drop_level=0, max_drop_level=0,
groupcaps={ groupcaps={
cracky = {times={[3]=1.6}, uses=10, maxlevel=1}, cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
nether = {times={[2]=6, [3]=1.6}, uses=10, maxlevel=1}, nether = {times={[2]=6, [3]=1.60}, uses=10, maxlevel=1},
}, },
damage_groups = {fleshy=2}, damage_groups = {fleshy=2},
}, },
}) })
minetest.register_tool("nether:pick_netherrack", { minetest.register_tool("nether:pick_netherrack", { -- Modif MFF the entire tool
description = "Netherrack Pickaxe", description = "Netherrack Pickaxe",
inventory_image = "nether_pick_netherrack.png", inventory_image = "nether_pick_netherrack.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.3, full_punch_interval = 1.2,
max_drop_level=0, max_drop_level=0,
groupcaps={ groupcaps={
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1}, cracky = {times={[2]=2.00, [3]=1.20}, uses=20, maxlevel=2},
nether = {times={[1]=16, [2]=2, [3]=1.20}, uses=20, maxlevel=1}, nether = {times={[1]=16, [2]=2.00, [3]=1.20}, uses=20, maxlevel=1},
}, },
damage_groups = {fleshy=3}, damage_groups = {fleshy=3},
}, },
}) })
minetest.register_tool("nether:pick_netherrack_blue", { minetest.register_tool("nether:pick_netherrack_blue", { -- Modif MFF the entire tool
description = "Blue Netherrack Pickaxe", description = "Blue Netherrack Pickaxe",
inventory_image = "nether_pick_netherrack_blue.png", inventory_image = "nether_pick_netherrack_blue.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.0, full_punch_interval = 0.8,
max_drop_level=1, max_drop_level=1,
groupcaps={ groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2}, cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
@ -890,60 +881,62 @@ minetest.register_tool("nether:pick_netherrack_blue", {
}, },
}) })
minetest.register_tool("nether:pick_white", { minetest.register_tool("nether:pick_white", { -- Modif MFF the entire tool
description = "Siwtonic Pickaxe", description = "Siwtonic Pickaxe",
inventory_image = "nether_pick_white.png", inventory_image = "nether_pick_white.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.9, full_punch_interval = 0.5,
max_drop_level=3, max_drop_level=3,
groupcaps={ groupcaps={
cracky = {times={[1]=1, [2]=0.8, [3]=0.3}, uses=180, maxlevel=3}, cracky = {times={[1]=1.75, [2]=0.85, [3]=0.40}, uses=125, maxlevel=3},
nether = {times={[1]=1, [2]=0.5, [3]=0.3}, uses=180, maxlevel=3}, nether = {times={[1]=1, [2]=0.5, [3]=0.3}, uses=125, maxlevel=3},
}, },
damage_groups = {fleshy=5}, damage_groups = {fleshy=5},
}, },
}) })
minetest.register_tool("nether:axe_netherrack", { -- Nether Axe
minetest.register_tool("nether:axe_netherrack", { -- Modif MFF the entire tool
description = "Netherrack Axe", description = "Netherrack Axe",
inventory_image = "nether_axe_netherrack.png", inventory_image = "nether_axe_netherrack.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.3, full_punch_interval = 1.3,
max_drop_level=0, max_drop_level=0,
groupcaps={ groupcaps={
choppy={times={[1]=2.9, [2]=1.9, [3]=1.4}, uses=20, maxlevel=1}, choppy={times={[1]=3.00, [2]=1.00, [3]=0.60}, uses=20, maxlevel=2},
}, },
damage_groups = {fleshy=4}, damage_groups = {fleshy=3},
}, },
}) })
minetest.register_tool("nether:axe_netherrack_blue", { minetest.register_tool("nether:axe_netherrack_blue", { -- Modif MFF the entire tool
description = "Blue Netherrack Axe", description = "Blue Netherrack Axe",
inventory_image = "nether_axe_netherrack_blue.png", inventory_image = "nether_axe_netherrack_blue.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.9, full_punch_interval = 0.9,
max_drop_level=1, max_drop_level=1,
groupcaps={ groupcaps={
choppy={times={[1]=2.5, [2]=1.5, [3]=1}, uses=30, maxlevel=2}, choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=30, maxlevel=2},
}, },
damage_groups = {fleshy=6}, damage_groups = {fleshy=4},
}, },
}) })
minetest.register_tool("nether:axe_white", { minetest.register_tool("nether:axe_white", { -- Modif MFF the entire tool
description = "Siwtonic Axe", description = "Siwtonic Axe",
inventory_image = "nether_axe_white.png", inventory_image = "nether_axe_white.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.9, full_punch_interval = 0.9,
max_drop_level=1, max_drop_level=1,
groupcaps={ groupcaps={
choppy={times={[1]=1.2, [2]=0.5, [3]=0.3}, uses=180, maxlevel=2}, choppy={times={[1]=0.90, [2]=0.45, [3]=0.20}, uses=125, maxlevel=3},
}, },
damage_groups = {fleshy=8}, damage_groups = {fleshy=5},
}, },
}) })
minetest.register_tool("nether:shovel_netherrack", { -- Nether Shovel
minetest.register_tool("nether:shovel_netherrack", { -- Modif MFF the entire tool
description = "Netherrack Shovel", description = "Netherrack Shovel",
inventory_image = "nether_shovel_netherrack.png", inventory_image = "nether_shovel_netherrack.png",
wield_image = "nether_shovel_netherrack.png^[transformR90", wield_image = "nether_shovel_netherrack.png^[transformR90",
@ -951,13 +944,13 @@ minetest.register_tool("nether:shovel_netherrack", {
full_punch_interval = 1.4, full_punch_interval = 1.4,
max_drop_level=0, max_drop_level=0,
groupcaps={ groupcaps={
crumbly = {times={[1]=1.7, [2]=1.1, [3]=0.45}, uses=22, maxlevel=2}, crumbly = {times={[1]=3.30, [2]=2.20, [3]=1.32}, uses=20, maxlevel=2},
}, },
damage_groups = {fleshy=2}, damage_groups = {fleshy=3},
}, },
}) })
minetest.register_tool("nether:shovel_netherrack_blue", { minetest.register_tool("nether:shovel_netherrack_blue", { -- Modif MFF the entire tool
description = "Blue Netherrack Shovel", description = "Blue Netherrack Shovel",
inventory_image = "nether_shovel_netherrack_blue.png", inventory_image = "nether_shovel_netherrack_blue.png",
wield_image = "nether_shovel_netherrack_blue.png^[transformR90", wield_image = "nether_shovel_netherrack_blue.png^[transformR90",
@ -965,13 +958,13 @@ minetest.register_tool("nether:shovel_netherrack_blue", {
full_punch_interval = 1.1, full_punch_interval = 1.1,
max_drop_level=1, max_drop_level=1,
groupcaps={ groupcaps={
crumbly = {times={[1]=1.4, [2]=0.8, [3]=0.35}, uses=50, maxlevel=2}, crumbly = {times={[1]=4.40, [2]=1.76, [3]=0.88}, uses=30, maxlevel=2},
}, },
damage_groups = {fleshy=3}, damage_groups = {fleshy=4},
}, },
}) })
minetest.register_tool("nether:shovel_white", { minetest.register_tool("nether:shovel_white", { -- Modif MFF the entire tool
description = "Siwtonic Shovel", description = "Siwtonic Shovel",
inventory_image = "nether_shovel_white.png", inventory_image = "nether_shovel_white.png",
wield_image = "nether_shovel_white.png^[transformR90", wield_image = "nether_shovel_white.png^[transformR90",
@ -979,56 +972,49 @@ minetest.register_tool("nether:shovel_white", {
full_punch_interval = 1, full_punch_interval = 1,
max_drop_level=1, max_drop_level=1,
groupcaps={ groupcaps={
crumbly = {times={[1]=0.95, [2]=0.45, [3]=0.1}, uses=151, maxlevel=3}, crumbly = {times={[1]=1.93, [2]=0.94, [3]=0.44}, uses=125, maxlevel=3},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("nether:sword_netherrack", {
description = "Netherrack Sword",
inventory_image = "nether_sword_netherrack.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.3, [3]=0.38}, uses=40, maxlevel=1},
}, },
damage_groups = {fleshy=5}, damage_groups = {fleshy=5},
}, },
}) })
minetest.register_tool("nether:sword_netherrack_blue", { -- Nether Sword
description = "Blue Netherrack Sword", minetest.register_tool("nether:sword_netherrack", { -- Modif MFF the entire tool
inventory_image = "nether_sword_netherrack_blue.png", description = "Netherrack Sword",
inventory_image = "nether_sword_netherrack.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.8, full_punch_interval = 0.9,
max_drop_level=1, max_drop_level=0,
groupcaps={ groupcaps={
snappy={times={[1]=2.5, [2]=1.1, [3]=0.33}, uses=40, maxlevel=2}, snappy={times={[2]=1.3, [3]=0.38}, uses=40, maxlevel=1},
}, },
damage_groups = {fleshy=7}, damage_groups = {fleshy=4},
}, },
}) })
minetest.register_tool("nether:sword_white", { minetest.register_tool("nether:sword_netherrack_blue", { -- Modif MFF the entire tool
description = "Siwtonic Sword", description = "Blue Netherrack Sword",
inventory_image = "nether_sword_white.png", inventory_image = "nether_sword_netherrack_blue.png",
wield_image = "nether_sword_white.png^[transformR90",
tool_capabilities = { tool_capabilities = {
full_punch_interval = 0.7, full_punch_interval = 0.7,
max_drop_level=1, max_drop_level=1,
groupcaps={ groupcaps={
snappy={times={[1]=1.7, [2]=0.8, [3]=0.2}, uses=100, maxlevel=3}, snappy={times={[1]=2.5, [2]=1.1, [3]=0.33}, uses=40, maxlevel=2},
}, },
damage_groups = {fleshy=11}, damage_groups = {fleshy=6},
}, },
}) })
minetest.register_tool("nether:sword_white", { -- Modif MFF the entire tool
-- override creative hand description = "Siwtonic Sword",
if minetest.settings:get_bool("creative_mode") then inventory_image = "nether_sword_white.png",
local capas = minetest.registered_items[""].tool_capabilities wield_image = "nether_sword_white.png^[transformR90",
capas.groupcaps.nether = capas.groupcaps.cracky tool_capabilities = {
minetest.override_item("", {tool_capabilities = capas}) full_punch_interval = 0.6,
end max_drop_level=1,
groupcaps={
snappy={times={[1]=1.7, [2]=0.8, [3]=0.2}, uses=100, maxlevel=3},
},
damage_groups = {fleshy=8},
},
})

View File

@ -1,3 +0,0 @@
name = nether
depends = default,glow,riesenpilz
optional_depends = creative,fence_registration,function_delayer,stairs,watershed

26
nether/pearl.lua Normal file → Executable file
View File

@ -1,14 +1,22 @@
local function table_contains(t, v)
for _,i in pairs(t) do
if v == i then
return true
end
end
return false
end
local creative = minetest.setting_getbool("creative_mode")
local function throw_pearl(item, player) local function throw_pearl(item, player)
local playerpos = player:get_pos() local playerpos = player:getpos()
playerpos.y = playerpos.y+1.625 playerpos.y = playerpos.y+1.625
local obj = minetest.add_entity(playerpos, "nether:pearl_entity") local obj = minetest.add_entity(playerpos, "nether:pearl_entity")
local dir = player:get_look_dir() local dir = player:get_look_dir()
obj:set_velocity(vector.multiply(dir, 30)) obj:setvelocity(vector.multiply(dir, 30))
obj:set_acceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3}) obj:setacceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
local pname = player:get_player_name() obj:get_luaentity().player = player:get_player_name()
obj:get_luaentity().player = pname if not creative then
if not minetest.is_creative_enabled(pname) then
item:take_item() item:take_item()
return item return item
end end
@ -56,7 +64,7 @@ local function teleport_player(pos, player)
return false return false
end end
pos.y = pos.y+0.05 pos.y = pos.y+0.05
player:move_to(pos) player:moveto(pos)
return true return true
end end
@ -99,7 +107,7 @@ minetest.register_entity("nether:pearl_entity", {
self.player = tmp.player self.player = tmp.player
end, end,
get_staticdata = function(self) get_staticdata = function(self)
--forceload(vector.round(self.object:get_pos())) --forceload(vector.round(self.object:getpos()))
return minetest.serialize({ return minetest.serialize({
player = self.player, player = self.player,
}) })
@ -121,7 +129,7 @@ minetest.register_entity("nether:pearl_entity", {
return return
end end
local pos = self.object:get_pos() local pos = self.object:getpos()
local rpos = vector.round(pos) local rpos = vector.round(pos)
local lastpos = self.lastpos local lastpos = self.lastpos
if not lastpos then if not lastpos then

405
nether/portal.lua Normal file → Executable file
View File

@ -2,7 +2,8 @@
-- kills the player if he uses PilzAdam portal -- kills the player if he uses PilzAdam portal
local portal_target = nether.buildings+1 local portal_target = nether.buildings+1
local damage_enabled = minetest.settings:get_bool"enable_damage" local nether_prisons = minetest.setting_getbool("enable_damage")
local obsidian_portal_kills = nether_prisons and true
local mclike_portal = false local mclike_portal = false
local abm_allowed local abm_allowed
@ -10,39 +11,43 @@ minetest.after(5, function()
abm_allowed = true abm_allowed = true
end) end)
local save_path = minetest.get_worldpath() .. "/nether_players" nether.spawn_point = minetest.string_to_pos(minetest.setting_get("nether_static_spawnpoint") or "")
local players_in_nether = {} -- If nil then we use random spawn points
-- Load the list of players which are trapped in the nether table.icontains = table.icontains or function(t, v)
-- (or would be trapped if nether.trap_players was true) for _,i in ipairs(t) do
do if i == v then
local file = io.open(save_path, "r") return true
end
end
return false
end
nether.players_in_nether = {}
-- only get info from file if nether prisons
if nether_prisons then
local file = io.open(minetest.get_worldpath()..'/nether_players', "r")
if file then if file then
local contents = file:read"*all" local contents = file:read('*all')
io.close(file) io.close(file)
if contents then if contents then
local playernames = string.split(contents, " ") nether.players_in_nether = string.split(contents, " ")
for i = 1,#playernames do
players_in_nether[playernames[i]] = true
end
end end
end end
end end
local function save_nether_players() local function save_nether_players()
local playernames,n = {},1 local output = ''
for name in pairs(players_in_nether) do for _,name in ipairs(nether.players_in_nether) do
playernames[n] = name output = output..name..' '
n = n+1
end end
local f = io.open(save_path, "w") local f = io.open(minetest.get_worldpath()..'/nether_players', "w")
assert(f, "Could not open nether_players file for writing.") f:write(output)
f:write(table.concat(playernames, " "))
io.close(f) io.close(f)
end end
local update_background local update_background
if nether.trap_players then --if nether_prisons then
function update_background(player, down) function update_background(player, down)
if down then if down then
player:set_sky({r=15, g=0, b=0}, "plain") player:set_sky({r=15, g=0, b=0}, "plain")
@ -50,96 +55,107 @@ if nether.trap_players then
player:set_sky(nil, "regular") player:set_sky(nil, "regular")
end end
end end
else --else
function update_background()end -- function update_background()end
end --end
-- returns nodename if area is generated, else calls generation function -- returns nodename if area is generated, else calls generation function
local function generated_or_generate(pos) local function generated_or_generate(pos)
local node = minetest.get_node_or_nil(pos) local name = minetest.get_node(pos).name
if node then if name ~= "ignore" then
return node.name return name
end end
minetest.get_voxel_manip():read_from_map(pos, pos) minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node_or_nil(pos) name = minetest.get_node_or_nil(pos)
if not node then if not name then
minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80)) minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80))
return false return false
end end
return node.name return name.name
end end
-- where the player appears after dying -- where the player appears after dying
local function get_player_died_target(player) local function get_player_died_target(player)
local target = vector.add(player:get_pos(), local target = vector.add(player:getpos(), {x=math.random(-100,100), y=0, z=math.random(-100,100)})
{x=math.random(-100,100), y=0, z=math.random(-100,100)})
target.y = portal_target + math.random(4) target.y = portal_target + math.random(4)
return target return target
end end
nether.get_player_died_target = get_player_died_target
-- used for obsidian portal -- used for obsidian portal
local function obsidian_teleport(player, pname, target) local function obsidian_teleport(player, pname)
minetest.chat_send_player(pname, "For any reason you arrived here. Type " .. minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
"/nether_help to find out things like craft recipes.") if obsidian_portal_kills then
players_in_nether[pname] = true
save_nether_players()
update_background(player, true)
if target then
player:set_pos(target)
else
player:set_hp(0) player:set_hp(0)
return true
end end
if not mclike_portal then
-- Pick random for obsidian, poor people gotta suffer
local target = vector.round(get_player_died_target(player))
if generated_or_generate(target) then
player:moveto(target)
end
return true
end
return false
end end
-- teleports players to nether or helps it -- teleports players to nether or helps it
local function player_to_nether(player, pos) function nether.player_to_nether(player, safe)
local pname = player:get_player_name() local pname = player:get_player_name()
players_in_nether[pname] = true if table.icontains(nether.players_in_nether, pname) then
save_nether_players()
update_background(player, true)
if pos then
player:set_pos(pos)
return return
end end
minetest.chat_send_player(pname, "For any reason you arrived here. " .. nether.players_in_nether[#nether.players_in_nether+1] = pname
"Type /nether_help to find out things like craft recipes.") save_nether_players()
if nether.trap_players then if not safe then
minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
player:set_hp(0) player:set_hp(0)
if not nether_prisons then
if nether.spawn_point then
player:moveto(nether.spawn_point)
else
player:moveto(get_player_died_target(player))
end
end
end end
if not damage_enabled or not nether.trap_players then update_background(player, true)
player:set_pos(get_player_died_target(player))
end
end end
local function player_from_nether(player, pos) function nether.player_from_nether(player)
local pname = player:get_player_name() local pname = player:get_player_name()
if players_in_nether[pname] then local changes
players_in_nether[pname] = nil for n,i in ipairs(nether.players_in_nether) do
if i == pname then
table.remove(nether.players_in_nether, n)
changes = true
end
end
if changes then
save_nether_players() save_nether_players()
end end
update_background(player, false) update_background(player)
player:set_pos(pos)
end end
local function player_exists(name) local function player_exists(name)
local players = minetest.get_connected_players() for _,player in pairs(minetest.get_connected_players()) do
for i = 1,#players do if player:get_player_name() == name then
if players[i]:get_player_name() == name then
return true return true
end end
end end
return false return false
end end
-- Chatcommands (edited) written by sss
-- Chatcommands removed
--[[ Chatcommands (edited) written by sss
minetest.register_chatcommand("to_hell", { minetest.register_chatcommand("to_hell", {
params = "[<player_name>]", params = "[<player_name>]",
description = "Send someone to hell", description = "Send someone to hell",
func = function(name, pname) func = function(name, pname)
if not minetest.check_player_privs(name, {nether=true}) then if not minetest.check_player_privs(name, {nether=true}) then
return false, return false, "You need the nether priv to execute this chatcommand."
"You need the nether privilege to execute this chatcommand."
end end
if not player_exists(pname) then if not player_exists(pname) then
pname = name pname = name
@ -159,8 +175,7 @@ minetest.register_chatcommand("from_hell", {
description = "Extract from hell", description = "Extract from hell",
func = function(name, pname) func = function(name, pname)
if not minetest.check_player_privs(name, {nether=true}) then if not minetest.check_player_privs(name, {nether=true}) then
return false, return false, "You need the nether priv to execute this chatcommand."
"You need the nether priv to execute this chatcommand."
end end
if not player_exists(pname) then if not player_exists(pname) then
pname = name pname = name
@ -170,100 +185,99 @@ minetest.register_chatcommand("from_hell", {
return false, "Something went wrong." return false, "Something went wrong."
end end
minetest.chat_send_player(pname, "You are free now") minetest.chat_send_player(pname, "You are free now")
local pos = player:get_pos() player_from_nether(player)
player_from_nether(player, {x=pos.x, y=100, z=pos.z}) local pos = player:getpos()
local pos_togo = {x=pos.x, y=100, z=pos.z}
if minetest.setting_getbool("static_spawnpoint") ~= nil then
local stsp_conf = minetest.setting_get("static_spawnpoint")
pos_togo = {x = stsp_conf:split(",")[1]+0,y = stsp_conf:split(",")[2]+0,z = stsp_conf:split(",")[3]+0}
end
player:moveto(pos_togo)
return true, pname.." is now out of the nether." return true, pname.." is now out of the nether."
end end
}) })]]
-- Disallow teleportation and change spawn positions if the nether traps players if nether_prisons then
if nether.trap_players then
-- randomly set player position when he/she dies in nether -- randomly set player position when he/she dies in nether
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
local pname = player:get_player_name() local pname = player:get_player_name()
if not players_in_nether[pname] then if not table.icontains(nether.players_in_nether, pname) then
return return
end end
local target = get_player_died_target(player) local target
player:set_pos(target) if nether.spawn_point then
target = nether.spawn_point
else
target = get_player_died_target(player)
end
player:moveto(target)
minetest.after(0, function(pname, target) minetest.after(0, function(pname, target)
-- fixes respawn bug -- fixes respawn bug
local player = minetest.get_player_by_name(pname) local player = minetest.get_player_by_name(pname)
if player then if player then
player:move_to(target) player:moveto(target)
end end
end, pname, target) end, pname, target)
return true return true
end) end)
-- override set_pos etc. to disallow player teleportion by e.g. travelnet -- function for teleporting players where they belong to
local function can_teleport(player, pos) local function update_players()
if not player:is_player() then for _,player in pairs(minetest.get_connected_players()) do
-- the same metatable is used for entities local pname = player:get_player_name()
return true local ppos = player:getpos()
end if table.icontains(nether.players_in_nether, pname) then
local pname = player:get_player_name() if ppos.y > nether.start then
local in_nether = players_in_nether[pname] == true player:moveto({x=ppos.x, y=portal_target, z=ppos.z})
update_background(player, true)
-- test if the target is valid --[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport out of the nether."..
if pos.y < nether.start then "\n2. Maybe the server lagged."..
if in_nether then "\n3. please rejoin")]]
return true end
elseif ppos.y < nether.start then
update_background(player)
player:moveto({x=ppos.x, y=20, z=ppos.z})
--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport to the nether."..
"\n2. Maybe the server lagged."..
"\n3. please rejoin")]]
end end
elseif not in_nether then
return true
end end
-- test if the current position is valid
local current_pos = player:get_pos()
local now_in_nether = current_pos.y < nether.start
if now_in_nether ~= in_nether then
if in_nether then
minetest.log("action", "Player \"" .. pname ..
"\" has to be in the nether, teleporting it!")
update_background(player, true)
current_pos.y = portal_target
player:set_pos(current_pos)
else
minetest.log("action", "Player \"" .. pname ..
"\" must not be in the nether, teleporting it!")
update_background(player, false)
current_pos.y = 20
player:set_pos(current_pos)
end
return false
end
minetest.chat_send_player(pname,
"You can not simply teleport to or from the nether!")
minetest.log("action", "Player \"" .. pname ..
"\" attempted to teleport from or to the nether, ignoring.")
return false
end end
local methods = {"set_pos", "move_to", "setpos", "moveto"}
local metatable_overridden
minetest.register_on_joinplayer(function(player)
-- set the background when the player joins
if player:get_pos().y < nether.start then
update_background(player, true)
end
-- overide set_pos etc. if not yet done -- fix wrong player positions
if metatable_overridden then local function tick()
return update_players()
end minetest.after(2, tick)
metatable_overridden = true end
local mt = getmetatable(player) tick()
for i = 1,#methods do
local methodname = methods[i] -- set background when player joins
local origfunc = mt[methodname] minetest.register_on_joinplayer(function(player)
mt[methodname] = function(...) minetest.after(0, function(player)
if can_teleport(...) then if player:getpos().y < nether.start then
origfunc(...) update_background(player, true)
end
end, player)
end)
else
-- test if player is in nether when he/she joins
minetest.register_on_joinplayer(function(player)
minetest.after(0, function(player)
local pname = player:get_player_name()
if player:getpos().y < nether.start then
if not table.icontains(nether.players_in_nether, pname) then
nether.players_in_nether[#nether.players_in_nether+1] = pname
end
return
end
for i,name in pairs(nether.players_in_nether) do
if name == pname then
nether.players_in_nether[i] = nil
return
end end
end end
end end, player)
end) end)
end end
@ -299,36 +313,29 @@ local particledef = {
-- teleports player to neter (obsidian portal) -- teleports player to neter (obsidian portal)
local function obsi_teleport_player(player, pos, target) local function obsi_teleport_player(player, pos, target)
local pname = player:get_player_name() local pname = player:get_player_name()
if players_in_nether[pname] then if table.icontains(nether.players_in_nether, pname) then
return return
end end
local objpos = player:get_pos() local objpos = player:getpos()
objpos.y = objpos.y+0.1 -- Fix some glitches at -8000 objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
if minetest.get_node(vector.round(objpos)).name ~= "nether:portal" then if minetest.get_node(vector.round(objpos)).name ~= "nether:portal" then
return return
end end
local has_teleported if not obsidian_teleport(player, pname) then
if damage_enabled then
obsidian_teleport(player, pname)
has_teleported = true
elseif not mclike_portal then
local target = vector.round(get_player_died_target(player))
if generated_or_generate(target) then
obsidian_teleport(player, pname, target)
has_teleported = true
end
end
if not has_teleported then
-- e.g. ungenerated area -- e.g. ungenerated area
return return
end end
nether.players_in_nether[#nether.players_in_nether+1] = pname
save_nether_players()
update_background(player, true)
remove_portal_essence(pos) remove_portal_essence(pos)
minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1}) minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
--obj:setpos(target)
end end
-- abm for particles of the obsidian portal essence and for teleporting -- abm for particles of the obsidian portal essence and for teleporting
@ -343,8 +350,7 @@ minetest.register_abm({
end end
particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25} particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25}
particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25} particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25}
particledef.texture = "nether_portal_particle.png^[transform" .. particledef.texture = "nether_portal_particle.png^[transform"..math.random(0,7)
math.random(0, 7)
minetest.add_particlespawner(particledef) minetest.add_particlespawner(particledef)
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then if obj:is_player() then
@ -477,7 +483,7 @@ local function make_portal(pos)
for d=0,3 do for d=0,3 do
for y=p1.y,p2.y do for y=p1.y,p2.y do
local p local p = {}
if param2 == 0 then if param2 == 0 then
p = {x=p1.x+d, y=y, z=p1.z} p = {x=p1.x+d, y=y, z=p1.z}
else else
@ -556,13 +562,14 @@ minetest.after(0.1, function()
on_place = function(stack, player, pt) on_place = function(stack, player, pt)
if pt.under if pt.under
and minetest.get_node(pt.under).name == "default:obsidian" then and minetest.get_node(pt.under).name == "default:obsidian" then
--print("[nether] tries to enable a portal")
local done = make_portal(pt.under) local done = make_portal(pt.under)
if done then if done then
local pname = player:get_player_name() minetest.chat_send_player(
minetest.chat_send_player(pname, player:get_player_name(),
"Warning: If you are in the nether you may not be " .. "Warning: If you are in the nether you may not be able to find the way out!"
"able to find the way out!") )
if not minetest.is_creative_enabled(pname) then if not minetest.setting_getbool("creative_mode") then
stack:take_item() stack:take_item()
end end
end end
@ -574,7 +581,8 @@ end)
-- a not filled square -- a not filled square
local function vector_square(r) vector.square = vector.square or
function(r)
local tab, n = {}, 1 local tab, n = {}, 1
for i = -r+1, r do for i = -r+1, r do
for j = -1, 1, 2 do for j = -1, 1, 2 do
@ -587,20 +595,21 @@ local function vector_square(r)
return tab return tab
end end
local function is_netherportal(pos) -- detects if it's a portal
local function netherport(pos)
local x, y, z = pos.x, pos.y, pos.z local x, y, z = pos.x, pos.y, pos.z
for _,i in pairs({-1, 3}) do for _,i in pairs({-1, 3}) do
if minetest.get_node({x=x, y=y+i, z=z}).name ~= "nether:white" then if minetest.get_node({x=x, y=y+i, z=z}).name ~= "nether:white" then
return return
end end
end end
for _,sn in pairs(vector_square(1)) do for _,sn in pairs(vector.square(1)) do
if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack" if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack"
or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:blood_cooked" then or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:blood_cooked" then
return return
end end
end end
for _,sn in pairs(vector_square(2)) do for _,sn in pairs(vector.square(2)) do
if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack_black" if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack_black"
or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:wood_empty" then or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:wood_empty" then
return return
@ -643,54 +652,60 @@ local function set_portal(t, z,x, y)
t[z][x] = y t[z][x] = y
end end
local function get_player_nodepos(player)
local pos = player:get_pos()
pos.y = pos.y + player:get_properties().collisionbox[2] + 0.5
return vector.round(pos)
end
-- used when a player eats that fruit in a portal -- used when a player eats that fruit in a portal
function nether.teleport_player(player) function nether_port(player, pos)
if not player then if not player
minetest.log("error", "[nether] Missing player.") or not pos
or not pos.x then
minetest.log("error", "[nether] nether_port: something failed.")
return return
end end
local pos = get_player_nodepos(player) if not netherport(pos) then
if not is_netherportal(pos) then
return return
end end
minetest.sound_play("nether_teleporter", {to_player=player:get_player_name()}) --MFF crabman (5/09/2015) fix positional sound don't work to player
minetest.sound_play("nether_teleporter", {pos=pos}) minetest.sound_play("nether_teleporter", {pos=pos})
local meta = minetest.get_meta({x=pos.x, y=pos.y-1, z=pos.z}) local meta = minetest.get_meta({x=pos.x, y=pos.y-1, z=pos.z})
if pos.y < nether.start then if pos.y < nether.start then
set_portal(known_portals_d, pos.z,pos.x, pos.y) set_portal(known_portals_d, pos.z,pos.x, pos.y)
nether.player_from_nether(player)
local my = tonumber(meta:get_string("y")) if minetest.setting_getbool("static_spawnpoint") then
local y = get_portal(known_portals_u, pos.z,pos.x) local stsp_conf = minetest.setting_get("static_spawnpoint")
if y then pos = minetest.string_to_pos(stsp_conf)
if y ~= my then
meta:set_string("y", y)
end
else else
y = my or 100 local my = tonumber(meta:get_string("y"))
local y = get_portal(known_portals_u, pos.z,pos.x)
if y then
if y ~= my then
meta:set_string("y", y)
end
else
y = my or 100
end
pos.y = y
end end
pos.y = y - 0.3 player:moveto(pos)
player_from_nether(player, pos)
else else
set_portal(known_portals_u, pos.z,pos.x, pos.y) if nether.spawn_point then
pos = nether.spawn_point
local my = tonumber(meta:get_string("y"))
local y = get_portal(known_portals_d, pos.z,pos.x)
if y then
if y ~= my then
meta:set_string("y", y)
end
else else
y = my or portal_target+math.random(4) set_portal(known_portals_u, pos.z,pos.x, pos.y)
end
pos.y = y - 0.3
player_to_nether(player, pos) local my = tonumber(meta:get_string("y"))
local y = get_portal(known_portals_d, pos.z,pos.x)
if y then
if y ~= my then
meta:set_string("y", y)
end
else
y = my or portal_target+math.random(4)
end
pos.y = y
end
player:moveto(pos)
nether.player_to_nether(player, true)
end end
minetest.sound_play("nether_teleporter", {pos=pos}) minetest.sound_play("nether_teleporter", {pos=pos})
return true return true

View File

@ -1,24 +0,0 @@
local default_settings = {
trap_players = true,
log_to_chat = false,
log_level = 2,
overworld_help = true,
}
nether.settings = {}
for name,dv in pairs(default_settings) do
local setting
local setting_name = "nether." .. name
if type(dv) == "boolean" then
setting = minetest.settings:get_bool(setting_name)
elseif type(dv) == "number" then
setting = tonumber(minetest.settings:get(setting_name))
else
error"[nether] Only boolean and number settings are available"
end
if setting == nil then
setting = dv
end
nether[name] = setting
end

View File

@ -1,23 +0,0 @@
# If enabled, regular players which are in the nether can leave it only with
# a nether portal and other ways of teleportation, e.g. the /spawn
# chatcommand, are blocked. Similarly, the nether can only be entered with a
# portal.
# This forces the players to investigate the nether and build a portal with
# hellish effort to go back to their home in the overworld.
# It is recommended to disable this setting in creative mode or if damage is
# disabled.
nether.trap_players (Trap players) bool true
# If enabled, show log messages in the chat and not only in debug.txt
nether.log_to_chat (Log messages to chat) bool false
# Specify how much text is printed for debugging purposes
# 0: Disabled
# 1: A bit of information
# 2: Acceptable amount of information
# 3: Lots of text
nether.log_level (Log level) int 2 0 3
# If disabled, players cannot view the nether guide with /nether_help
# in the overworld.
nether.overworld_help (Overworld help) bool true

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