mirror of
https://github.com/HybridDog/nether-pack.git
synced 2025-01-27 18:00:18 +01:00
481 lines
12 KiB
Lua
481 lines
12 KiB
Lua
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local path = nether.path
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-- vars
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local v = nether.v
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local nether_middle = v.nether_middle
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local f_bottom_scale = v.f_bottom_scale
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local f_h_min = v.f_h_min
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local f_h_max = v.f_h_max
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local tree_rarity = v.tree_rarity
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local glowflower_rarity = v.glowflower_rarity
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local grass_rarity = v.grass_rarity
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local mushroom_rarity = v.mushroom_rarity
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local nether_start = v.nether_start
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local NETHER_HEIGHT = v.NETHER_HEIGHT
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local NETHER_RANDOM = v.NETHER_RANDOM
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local GLOWSTONE_FREQ_ROOF = v.GLOWSTONE_FREQ_ROOF
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local LAVA_FREQ = v.LAVA_FREQ
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local nether_structure_freq = v.nether_structure_freq
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local NETHER_SHROOM_FREQ = v.NETHER_SHROOM_FREQ
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local NETHER_BOTTOM = v.NETHER_BOTTOM
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local nether_buildings = v.nether_buildings
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local nether_weird_noise = dofile(path .. "/weird_mapgen_noise.lua")
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-- Weierstrass function stuff from https://github.com/slemonide/gen
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local get_ws_list
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do
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local SIZE = 1000
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local ssize = math.ceil(math.abs(SIZE))
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local function do_ws_func(depth, a, x)
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local n = math.pi * x / (16 * SIZE)
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local y = 0
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for k=1,depth do
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y = y + math.sin(k^a * n) / k^a
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end
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return SIZE * y / math.pi
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end
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local chunksize = minetest.settings:get"chunksize" or 5
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local ws_lists = {}
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get_ws_list = function(a,x)
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ws_lists[a] = ws_lists[a] or {}
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local v = ws_lists[a][x]
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if v then
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return v
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end
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v = {}
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for x=x,x + (chunksize*16 - 1) do
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local y = do_ws_func(ssize, a, x)
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v[x] = y
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end
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ws_lists[a][x] = v
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return v
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end
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end
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local function dif(z1, z2)
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return math.abs(z1-z2)
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end
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local function pymg(x1, x2, z1, z2)
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return math.max(dif(x1, x2), dif(z1, z2))
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end
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-- Generated variables
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--~ local NETHER_ROOF_ABS = (nether_middle - NETHER_RANDOM)
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local f_yscale_top = (f_h_max-f_h_min)/2
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local f_yscale_bottom = f_yscale_top/2
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--HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(NETHER_BOTTOM +
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--HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z}
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--LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT)
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--HADES_THRONE_ABS = {}
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--HADES_THRONE_ENDPOS_ABS = {}
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--HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
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--NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM +
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--NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
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--[[for i,v in ipairs(HADES_THRONE) do
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v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
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v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
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v.pos.z = v.pos.z + HADES_THRONE_STARTPOS_ABS.z
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HADES_THRONE_ABS[i] = v
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end
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local htx = 0
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local hty = 0
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local htz = 0
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for i,v in ipairs(HADES_THRONE_ABS) do
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if v.pos.x > htx then
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htx = v.pos.x
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end
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if v.pos.y > hty then
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hty = v.pos.y
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end
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if v.pos.z > htz then
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htz = v.pos.z
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end
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end
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HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz}]]
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local c, nether_tree_nodes, contents_defined
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local function define_contents()
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if not contents_defined then
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c, nether_tree_nodes = nether.query_contents()
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contents_defined = true
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end
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end
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local pr
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local function return_nether_ore(id, glowstone)
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if glowstone
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and pr:next(0,GLOWSTONE_FREQ_ROOF) == 1 then
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return c.glowstone
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end
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if id == c.coal then
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return c.netherrack_tiled
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end
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if id == c.gravel then
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return c.netherrack_black
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end
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if id == c.diamond then
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return c.netherrack_blue
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end
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if id == c.mese then
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return c.white
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end
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return c.netherrack
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end
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local f_perlins = {}
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-- abs(v) < 1-(persistance^octaves))/(1-persistance) = amp
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--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin
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-- local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
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-- local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
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local tmp = f_yscale_top*4
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local tmp2 = tmp/f_bottom_scale
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local perlins = {
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{ -- amp 1.75
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seed = 13,
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octaves = 3,
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persist = 0.5,
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spread = {x=50, y=50, z=50},
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scale = 1,
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offset = 0,
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},
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{-- amp 1.75
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seed = 133,
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octaves = 3,
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persist = 0.5,
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spread = {x=10, y=10, z=10},
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scale = 1,
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offset = 0,
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},
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{-- amp 1.75
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seed = 112,
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octaves = 3,
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persist = 0.5,
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spread = {x=5, y=5, z=5},
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scale = 1,
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offset = 0,
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},
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--[[forest_bottom = {
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seed = 11,
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octaves = 3,
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persist = 0.8,
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spread = {x=tmp2, y=tmp2, z=tmp2},
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scale = 1,
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offset = 0,
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},]]
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forest_top = {-- amp 2.44
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seed = 21,
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octaves = 3,
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persist = 0.8,
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spread = {x=tmp, y=tmp, z=tmp},
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scale = 1,
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offset = 0,
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},
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}
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-- buffers, see https://forum.minetest.net/viewtopic.php?f=18&t=16043
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local pelin_maps
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local pmap1 = {}
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local pmap2 = {}
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local pmap3 = {}
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local pmap_f_top = {}
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local data = {}
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local structures_enabled = true
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local vine_maxlength = math.floor(NETHER_HEIGHT/4+0.5)
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-- Create the Nether
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minetest.register_on_generated(function(minp, maxp, seed)
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--avoid big map generation
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if not (maxp.y >= NETHER_BOTTOM-100 and minp.y <= nether_start) then
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return
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end
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local t1 = minetest.get_us_time()
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nether:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=[" ..
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minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
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define_contents()
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local buildings = 0
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if maxp.y <= NETHER_BOTTOM then
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buildings = 1
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elseif minp.y <= nether_buildings then
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buildings = 2
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end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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vm:get_data(data)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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pr = PseudoRandom(seed+33)
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local tab,num = {},1
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local trees,num_trees = {},1
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--local perlin1 = minetest.get_perlin(13,3, 0.5, 50)
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--local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
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--local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
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local side_length = maxp.x - minp.x + 1
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local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
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if not pelin_maps then
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pelin_maps = {
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a = minetest.get_perlin_map(perlins[1], map_lengths_xyz),
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b = minetest.get_perlin_map(perlins[2], map_lengths_xyz),
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c = minetest.get_perlin_map(perlins[3], map_lengths_xyz),
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forest_top = minetest.get_perlin_map(perlins.forest_top,
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map_lengths_xyz),
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}
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end
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pelin_maps.a:get_2d_map_flat({x=minp.x, y=minp.z}, pmap1)
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pelin_maps.b:get_2d_map_flat({x=minp.x, y=minp.z}, pmap2)
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pelin_maps.c:get_2d_map_flat({x=minp.x, y=minp.z}, pmap3)
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local forest_possible = maxp.y > f_h_min and minp.y < f_h_max
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--local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom,
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-- map_lengths_xyz):get_2d_map_flat({x=minp.x, y=minp.z})
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local perlin_f_bottom, strassx, strassz
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if forest_possible then
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perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2)
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pelin_maps.forest_top:get_2d_map_flat({x=minp.x, y=minp.z}, pmap_f_top)
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strassx = get_ws_list(2, minp.x)
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strassz = get_ws_list(2, minp.z)
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end
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local num2, tab2
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if buildings >= 1 then
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num2 = 1
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tab2 = nether_weird_noise({x=minp.x, y=nether_buildings-79, z=minp.z},
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pymg, 200, 8, 10, side_length-1)
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end
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local count = 0
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for z=minp.z, maxp.z do
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for x=minp.x, maxp.x do
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count = count+1
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local test = pmap1[count]+1
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local test2 = pmap2[count]
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local test3 = math.abs(pmap3[count])
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local t = math.floor(test*3+0.5)
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local h
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if test2 < 0 then
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h = math.floor(test2*3+0.5)-1
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else
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h = 3+t+pr:next(0,NETHER_RANDOM)
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end
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local generate_vine = false
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if test3 >= 0.72+pr:next(0,NETHER_RANDOM)/10
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and pr:next(0,NETHER_RANDOM) == 1 then
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generate_vine = true
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end
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local bottom = NETHER_BOTTOM+h
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local top = nether_middle-pr:next(0,NETHER_RANDOM)+t
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local py_h = 0
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local difn, noisp, py_h_g
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if buildings >= 1 then
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py_h = tab2[num2].y
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num2 = num2+1
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difn = nether_buildings-py_h
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if difn == 5 then
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noisp = 1
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elseif difn < 5 then
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noisp = 2
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end
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py_h_g = nether_buildings-7
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end
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local vi = area:index(x, minp.y, z)
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if buildings == 1
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and noisp then
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if noisp == 1 then
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for _ = 1,side_length do
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data[vi] = c.netherrack_brick
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vi = vi + area.ystride
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end
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else
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for _ = 1,side_length do
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data[vi] = c.lava
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vi = vi + area.ystride
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end
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end
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else
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local r_structure = pr:next(1,nether_structure_freq)
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local r_shroom = pr:next(1,NETHER_SHROOM_FREQ)
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local r_glowstone = pr:next(0,GLOWSTONE_FREQ_ROOF)
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local r_vine_length = pr:next(1,vine_maxlength)
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local f_bottom, f_top, is_forest, f_h_dirt
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if forest_possible then
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local p = {x=math.floor(x/f_bottom_scale),
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z=math.floor(z/f_bottom_scale)}
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local pstr = p.x.." "..p.z
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if not f_perlins[pstr] then
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f_perlins[pstr] = math.floor(f_h_min + (math.abs(
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perlin_f_bottom:get_2d{x=p.x, y=p.z} + 1))
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* f_yscale_bottom + 0.5)
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end
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local top_noise = pmap_f_top[count]+1
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if top_noise < 0 then
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top_noise = -top_noise/10
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--nether:inform("ERROR: (perlin noise) "..
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-- pmap_f_top[count].." is not inside [-1; 1]", 1)
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end
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f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5)
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f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1)
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is_forest = f_bottom < f_top
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f_h_dirt = f_bottom-pr:next(0,1)
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end
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for y=minp.y, maxp.y do
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local d_p_addp = data[vi]
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--if py_h >= maxp.y-4 then
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if y <= py_h
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and noisp then
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if noisp == 1 then
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data[vi] = c.netherrack_brick
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elseif noisp == 2 then
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if y == py_h then
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data[vi] = c.netherrack_brick
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elseif y == py_h_g
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and pr:next(1,3) <= 2 then
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data[vi] = c.netherrack
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elseif y <= py_h_g then
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data[vi] = c.lava
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else
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data[vi] = c.air
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end
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end
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elseif d_p_addp ~= c.air then
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if is_forest
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and y == f_bottom then
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data[vi] = c.nether_dirt_top
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elseif is_forest
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and y < f_bottom
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and y >= f_h_dirt then
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data[vi] = c.nether_dirt
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elseif is_forest
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and y == f_h_dirt-1 then
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data[vi] = c.nether_dirt_bottom
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elseif is_forest
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and y == f_h_dirt+1 then
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if pr:next(1,tree_rarity) == 1 then
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trees[num_trees] = {x=x, y=y, z=z}
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num_trees = num_trees+1
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elseif pr:next(1,mushroom_rarity) == 1 then
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data[vi] = c.nether_shroom
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elseif pr:next(1,glowflower_rarity) == 1 then
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data[vi] = c.glowflower
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elseif pr:next(1,grass_rarity) == 1 then
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data[vi] = c.nether_grass[pr:next(1,3)]
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else
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data[vi] = c.air
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end
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elseif is_forest
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and y > f_bottom
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and y < f_top then
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if not nether_tree_nodes[d_p_addp] then
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data[vi] = c.air
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end
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elseif is_forest
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and y == f_top then
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local sel = math.floor(strassx[x]+strassz[z]+0.5)%10
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if sel <= 5 then
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data[vi] = return_nether_ore(d_p_addp, true)
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elseif sel == 6 then
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data[vi] = c.netherrack_black
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elseif sel == 7 then
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data[vi] = c.glowstone
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else
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data[vi] = c.air
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end
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elseif y <= NETHER_BOTTOM then
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if y <= bottom then
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data[vi] = return_nether_ore(d_p_addp, true)
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else
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data[vi] = c.lava
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end
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elseif r_structure == 1
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and y == bottom then
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tab[num] = {x=x, y=y-1, z=z}
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num = num+1
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elseif y <= bottom then
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if pr:next(1,LAVA_FREQ) == 1 then
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data[vi] = c.lava
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else
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data[vi] = return_nether_ore(d_p_addp, false)
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end
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elseif r_shroom == 1
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and r_structure ~= 1
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and y == bottom+1 then
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data[vi] = c.nether_shroom
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elseif (y == top and r_glowstone == 1) then
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data[vi] = c.glowstone
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elseif y >= top then
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data[vi] = return_nether_ore(d_p_addp, true)
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elseif y <= top-1
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and generate_vine
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and y >= top-r_vine_length then
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data[vi] = c.nether_vine
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else
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data[vi] = c.air
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end
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end
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vi = vi + area.ystride
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end
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end
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end
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end
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vm:set_data(data)
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-- vm:set_lighting(12)
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-- vm:calc_lighting()
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-- vm:update_liquids()
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vm:write_to_map(false)
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nether:inform("nodes set", 2, t1)
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local t2 = minetest.get_us_time()
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local tr_bl_cnt = 0
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if structures_enabled then -- Blood netherstructures
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tr_bl_cnt = #tab
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for i = 1,tr_bl_cnt do
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nether.grow_netherstructure(tab[i], true)
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end
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end
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if forest_possible then -- Forest trees
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tr_bl_cnt = tr_bl_cnt + #trees
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for i = 1,#trees do
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nether.grow_tree(trees[i], true)
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end
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end
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if tr_bl_cnt > 0 then
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nether:inform(tr_bl_cnt .. " trees and blood structures set", 2, t2)
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|
end
|
|
|
|
t2 = minetest.get_us_time()
|
|
minetest.fix_light(minp, maxp)
|
|
|
|
nether:inform("light fixed", 2, t2)
|
|
|
|
nether:inform("done", 1, t1)
|
|
end)
|