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pipeworks/attic/deployer.lua

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minetest.register_craft({
output = 'pipeworks:deployer_off 1',
recipe = {
{'default:wood', 'default:chest','default:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
deployer_on = function(pos, node)
local pos1={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
local pos2={}
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
if node.param2==3 then
pos1.x=pos1.x+1
pos2.x=pos2.x+2
end
if node.param2==2 then
pos1.z=pos1.z+1
pos2.z=pos2.z+2
end
if node.param2==1 then
pos1.x=pos1.x-1
pos2.x=pos2.x-2
end
if node.param2==0 then
pos1.z=pos1.z-1
pos2.z=pos2.z-2
end
if node.name == "pipeworks:deployer_off" then
hacky_swap_node(pos,"pipeworks:deployer_on")
nodeupdate(pos)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
local invlist=inv:get_list("main")
for i,stack in ipairs(invlist) do
if stack:get_name() ~=nil and stack:get_name() ~="" and minetest.env:get_node(pos1).name == "air" then
local placer={}
function placer:get_player_name() return "deployer" end
function placer:getpos() return pos end
local stack2=minetest.item_place(stack,placer,{type="node", under=pos1, above=pos2})
invlist[i]=stack2
inv:set_list("main",invlist)
return
end
end
end
end
deployer_off = function(pos, node)
if node.name == "pipeworks:deployer_on" then
hacky_swap_node(pos,"pipeworks:deployer_off")
nodeupdate(pos)
end
end
minetest.register_node("pipeworks:deployer_off", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"},
mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
minetest.register_node("pipeworks:deployer_on", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"},
mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
function hacky_swap_node(pos,name)
local node=minetest.env:get_node(pos)
local meta=minetest.env:get_meta(pos)
local meta0=meta:to_table()
node.name=name
minetest.env:add_node(pos, node)
local meta=minetest.env:get_meta(pos)
meta:from_table(meta0)
end