pipeworks/pipes.lua

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Lua
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-- This file supplies the steel pipes
local pipes_empty_nodenames = {}
local pipes_full_nodenames = {}
local outboxes = {}
local outsel = {}
local outimgs = {}
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
outboxes = {}
outsel = {}
outimgs = {}
if yp==1 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_topstub)
table.insert(outsel, pipeworks.pipe_selectboxes[4])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if ym==1 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_bottomstub)
table.insert(outsel, pipeworks.pipe_selectboxes[3])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if xp==1 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_rightstub)
table.insert(outsel, pipeworks.pipe_selectboxes[2])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if xm==1 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_leftstub)
table.insert(outsel, pipeworks.pipe_selectboxes[1])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if zp==1 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_backstub)
table.insert(outsel, pipeworks.pipe_selectboxes[6])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if zm==1 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_frontstub)
table.insert(outsel, pipeworks.pipe_selectboxes[5])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
local jx = xp+xm
local jy = yp+ym
local jz = zp+zm
if (jx+jy+jz) == 1 then
if xm == 1 then
table.remove(outimgs, 3)
table.insert(outimgs, 3, "^pipeworks_plain.png")
end
if xp == 1 then
table.remove(outimgs, 4)
table.insert(outimgs, 4, "^pipeworks_plain.png")
end
if ym == 1 then
table.remove(outimgs, 1)
table.insert(outimgs, 1, "^pipeworks_plain.png")
end
if xp == 1 then
table.remove(outimgs, 2)
table.insert(outimgs, 2, "^pipeworks_plain.png")
end
if zm == 1 then
table.remove(outimgs, 5)
table.insert(outimgs, 5, "^pipeworks_plain.png")
end
if zp == 1 then
table.remove(outimgs, 6)
table.insert(outimgs, 6, "^pipeworks_plain.png")
end
end
if jx+jy+jz >= 2 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_bendsphere)
end
if (jx==2 and jy~=2 and jz~=2) then
table.remove(outimgs, 5)
table.remove(outimgs, 5)
table.insert(outimgs, 5, pipeworks.liquid_texture.."^pipeworks_windowed_XXXXX.png")
table.insert(outimgs, 5, pipeworks.liquid_texture.."^pipeworks_windowed_XXXXX.png")
end
if (jx~=2 and jy~=2 and jz==2) or (jx~=2 and jy==2 and jz~=2) then
table.remove(outimgs, 3)
table.remove(outimgs, 3)
table.insert(outimgs, 3, pipeworks.liquid_texture.."^pipeworks_windowed_XXXXX.png")
table.insert(outimgs, 3, pipeworks.liquid_texture.."^pipeworks_windowed_XXXXX.png")
end
local pname = xm..xp..ym..yp..zm..zp
local pgroups = ""
if pname ~= "110000" then
pgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
pipedesc = "Pipe segment (empty, "..pname..")... You hacker, you."
image = "pipeworks_plain.png"
else
pgroups = {snappy=3, pipe=1}
pipedesc = "Pipe segment"
image = nil
end
minetest.register_node("pipeworks:pipe_"..pname.."_empty", {
description = pipedesc,
drawtype = "nodebox",
tiles = pipeworks.fix_image_names(outimgs, "_empty"),
inventory_image = image,
sunlight_propagates=true,
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = pgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:pipe_110000_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
minetest.register_node("pipeworks:pipe_"..pname.."_loaded", {
description = "Pipe segment (loaded, "..pname..")... You hacker, you.",
drawtype = "nodebox",
tiles = pipeworks.fix_image_names(outimgs, "_loaded"),
inventory_image = image,
sunlight_propagates = true,
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:pipe_110000_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end
})
table.insert(pipes_empty_nodenames,"pipeworks:pipe_"..pname.."_empty") -- for the abms
table.insert(pipes_full_nodenames,"pipeworks:pipe_"..pname.."_loaded") -- for bacon
end
end
end
end
end
end
table.insert(pipes_empty_nodenames,"pipeworks:valve_on_empty")
table.insert(pipes_empty_nodenames,"pipeworks:valve_off_empty")
table.insert(pipes_empty_nodenames,"pipeworks:entry_panel_empty")
table.insert(pipes_empty_nodenames,"pipeworks:flow_sensor_empty")
table.insert(pipes_full_nodenames,"pipeworks:valve_on_loaded")
table.insert(pipes_full_nodenames,"pipeworks:entry_panel_loaded")
table.insert(pipes_full_nodenames,"pipeworks:flow_sensor_loaded")
minetest.register_abm({
nodenames = pipes_empty_nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.check_for_inflows(pos,node)
end
})
minetest.register_abm({
nodenames = pipes_full_nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.check_sources(pos,node)
end
})
minetest.register_abm({
nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.spigot_check(pos,node)
end
})
minetest.register_abm({
nodenames = {"pipeworks:fountainhead","pipeworks:fountainhead_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.fountainhead_check(pos,node)
end
})