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de-duplicate chest code (#123)
* rewrite compat-chests.lua add pipeworks.override_chest() to make a existing chest connecting to pipeworks * move pipeworks.override_chest() to a new file fix crash with after_place_node() there let mcl_barrels make use of the new function * some comments
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90
chests.lua
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90
chests.lua
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pipeworks.chests = {}
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-- register a chest to connect with pipeworks tubes.
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-- will autoconnect to tubes and add tube inlets to the textures
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-- it is highly recommended to allow the user to change the "splitstacks" int (1 to enable) in the node meta
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-- but that can't be done by this function
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-- @param override: additional overrides, such as stuff to modify the node formspec
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-- @param connect_sides: which directions the chests shall connect to
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function pipeworks.override_chest(chestname, override, connect_sides)
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local old_def = minetest.registered_nodes[chestname]
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local tube_entry = "^pipeworks_tube_connection_wooden.png"
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override.tiles = override.tiles or old_def.tiles
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-- expand the tiles table if it has been shortened
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if #override.tiles < 6 then
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for i = #override.tiles, 6 do
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override.tiles[i] = override.tiles[#override.tiles]
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end
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end
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-- add inlets to the sides that connect to tubes
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local tile_directions = {"top", "bottom", "right", "left", "back", "front"}
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for i, direction in ipairs(tile_directions) do
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if connect_sides[direction] then
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if type(override.tiles[i]) == "string" then
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override.tiles[i] = override.tiles[i] .. tube_entry
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elseif type(override.tiles[i]) == "table" and not override.tiles[i].animation then
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override.tiles[i].name = override.tiles[i].name .. tube_entry
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end
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end
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end
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local old_after_place_node = override.after_place_node or old_def.after_place_node or function() end
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override.after_place_node = function(pos, placer, itemstack, pointed_thing)
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old_after_place_node(pos, placer, itemstack, pointed_thing)
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pipeworks.after_place(pos)
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end
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local old_after_dig = override.after_dig or old_def.after_dig or function() end
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override.after_dig_node = function(pos, oldnode, oldmetadata, digger)
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old_after_dig(pos, oldnode, oldmetadata, digger)
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pipeworks.after_dig(pos, oldnode, oldmetadata, digger)
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end
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local old_on_rotate
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if override.on_rotate ~= nil then
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old_on_rotate = override.on_rotate
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elseif old_def.on_rotate ~= nil then
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old_on_rotate = old_def.on_rotate
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else
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old_on_rotate = function() end
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end
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-- on_rotate = false -> rotation disabled, no need to update tubes
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-- everything else: undefined by the most common screwdriver mods
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if type(old_on_rotate) == "function" then
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override.on_rotate = function(pos, node, user, mode, new_param2)
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if old_on_rotate(pos, node, user, mode, new_param2) ~= false then
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return pipeworks.on_rotate(pos, node, user, mode, new_param2)
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else
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return false
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end
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end
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end
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override.tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if meta:get_int("splitstacks") == 1 then
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stack = stack:peek_item(1)
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end
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return inv:room_for_item("main", stack)
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end,
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input_inventory = "main",
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connect_sides = connect_sides
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}
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-- Add the extra groups
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override.groups = override.groups or old_def.groups or {}
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override.groups.tubedevice = 1
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override.groups.tubedevice_receiver = 1
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minetest.override_item(chestname, override)
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pipeworks.chests[chestname] = true
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end
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