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mirror of https://github.com/mt-mods/pipeworks.git synced 2025-07-03 08:40:34 +02:00

complete rewrite of water flowing logic

also implements leak-down in "off" pumps
fixes failure to remove water source when digging active spigot/fountain
This commit is contained in:
Vanessa Ezekowitz
2014-01-01 15:57:51 -05:00
parent 5822f60ba9
commit 24ff13d7db
4 changed files with 205 additions and 215 deletions

View File

@ -1,121 +1,192 @@
-- This file provides the actual flow and pathfinding logic that makes water
-- This file provides the actual flow logic that makes liquids
-- move through the pipes.
--
-- Contributed by mauvebic, 2013-01-03, rewritten a bit by Vanessa Ezekowitz
--
local finitewater = minetest.setting_getbool("liquid_finite")
local finite_liquids = minetest.setting_getbool("liquid_finite")
local pipe_liquid_max = 8
local pipe_liquid_shows_loaded = 2
pipeworks.check_for_liquids = function(pos)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1}, }
for i =1,6 do
local name = minetest.get_node(coords[i]).name
if name and string.find(name,"water") then
if finitewater then minetest.remove_node(coords[i]) end
return true
end
end
return false
end
-- Evaluate and balance liquid in all pipes
pipeworks.check_for_inflows = function(pos,node)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1}, }
local newnode = false
local source = false
for i =1,6 do
if newnode then break end
local name = minetest.get_node(coords[i]).name
if name and (name == "pipeworks:pump_on" and pipeworks.check_for_liquids(coords[i])) or string.find(name,"_loaded") then
if string.find(name,"_loaded") then
source = minetest.get_meta(coords[i]):get_string("source")
if source == minetest.pos_to_string(pos) then break end
end
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source",minetest.pos_to_string(source))
end
end
pipeworks.check_sources = function(pos,node)
local sourcepos = minetest.string_to_pos(minetest.get_meta(pos):get_string("source"))
if not sourcepos then return end
local source = minetest.get_node(sourcepos).name
local newnode = false
if source and not ((source == "pipeworks:pump_on" and pipeworks.check_for_liquids(sourcepos)) or string.find(source,"_loaded") or source == "ignore" ) then
newnode = string.gsub(node.name,"loaded","empty")
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source","")
end
end
pipeworks.spigot_check = function(pos, node)
local belowname = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then
local spigotname = minetest.get_node(pos).name
local fdir=node.param2
local check = {
{x=pos.x,y=pos.y,z=pos.z+1},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x-1,y=pos.y,z=pos.z}
minetest.register_abm({
nodenames = pipeworks.pipe_nodenames,
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local coords = {
{x = pos.x, y = pos.y, z = pos.z},
{x = pos.x, y = pos.y-1, z = pos.z},
{x = pos.x, y = pos.y+1, z = pos.z},
{x = pos.x-1, y = pos.y, z = pos.z},
{x = pos.x+1, y = pos.y, z = pos.z},
{x = pos.x, y = pos.y, z = pos.z-1},
{x = pos.x, y = pos.y, z = pos.z+1},
}
local near_node = minetest.get_node(check[fdir+1])
if near_node and string.find(near_node.name, "_loaded") then
if spigotname and spigotname == "pipeworks:spigot" then
minetest.add_node(pos,{name = "pipeworks:spigot_pouring", param2 = fdir})
if finitewater or belowname ~= "default:water_source" then
minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z},{name = "default:water_source"})
end
end
else
if spigotname == "pipeworks:spigot_pouring" then
minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:spigot", param2 = fdir})
if belowname == "default:water_source" and not finitewater then
minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z})
end
end
end
end
end
pipeworks.fountainhead_check = function(pos, node)
local abovename = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then
local fountainhead_name = minetest.get_node(pos).name
local near_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if near_node and string.find(near_node.name, "_loaded") then
if fountainhead_name and fountainhead_name == "pipeworks:fountainhead" then
minetest.add_node(pos,{name = "pipeworks:fountainhead_pouring"})
if finitewater or abovename ~= "default:water_source" then
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "default:water_source"})
local num_connections = 0
local connection_list = {}
local total_level = 0
for _,adjacentpos in ipairs(coords) do
local adjacent_node = minetest.get_node(adjacentpos)
if adjacent_node and string.find(dump(pipeworks.pipe_nodenames), adjacent_node.name) then
local node_level = (minetest.get_meta(adjacentpos):get_float("liquid_level")) or 0
if node_level < 0 then node_level = 0 end
total_level = total_level + node_level
num_connections = num_connections + 1
table.insert(connection_list, adjacentpos)
end
end
local average_level = total_level / num_connections
for _, connected_pipe_pos in ipairs(connection_list) do
local newnode
local connected_pipe = minetest.get_node(connected_pipe_pos)
local pipe_name = string.match(connected_pipe.name, "pipeworks:pipe_%d.*_")
if connected_pipe and pipe_name then
minetest.get_meta(connected_pipe_pos):set_float("liquid_level", average_level)
if average_level > pipe_liquid_shows_loaded then
newnode = pipe_name.."loaded"
else
newnode = pipe_name.."empty"
end
end
else
if fountainhead_name == "pipeworks:fountainhead_pouring" then
minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:fountainhead"})
if abovename == "default:water_source" and not finitewater then
minetest.remove_node({x=pos.x,y=pos.y+1,z=pos.z})
if newnode and connected_pipe.name ~= newnode then
minetest.swap_node(connected_pipe_pos, {name = newnode, param2 = connected_pipe.param2})
end
end
end
})
-- Process all pumps in the area
minetest.register_abm({
nodenames = {"pipeworks:pump_on", "pipeworks:pump_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1}
local maxp = {x = pos.x+1, y = pos.y, z = pos.z+1}
local pos_above = {x = pos.x, y = pos.y+1, z = pos.z}
local node_above = minetest.get_node(pos_above)
if not node_above then return end
local meta = minetest.get_meta(pos_above)
local node_level_above = meta:get_float("liquid_level")
if node_level_above == nil then node_level_above = 0 end
local pipe_name = string.match(node_above.name, "pipeworks:pipe_%d.*_")
if pipe_name then
if node.name == "pipeworks:pump_on" then
local water_nodes = minetest.find_nodes_in_area(minp, maxp,
{"default:water_source", "default:water_flowing"})
if (node_level_above < pipe_liquid_max) and #water_nodes > 1 then
meta:set_float("liquid_level", node_level_above + 4) -- add water to the pipe
end
else
if node_level_above > 0 then
meta:set_float("liquid_level", node_level_above - 1) -- leak the pipe down
end
end
end
end
end
})
-- Process all fountainheads in the area
minetest.register_abm({
nodenames = {"pipeworks:fountainhead"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos_above = {x = pos.x, y = pos.y+1, z = pos.z}
local node_above = minetest.get_node(pos_above)
if not node_above then return end
local pos_below = {x = pos.x, y = pos.y-1, z = pos.z}
local node_below = minetest.get_node(pos_below)
if not node_below then return end
local node_level_below = (minetest.get_meta(pos_below):get_float("liquid_level")) or 0
print(node_level_below)
print(dump(node_above.name))
if node_level_below > 2
and (node_above.name == "air" or node_above.name == "default:water_flowing") then
minetest.set_node(pos_above, {name = "default:water_source"})
elseif node_level_below < 1 and node_above.name == "default:water_source" then
minetest.set_node(pos_above, {name = "air"})
end
if node_level_below > 1
and (node_above.name == "air" or node_above.name == "default:water_source") then
minetest.get_meta(pos_below):set_float("liquid_level", node_level_below - 1)
end
end
})
-- Process all spigots in the area
minetest.register_abm({
nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos_below = {x = pos.x, y = pos.y-1, z = pos.z}
local below_node = minetest.get_node(pos_below)
if not below_node then return end
if below_node.name == "air" or below_node.name == "default:water_flowing"
or below_node.name == "default:water_source" then
local fdir = node.param2
local fdir_to_pos = {
{x = pos.x, y = pos.y, z = pos.z+1},
{x = pos.x+1, y = pos.y, z = pos.z },
{x = pos.x, y = pos.y, z = pos.z-1},
{x = pos.x-1, y = pos.y, z = pos.z }
}
local pos_adjacent = fdir_to_pos[fdir+1]
local adjacent_node = minetest.get_node(pos_adjacent)
if not adjacent_node then return end
local adjacent_node_level = (minetest.get_meta(pos_adjacent):get_float("liquid_level")) or 0
local pipe_name = string.match(adjacent_node.name, "pipeworks:pipe_%d.*_")
if pipe_name and adjacent_node_level > 2
and (below_node.name == "air" or below_node.name == "default:water_flowing") then
minetest.set_node(pos, {name = "pipeworks:spigot_pouring", param2 = fdir})
minetest.set_node(pos_below, {name = "default:water_source"})
end
if (pipe_name and adjacent_node_level < 1)
or (node.name ~= "pipeworks:spigot" and not pipe_name) then
minetest.set_node(pos,{name = "pipeworks:spigot", param2 = fdir})
if below_node.name == "default:water_source" then
minetest.set_node(pos_below, {name = "air"})
end
end
if adjacent_node_level > 1
and (below_node.name == "air" or below_node.name == "default:water_source") then
minetest.get_meta(pos_adjacent):set_float("liquid_level", adjacent_node_level - 1)
end
end
end
})
--[[
other nodes that need processed separately:
table.insert(pipeworks.pipe_nodenames,"pipeworks:valve_on_empty")
table.insert(pipeworks.pipe_nodenames,"pipeworks:valve_off_empty")
table.insert(pipeworks.pipe_nodenames,"pipeworks:entry_panel_empty")
table.insert(pipeworks.pipe_nodenames,"pipeworks:flow_sensor_empty")
table.insert(pipeworks.pipe_nodenames,"pipeworks:valve_on_loaded")
table.insert(pipeworks.pipe_nodenames,"pipeworks:entry_panel_loaded")
table.insert(pipeworks.pipe_nodenames,"pipeworks:flow_sensor_loaded")
]]--