mirror of
https://github.com/mt-mods/pipeworks.git
synced 2024-12-24 18:00:22 +01:00
let tubes break if they're "over-pressure"
that is, if there are more than X number of items in a tube. Default is 40 in a tube, but breaking is also disabled by default. (original framework by Novatux, with changes by VanessaE)
This commit is contained in:
parent
eab59bfe19
commit
33c4c9d552
@ -1,4 +1,8 @@
|
||||
local luaentity = pipeworks.luaentity
|
||||
local enable_max_limit = minetest.setting_get("pipeworks_enable_items_per_tube_limit")
|
||||
local max_tube_limit = minetest.setting_get("pipeworks_max_items_per_tube") or 40
|
||||
|
||||
pipeworks.tube_item_count = {}
|
||||
|
||||
function pipeworks.tube_item(pos, item)
|
||||
error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
|
||||
@ -77,6 +81,21 @@ local function go_next(pos, velocity, stack)
|
||||
end
|
||||
end
|
||||
|
||||
if enable_max_limit then
|
||||
local itemcount = #minetest.get_objects_inside_radius(pos, 0.5)
|
||||
|
||||
local h = minetest.hash_node_position(pos)
|
||||
if itemcount > max_tube_limit then
|
||||
cmeta:set_string("the_tube_was", minetest.serialize(cnode))
|
||||
print("[Pipeworks] Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
|
||||
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
|
||||
pipeworks.scan_for_tube_objects(pos)
|
||||
pipeworks.tube_item_count[h] = 0
|
||||
else
|
||||
pipeworks.tube_item_count[h] = itemcount
|
||||
end
|
||||
end
|
||||
|
||||
if not next_positions[1] then
|
||||
return false, nil
|
||||
end
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
-- the default tube and default textures
|
||||
pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment")
|
||||
minetest.register_craft( {
|
||||
@ -9,6 +10,28 @@ minetest.register_craft( {
|
||||
},
|
||||
})
|
||||
|
||||
pipeworks.register_tube("pipeworks:broken_tube", {
|
||||
description = "Broken Tube (you hacker you)",
|
||||
plain = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
|
||||
noctr = { { name = "pipeworks_broken_tube_plain.png", backface_culling = false, color = nodecolor } },
|
||||
ends = { { name = "pipeworks_broken_tube_end.png", color = nodecolor } },
|
||||
short = { name = "pipeworks_broken_tube_short.png", color = nodecolor },
|
||||
node_def = {
|
||||
drop = "pipeworks:tube_1",
|
||||
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
|
||||
tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
minetest.item_drop(stack, nil, pos)
|
||||
return ItemStack("")
|
||||
end,
|
||||
can_insert = function(pos,node,stack,direction)
|
||||
return true
|
||||
end,
|
||||
priority = 50,
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
-- the high priority tube is a low-cpu replacement for sorting tubes in situations
|
||||
-- where players would use them for simple routing (turning off paths)
|
||||
-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
|
||||
|
BIN
textures/pipeworks_broken_tube_end.png
Normal file
BIN
textures/pipeworks_broken_tube_end.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
textures/pipeworks_broken_tube_inv.png
Normal file
BIN
textures/pipeworks_broken_tube_inv.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 923 B |
BIN
textures/pipeworks_broken_tube_noctr.png
Normal file
BIN
textures/pipeworks_broken_tube_noctr.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
textures/pipeworks_broken_tube_plain.png
Normal file
BIN
textures/pipeworks_broken_tube_plain.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
textures/pipeworks_broken_tube_short.png
Normal file
BIN
textures/pipeworks_broken_tube_short.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 830 B |
Loading…
Reference in New Issue
Block a user