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mirror of https://github.com/mt-mods/pipeworks.git synced 2025-06-29 23:00:49 +02:00

make pipeworks Game agnostic (#16)

* make it boot in non mtg

* make water flow

* fix water texture warnings

* fix missing steel texture issues

* remove depreciated/unnessary default function calls

* make sounds work

* fix default formspec crashes

* fix wierd tab spacing

* additionally game dig group support

* move crafts to crafts.lua

* make crafts support various games
This commit is contained in:
wsor4035
2022-03-14 21:39:58 -04:00
committed by GitHub
parent 5618003be3
commit 5aa0501872
21 changed files with 466 additions and 328 deletions

View File

@ -133,9 +133,9 @@ for s in ipairs(states) do
local dgroups
if states[s] == "off" then
dgroups = {snappy=3, pipe=1}
dgroups = {snappy=3, pipe=1, dig_generic = 4}
else
dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4}
end
local pumpname = "pipeworks:pump_"..states[s]
@ -148,7 +148,9 @@ for s in ipairs(states) do
paramtype = "light",
paramtype2 = "facedir",
groups = dgroups,
sounds = default.node_sound_metal_defaults(),
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
@ -170,7 +172,7 @@ for s in ipairs(states) do
local fdir = node.param2
minetest.swap_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end,
on_rotate = screwdriver.rotate_simple
on_rotate = screwdriver and screwdriver.rotate_simple or nil
})
-- FIXME: this currently assumes that pumps can only rotate around the fixed axis pointing Y+.
@ -200,7 +202,9 @@ for s in ipairs(states) do
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
},
groups = dgroups,
sounds = default.node_sound_metal_defaults(),
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
@ -247,8 +251,10 @@ minetest.register_node(nodename_valve_loaded, {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
@ -297,8 +303,10 @@ minetest.register_node("pipeworks:grating", {
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
pipe_connections = { top = 1 },
after_place_node = function(pos)
@ -322,8 +330,10 @@ minetest.register_node(nodename_spigot_empty, {
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
@ -350,23 +360,17 @@ minetest.register_node(nodename_spigot_loaded, {
drawtype = "mesh",
mesh = "pipeworks_spigot_pouring"..polys..".obj",
tiles = {
{
name = "default_water_flowing_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
minetest.registered_nodes[pipeworks.liquids.water.source].tiles[1],
{ name = "pipeworks_spigot.png" }
},
use_texture_alpha = texture_alpha_mode and "blend" or true,
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
@ -421,8 +425,10 @@ minetest.register_node(nodename_panel_empty, {
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
@ -441,8 +447,10 @@ minetest.register_node(nodename_panel_loaded, {
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
@ -471,8 +479,10 @@ minetest.register_node(nodename_sensor_empty, {
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
@ -510,8 +520,10 @@ minetest.register_node(nodename_sensor_loaded, {
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
@ -555,12 +567,12 @@ new_flow_logic_register.transition_simple_set(sensor_pressure_set, { mesecons=pi
-- TODO flow-logic-stub: these don't currently do anything under the new flow logic.
for fill = 0, 10 do
local filldesc=S("empty")
local sgroups = {snappy=3, pipe=1, tankfill=fill+1}
local sgroups = {snappy=3, pipe=1, tankfill=fill+1, dig_generic = 4}
local image = nil
if fill ~= 0 then
filldesc=S("@1% full", 10*fill)
sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}
sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1, dig_generic = 4}
image = "pipeworks_storage_tank_fittings.png"
end
@ -577,8 +589,10 @@ for fill = 0, 10 do
inventory_image = image,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
@ -606,7 +620,9 @@ for fill = 0, 10 do
paramtype = "light",
paramtype2 = "facedir",
groups = sgroups,
sounds = default.node_sound_metal_defaults(),
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
drop = "pipeworks:storage_tank_0",
pipe_connections = { top = 1, bottom = 1},
@ -632,8 +648,10 @@ minetest.register_node(nodename_fountain_empty, {
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
@ -667,8 +685,10 @@ minetest.register_node(nodename_fountain_loaded, {
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
pipe_connections = { bottom = 1 },
after_place_node = function(pos)
@ -717,8 +737,10 @@ minetest.register_node(nodename_sp_empty, {
tiles = { "pipeworks_straight_pipe_empty.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)
@ -739,8 +761,10 @@ minetest.register_node(nodename_sp_loaded, {
tiles = { "pipeworks_straight_pipe_loaded.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4},
_sound_def = {
key = "node_sound_metal_defaults",
},
walkable = true,
on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos)