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new flow logic: algorithmic and value tuning for non-finite mode

This commit is contained in:
thetaepsilon-gamedev
2017-10-08 11:32:08 +01:00
parent f94c93bb59
commit 6a25e56336
2 changed files with 8 additions and 5 deletions

View File

@ -202,12 +202,13 @@ end
-- removes water sources from neighbor positions when the output is "off" due to lack of pressure.
flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours)
return function(pos, node, currentpressure)
-- FIXME - this would indiscriminately take blocks while under-pressure, not just one time?
--pipeworks.logger("neighbour_cleanup_fixed@"..formatvec(pos))
for _, offset in pairs(neighbours) do
local npos = vector.add(pos, offset)
local name = minetest.get_node(npos).name
if (name == "default:water_source") then
minetest.remove_node(pos)
--pipeworks.logger("neighbour_cleanup_fixed removing "..formatvec(npos))
minetest.remove_node(npos)
end
end
end
@ -221,6 +222,7 @@ flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputd
-- the outputfn is provided the current pressure and returns the pressure "taken".
-- as an example, using this with the above spigot function,
-- the spigot function tries to output a water source if it will fit in the world.
--pipeworks.logger("flowlogic.run_output() pos "..formatvec(pos).." old -> currentpressure "..tostring(oldpressure).." "..tostring(currentpressure).." finitemode "..tostring(finitemode))
local upper = outputdef.upper
local lower = outputdef.lower
local result = currentpressure
@ -232,7 +234,8 @@ flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputd
if newpressure < 0 then newpressure = 0 end
result = newpressure
end
if (not finitemode) and (currentpressure < lower) and (oldpressure > lower) then
if (not finitemode) and (currentpressure < lower) and (oldpressure < lower) then
--pipeworks.logger("flowlogic.run_output() invoking cleanup currentpressure="..tostring(currentpressure))
outputdef.cleanupfn(pos, node, currentpressure)
end
return result