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mirror of https://github.com/mt-mods/pipeworks.git synced 2025-07-07 02:30:34 +02:00

Merge branch 'master' into tags

This commit is contained in:
OgelGames
2024-02-28 22:47:49 +11:00
11 changed files with 62 additions and 27 deletions

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@ -27,6 +27,7 @@ function pipeworks.register_embedded_tube(nodename, opts)
pickaxey=1,
handy=1
},
is_ground_content = false,
_mcl_hardness = 0.8,
legacy_facedir_simple = true,
_sound_def = {

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@ -31,11 +31,12 @@ minetest.register_node("pipeworks:steel_pane_embedded_tube", {
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1, oddly_breakable_by_hand = 1, tubedevice = 1, dig_glass = 2, pickaxey=1, handy=1},
is_ground_content = false,
_mcl_hardness=0.8,
legacy_facedir_simple = true,
_sound_def = {
key = "node_sound_stone_defaults",
},
key = "node_sound_stone_defaults",
},
tube = {
connect_sides = {front = 1, back = 1,},
priority = 50,

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@ -106,6 +106,7 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
fixed = outboxes
},
groups = tgroups,
is_ground_content = false,
_mcl_hardness=0.8,
_sound_def = {
key = "node_sound_wood_defaults",
@ -227,6 +228,7 @@ local register_all_tubes = function(name, desc, plain, noctrs, ends, short, inv,
description = S("Pneumatic tube segment (legacy)"),
after_place_node = pipeworks.after_place,
groups = {not_in_creative_inventory = 1, tube_to_update = 1, tube = 1},
is_ground_content = false,
tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}},
drop = name.."_1",
})

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@ -50,6 +50,7 @@ pipeworks.register_tube("pipeworks:broken_tube", {
node_def = {
drop = "pipeworks:tube_1",
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
is_ground_content = false,
tube = {
insert_object = function(pos, node, stack, direction)
minetest.item_drop(stack, nil, pos)
@ -179,6 +180,7 @@ if pipeworks.enable_one_way_tube then
node_box = {type = "fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8,
_sound_def = {
key = "node_sound_wood_defaults",