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whitespace changelog (trailing spaces)

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Luke aka SwissalpS 2023-06-22 00:03:10 +02:00
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@ -104,91 +104,91 @@ What *does not* work:
*seems this hasn't been updated in a while* *seems this hasn't been updated in a while*
2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item 2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
transport mod as a default part of this mod, to make tubes do something useful! transport mod as a default part of this mod, to make tubes do something useful!
Thanks to Nore and RealBadAngel for the code contributions! Thanks to Nore and RealBadAngel for the code contributions!
2013-01-05: made storage tanks connect from top/bottom, made storage tank and 2013-01-05: made storage tanks connect from top/bottom, made storage tank and
pipe textures use the ^ combine operator so they can show the actual liquid pipe textures use the ^ combine operator so they can show the actual liquid
going through the pipes/tanks. going through the pipes/tanks.
2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor 2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor
logic error resulting from moving the water flowing code into it's own file logic error resulting from moving the water flowing code into it's own file
when I originally imported it. Many thanks to Mauvebic for writing it! when I originally imported it. Many thanks to Mauvebic for writing it!
2013-01-04: First stage of integrating Mauvebic's water flowing code. This is 2013-01-04: First stage of integrating Mauvebic's water flowing code. This is
experimental and doesn't move water yet - but at least it doesn't break experimental and doesn't move water yet - but at least it doesn't break
anything :-) anything :-)
2013-01-01: Various minor tweaks to textures, facedir settings, some other 2013-01-01: Various minor tweaks to textures, facedir settings, some other
stuff. Changed crafting recipes to account for revamped pumps, valves, etc. stuff. Changed crafting recipes to account for revamped pumps, valves, etc.
Now requires the moreores mod and most recent git (for mese crystal fragments) Now requires the moreores mod and most recent git (for mese crystal fragments)
to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal
pipe with a metal panel overlayed into the middle). Also, tweaked pipes to pipe with a metal panel overlayed into the middle). Also, tweaked pipes to
always drop the empty ones. Revamped pumps so that now they should sit in/on always drop the empty ones. Revamped pumps so that now they should sit in/on
liquid and be connected only from the top, relegated grates to decorational- liquid and be connected only from the top, relegated grates to decorational-
only, added outlet spigot. Got rid of a few obsolete textures. Got rid of only, added outlet spigot. Got rid of a few obsolete textures. Got rid of
that whole _x and _z naming thing - now all directional devices (pumps, valves, that whole _x and _z naming thing - now all directional devices (pumps, valves,
spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find
nearby pipes. nearby pipes.
2012-09-17: Added test object for pneumatic tube autorouting code, made tubes 2012-09-17: Added test object for pneumatic tube autorouting code, made tubes
connect to it and any object that bears groups={tubedevice=1} (connects to any connect to it and any object that bears groups={tubedevice=1} (connects to any
side) side)
2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since 2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since
that is derived from home decor) that is derived from home decor)
2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various 2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various
objects, with options: If homedecor is installed, use the plastic sheeting objects, with options: If homedecor is installed, use the plastic sheeting
therein. If not, we define it manually. If the Technic mod is installed, therein. If not, we define it manually. If the Technic mod is installed,
don't define any recipes at all. Also removed the extra "loaded!" messages and don't define any recipes at all. Also removed the extra "loaded!" messages and
tweaked the default pipe alias to point to something that is actually visible tweaked the default pipe alias to point to something that is actually visible
:-) :-)
2012-09-01: flattened wielded pipe segment. 2012-09-01: flattened wielded pipe segment.
2012-08-24: Added square-ish pneumatic tubes with their own autoplace code 2012-08-24: Added square-ish pneumatic tubes with their own autoplace code
(does not connect to steel pipes or pipe-oriented devices), then revised their (does not connect to steel pipes or pipe-oriented devices), then revised their
textures shortly after. Fixed a recursion bug that sometimes caused a stack textures shortly after. Fixed a recursion bug that sometimes caused a stack
overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs
with the new pipes. with the new pipes.
2012-08-22: Added outlet grate, made it participate in autoplace algorithm. 2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
Extended storage tank to show fill level in 10% steps (0% to 100%). Added Extended storage tank to show fill level in 10% steps (0% to 100%). Added
"expansion tank" that appears if the user stacks tanks upwards. (Downwards is "expansion tank" that appears if the user stacks tanks upwards. (Downwards is
not checked). not checked).
2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a 2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a
little to allow for more flexible placement. Re-organized code a bit to allow little to allow for more flexible placement. Re-organized code a bit to allow
for some upcoming rules changes. Made storage tanks' upper/lower fittins and for some upcoming rules changes. Made storage tanks' upper/lower fittins and
intake grate participate in autoplace algorithm. intake grate participate in autoplace algorithm.
2012-08-20: Added temporary nodes for storage tank and intake grating, but 2012-08-20: Added temporary nodes for storage tank and intake grating, but
without autoplace. without autoplace.
2012-08-19: Pumps and valves now fully participate in the 2012-08-19: Pumps and valves now fully participate in the
auto-rotate/auto-place algorithm. auto-rotate/auto-place algorithm.
2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and 2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
they auto-connect! Also added temporary nodes for pump and valve (each with an they auto-connect! Also added temporary nodes for pump and valve (each with an
on/off setting - punch to change). No crafting recipes yet and the pipes still on/off setting - punch to change). No crafting recipes yet and the pipes still
don't do anything useful yet. Soon. don't do anything useful yet. Soon.
2012-08-06: Moved this changelog off the forum post and into a separate file. 2012-08-06: Moved this changelog off the forum post and into a separate file.
2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to 2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
capped stubs and a short centered horizontal segment. Changed node definitions capped stubs and a short centered horizontal segment. Changed node definitions
so that the aforementioned "short centered" segment is given on dig/drop. so that the aforementioned "short centered" segment is given on dig/drop.
Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
indicator images to the capped ends, removed some redundant comments. Made the indicator images to the capped ends, removed some redundant comments. Made the
empty/loaded indication at the capped end more prominent. empty/loaded indication at the capped end more prominent.
2012-07-21: Added screenshot showing pipes as they look now that nodebox 2012-07-21: Added screenshot showing pipes as they look now that nodebox
texture rotation is fixed. texture rotation is fixed.
2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of 2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
'pipes'... after a couple of mistakes :-) 'pipes'... after a couple of mistakes :-)
2012-07-12: moved project to github. 2012-07-12: moved project to github.