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https://github.com/mt-mods/pipeworks.git
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Add pipeworks.create_fake_player
Fix setter issue, add dynamic/static option Add player height. Properties aren't adaptive yet
This commit is contained in:
85
wielder.lua
85
wielder.lua
@ -53,11 +53,10 @@ local function wielder_on(data, wielder_pos, wielder_node)
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local wielder_meta = minetest.get_meta(wielder_pos)
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local inv = wielder_meta:get_inventory()
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local wield_inv_name = data.wield_inv_name
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local wieldindex, wieldstack
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local wieldindex
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for i, stack in ipairs(inv:get_list(wield_inv_name)) do
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if not stack:is_empty() then
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wieldindex = i
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wieldstack = stack
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break
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end
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end
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@ -66,7 +65,6 @@ local function wielder_on(data, wielder_pos, wielder_node)
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wield_inv_name = data.ghost_inv_name
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inv:set_stack(wield_inv_name, 1, ItemStack(data.ghost_tool))
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wieldindex = 1
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wieldstack = inv:get_stack(wield_inv_name, 1)
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end
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local dir = minetest.facedir_to_dir(wielder_node.param2)
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-- under/above is currently intentionally left switched
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@ -98,73 +96,20 @@ local function wielder_on(data, wielder_pos, wielder_node)
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yaw = 0
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pitch = math.pi/2
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end
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local virtplayer = {
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get_inventory_formspec = delay(wielder_meta:get_string("formspec")),
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get_look_dir = delay(vector.multiply(dir, -1)),
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get_look_pitch = delay(pitch),
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get_look_yaw = delay(yaw),
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get_look_horizontal = delay(yaw),
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get_look_vertical = delay(pitch),
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get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }),
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get_player_control_bits = delay(data.sneak and 64 or 0),
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get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)),
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is_player = delay(true),
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is_fake_player = true,
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set_inventory_formspec = delay(),
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getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)),
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get_hp = delay(20),
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get_inventory = delay(inv),
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get_wielded_item = delay(wieldstack),
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get_wield_index = delay(wieldindex),
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get_wield_list = delay(wield_inv_name),
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moveto = delay(),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = function(self, item)
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wieldstack = item
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inv:set_stack(wield_inv_name, wieldindex, item)
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end,
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set_animation = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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hud_change = delay(),
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get_breath = delay(11),
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-- TODO "implement" all these
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-- set_armor_groups
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-- get_armor_groups
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-- get_animation
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-- get_attach
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-- get_bone_position
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-- get_properties
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-- get_player_velocity
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-- set_look_pitch
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-- set_look_yaw
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-- set_breath
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-- set_physics_override
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-- get_physics_override
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-- hud_add
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-- hud_remove
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-- hud_get
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-- hud_set_flags
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-- hud_get_flags
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-- hud_set_hotbar_itemcount
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-- hud_get_hotbar_itemcount
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-- hud_set_hotbar_image
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-- hud_get_hotbar_image
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-- hud_set_hotbar_selected_image
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-- hud_get_hotbar_selected_image
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-- hud_replace_builtin
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-- set_sky
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-- get_sky
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-- override_day_night_ratio
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-- get_day_night_ratio
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-- set_local_animation
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}
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local virtplayer = pipeworks.create_fake_player({
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name = data.masquerade_as_owner and wielder_meta:get_string("owner")
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or ":pipeworks:" .. minetest.pos_to_string(wielder_pos),
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formspec = wielder_meta:get_string("formspec"),
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look_dir = vector.multiply(dir, -1),
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look_pitch = pitch,
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look_yaw = yaw,
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sneak = data.sneak,
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position = vector.subtract(wielder_pos, assumed_eye_pos),
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inventory = inv,
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wield_index = wieldindex,
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wield_list = wield_inv_name
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})
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local pointed_thing = { type="node", under=under_pos, above=above_pos }
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data.act(virtplayer, pointed_thing)
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if data.eject_drops then
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