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	hash can be reused
since it is asigned to local var anyway, makes code more compact and easier to read
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		| @@ -97,18 +97,18 @@ end | ||||
| -- note, that this function assumes allready being updated to virtual items | ||||
| -- and doesn't handle recipes with stacksizes > 1 | ||||
| local function after_recipe_change(pos, inventory) | ||||
| 	local hash = minetest.hash_node_position(pos) | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	-- if we emptied the grid, there's no point in keeping it running or cached | ||||
| 	if inventory:is_empty("recipe") then | ||||
| 		minetest.get_node_timer(pos):stop() | ||||
| 		autocrafterCache[minetest.hash_node_position(pos)] = nil | ||||
| 		autocrafterCache[hash] = nil | ||||
| 		meta:set_string("infotext", S("unconfigured Autocrafter")) | ||||
| 		inventory:set_stack("output", 1, "") | ||||
| 		return | ||||
| 	end | ||||
| 	local recipe = inventory:get_list("recipe") | ||||
|  | ||||
| 	local hash = minetest.hash_node_position(pos) | ||||
| 	local recipe = inventory:get_list("recipe") | ||||
| 	local craft = autocrafterCache[hash] | ||||
|  | ||||
| 	if craft then | ||||
|   | ||||
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