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mirror of https://github.com/mt-mods/pipeworks.git synced 2024-12-26 02:40:23 +01:00

rewrote the readme to match forum post.

This commit is contained in:
Vanessa Ezekowitz 2012-08-18 21:33:52 -04:00
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README
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This simple mod uses nodeboxes to supply a complete set of 3D flanged This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.
pipes. There are enough nodes defined here to bend from any axis Also included in this mod are "valve" and "pump" devices.
(X/Y/Z) to any other, or to join multiple pipes together from any or all
axes. There are 10 unique nodes defined, times two versions for each
(for a total of 20). Getting them into the right orientation is handled
with the usual facedir parameter.
One version bears one or more dark windows on each pipe, suggesting Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed,
they're empty, while the other version bears green-tinted windows, as if they'll automatically join together as needed. Pipes can go vertically or
full (the two colors should also be easy to select if you want to change horizontally, and there are enough nodes defined to allow for all possible
them in a paint program). connections.
This mod requires a recent git pull or build of Minetest dated June 17, Pipes come in two variants: one type bears one or more dark windows on each
2012 or later. pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on T-junctions.
There are no crafting recipes, however, you can use the usual /give There are no crafting recipes, yet, but you can use /giveme as usual, namely
commands with names such as pipes:vertical, pipes:crossing_xy, and so "/giveme pipeworks:pipe_empty 999" or so, and then place them as needed. See
on, if you want to add them to your world for decorative purposes. See
init.lua for more details. init.lua for more details.
The overall format of the code is borrowed from the game and written by This mod is intended to be used as a basis or at least as sort of a model for
me. 16x16 textures by me also. something else to build on (perhaps a nicer-looking oil mod?), and does not
provide any of the code necessary to cause anything to flow through them. Like
the pipes, the valve and pump don't do anything useful yet, but you can punch
them to turn them "on" and "off". Note that the valve and pump do not rotate
yet, and the textures and shapes are not yet complete (hence their boxy
appearance).
This mod is intended to be used as a basis or at least as sort of a Only the full horizontal segments of the old and new pipes, and the 'off' pump
model for something else to build on (perhaps a nicer-looking oil mod?), and valve will appear in your creative inventory.
and does not provide any of the code necessary to cause the pipes to
rotate around as they're placed. I may add such code later, but not This mod is a work in progress.
right now.
Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.
If you need the old node names from the previous version of this mod, edit
init.lua and uncomment the 'dofile' line at the top.
Dependencies: None, but your copy of Minetest must be newer than git commit
1788709e2d for correct handling of nodeboxes and texture rotations (otherwise,
the pipes will still work but will look wrong). 0.4.2-rc1 will work fine if
you don't want to fetch from git.
License: WTFPL (applies to all parts)