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mirror of https://github.com/mt-mods/pipeworks.git synced 2025-06-29 14:50:41 +02:00

Various small fixes

* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
  This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
  This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
This commit is contained in:
HybridDog
2021-02-07 11:20:11 +01:00
parent f0ef43823c
commit a2c0dd1130
6 changed files with 16 additions and 11 deletions

View File

@ -324,6 +324,7 @@ function luaentity.get_objects_inside_radius(pos, radius)
index = index + 1
end
end
return objects
end
local move_entities_globalstep_part2 = function(dtime)