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https://github.com/mt-mods/pipeworks.git
synced 2025-06-28 06:20:29 +02:00
move all current new_flow_logic code to dedicated sub-directory
This commit is contained in:
49
new_flow_logic/abm_register.lua
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49
new_flow_logic/abm_register.lua
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-- register new flow logic ABMs
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-- written 2017 by thetaepsilon
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local register = {}
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pipeworks.flowlogic.abmregister = register
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-- register a node name for the pressure balancing ABM.
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-- currently this only exists as a per-node function to allow nodes to be registered outside pipeworks.
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local register_abm_balance = function(nodename)
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minetest.register_abm({
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nodenames = { nodename },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.flowlogic.balance_pressure(pos, node)
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end
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})
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end
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register.balance = register_abm_balance
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-- register a node for the pump ABM.
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-- maxpressure is the maximum pressure that this pump can drive.
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local register_abm_input = function(nodename, maxpressure)
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minetest.register_abm({
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nodenames = { nodename },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.flowlogic.run_pump_intake(pos, node)
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end
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})
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end
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register.input = register_abm_input
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-- old spigot ABM code, not yet migrated
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--[[
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minetest.register_abm({
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nodenames = { spigot_on, spigot_off },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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pipeworks.run_spigot_output(pos, node)
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end
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})
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]]
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123
new_flow_logic/abms.lua
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123
new_flow_logic/abms.lua
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-- reimplementation of new_flow_logic branch: processing functions
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-- written 2017 by thetaepsilon
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local flowlogic = {}
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pipeworks.flowlogic = flowlogic
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-- borrowed from above: might be useable to replace the above coords tables
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local make_coords_offsets = function(pos, include_base)
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local coords = {
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{x=pos.x,y=pos.y-1,z=pos.z},
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{x=pos.x,y=pos.y+1,z=pos.z},
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{x=pos.x-1,y=pos.y,z=pos.z},
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{x=pos.x+1,y=pos.y,z=pos.z},
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{x=pos.x,y=pos.y,z=pos.z-1},
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{x=pos.x,y=pos.y,z=pos.z+1},
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}
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if include_base then table.insert(coords, pos) end
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return coords
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end
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-- local debuglog = function(msg) print("## "..msg) end
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-- new version of liquid check
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-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
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-- and returns it so that the receptacle can update it's pressure values.
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-- this should ensure that water blocks aren't vanished from existance.
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-- will take care of zero or negative-valued limits.
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local check_for_liquids_v2 = function(pos, limit)
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if not limit then
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limit = 6
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end
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local coords = make_coords_offsets(pos, false)
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local total = 0
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for index, tpos in ipairs(coords) do
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if total >= limit then break end
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local name = minetest.get_node(tpos).name
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if name == "default:water_source" then
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minetest.remove_node(tpos)
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total = total + 1
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end
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end
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return total
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end
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flowlogic.check_for_liquids_v2 = check_for_liquids_v2
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local label_pressure = "pipeworks.water_pressure"
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local label_haspressure = "pipeworks.is_pressure_node"
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flowlogic.balance_pressure = function(pos, node)
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-- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z)
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-- check the pressure of all nearby nodes, and average it out.
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-- for the moment, only balance neighbour nodes if it already has a pressure value.
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-- XXX: maybe this could be used to add fluid behaviour to other mod's nodes too?
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-- unconditionally include self in nodes to average over
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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meta:set_int(label_haspressure, 1)
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local connections = { meta }
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local totalv = currentpressure
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local totalc = 1
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-- then handle neighbours, but if not a pressure node don't consider them at all
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for _, npos in ipairs(make_coords_offsets(pos, false)) do
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local neighbour = minetest.get_meta(npos)
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local haspressure = (neighbour:get_int(label_haspressure) ~= 0)
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if haspressure then
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local n = neighbour:get_float(label_pressure)
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table.insert(connections, neighbour)
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totalv = totalv + n
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totalc = totalc + 1
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end
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end
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local average = totalv / totalc
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for _, targetmeta in ipairs(connections) do
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targetmeta:set_float(label_pressure, average)
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end
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end
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flowlogic.run_pump_intake = function(pos, node)
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-- try to absorb nearby water nodes, but only up to limit.
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-- NB: check_for_liquids_v2 handles zero or negative from the following subtraction
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local properties = pipeworks.flowables.inputs.list[node.name]
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local maxpressure = properties.maxpressure
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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local intake_limit = maxpressure - currentpressure
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local actual_intake = check_for_liquids_v2(pos, intake_limit)
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local newpressure = actual_intake + currentpressure
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-- debuglog("oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
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meta:set_float(label_pressure, newpressure)
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end
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flowlogic.run_spigot_output = function(pos, node)
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-- try to output a water source node if there's enough pressure and space below.
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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if currentpressure > 1 then
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local name = minetest.get_node(below).name
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if (name == "air") or (name == "default:water_flowing") then
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minetest.set_node(below, {name="default:water_source"})
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meta:set_float(label_pressure, currentpressure - 1)
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end
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end
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end
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59
new_flow_logic/flowable_node_registry.lua
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59
new_flow_logic/flowable_node_registry.lua
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-- registration code for nodes under new flow logic
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-- written 2017 by thetaepsilon
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pipeworks.flowables = {}
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pipeworks.flowables.list = {}
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pipeworks.flowables.list.all = {}
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-- pipeworks.flowables.list.nodenames = {}
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-- simple flowables - balance pressure in any direction
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pipeworks.flowables.list.simple = {}
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pipeworks.flowables.list.simple_nodenames = {}
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-- simple intakes - try to absorb any adjacent water nodes
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pipeworks.flowables.inputs = {}
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pipeworks.flowables.inputs.list = {}
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pipeworks.flowables.inputs.nodenames = {}
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-- registration functions
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pipeworks.flowables.register = {}
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local register = pipeworks.flowables.register
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-- some sanity checking for passed args, as this could potentially be made an external API eventually
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local checkexists = function(nodename)
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if type(nodename) ~= "string" then error("pipeworks.flowables nodename must be a string!") end
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return pipeworks.flowables.list.all[nodename]
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end
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local insertbase = function(nodename)
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if checkexists(nodename) then error("pipeworks.flowables duplicate registration!") end
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pipeworks.flowables.list.all[nodename] = true
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-- table.insert(pipeworks.flowables.list.nodenames, nodename)
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end
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-- Register a node as a simple flowable.
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-- Simple flowable nodes have no considerations for direction of flow;
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-- A cluster of adjacent simple flowables will happily average out in any direction.
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-- This does *not* register the ABM, as that is done in register_flow_logic.lua;
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-- this is so that the new flow logic can remain optional during development.
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register.simple = function(nodename)
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insertbase(nodename)
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pipeworks.flowables.list.simple[nodename] = true
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table.insert(pipeworks.flowables.list.simple_nodenames, nodename)
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end
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local checkbase = function(nodename)
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if not checkexists(nodename) then error("pipeworks.flowables node doesn't exist as a flowable!") end
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end
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-- Register a node as a simple intake.
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-- See new_flow_logic for the details of this.
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-- Expects node to be registered as a flowable (is present in flowables.list.all),
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-- so that water can move out of it.
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-- maxpressure is the maximum pipeline pressure that this node can drive.
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-- possible WISHME here: technic-driven high-pressure pumps
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register.intake_simple = function(nodename, maxpressure)
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checkbase(nodename)
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pipeworks.flowables.inputs.list[nodename] = { maxpressure=maxpressure }
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table.insert(pipeworks.flowables.inputs.nodenames, nodename)
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end
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53
new_flow_logic/register_local_pipes.lua
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53
new_flow_logic/register_local_pipes.lua
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-- conditional registration of pipe nodes for the new pipe logic, depending on enable flags.
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-- otherwise register_flow_logic.lua would be attempting to register ABMs for non-existant nodes.
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-- written 2017 by thetaepsilon
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-- global values and thresholds for water behaviour
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-- TODO: add some way of setting this per-world
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local thresholds = {}
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-- limit on pump pressure - will not absorb more than can be taken
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thresholds.pump_pressure = 2
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local pipes_full_nodenames = pipeworks.pipes_full_nodenames
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local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
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local register = pipeworks.flowables.register
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local abmregister = pipeworks.flowlogic.abmregister
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-- FIXME: DRY principle for names, move this to devices.lua?
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-- FIXME: all devices still considered simple
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local pump_on = "pipeworks:pump_on"
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local pump_off = "pipeworks:pump_off"
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local spigot_off = "pipeworks:spigot"
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local spigot_on = "pipeworks:spigot_pouring"
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if pipeworks.enable_pipes then
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for _, pipe in ipairs(pipes_full_nodenames) do
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register.simple(pipe)
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abmregister.balance(pipe)
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end
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for _, pipe in ipairs(pipes_empty_nodenames) do
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register.simple(pipe)
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abmregister.balance(pipe)
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end
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if pipeworks.enable_pipe_devices then
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register.simple(pump_off)
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register.simple(pump_on)
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register.simple(spigot_on)
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register.simple(spigot_off)
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abmregister.balance(pump_off)
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abmregister.balance(pump_on)
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abmregister.balance(spigot_on)
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abmregister.balance(spigot_off)
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register.intake_simple(pump_on, thresholds.pump_pressure)
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abmregister.input(pump_on, thresholds.pump_pressure)
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end
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end
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