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move pump flow logic registration to devices.lua

This commit is contained in:
thetaepsilon-gamedev
2017-10-01 17:36:03 +01:00
parent caacc2a261
commit e6b55028fc
3 changed files with 9 additions and 3 deletions

View File

@ -40,12 +40,12 @@ if pipeworks.enable_pipes then
]]
if pipeworks.enable_pipe_devices then
register.simple(pump_off)
register.simple(pump_on)
--register.simple(pump_off)
--register.simple(pump_on)
register.simple(spigot_on)
register.simple(spigot_off)
register.intake_simple(pump_on, thresholds.pump_pressure)
--register.intake_simple(pump_on, thresholds.pump_pressure)
-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
-- So some mechanism to register on/off states would be nice
register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)