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Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too).
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@ -9,8 +9,8 @@ minetest.register_craftitem("pipeworks:filter", {
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minetest.register_node("pipeworks:filter", {
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description = "filter",
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tiles = {"filter_top.png", "filter_top.png", "filter_output.png",
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"filter_input.png", "filter_side.png", "filter_top.png"},
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tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
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"pipeworks_filter_input.png", "pipeworks_filter_side.png", "pipeworks_filter_top.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
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legacy_facedir_simple = true,
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