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Commit Graph

8 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
7b167224f4 Redrew all of the not-low-poly pipe-related models
to higher quality.  Way more polys than before, but
without a measurable drop in FPS.

Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).

Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
2017-10-27 00:30:26 -04:00
HybridDog
17a83d0474 reduce texture sizes
reduce texture sizes
2015-11-17 09:02:26 +01:00
Vanessa Ezekowitz
cdd3eb209b OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:07:02 -05:00
Vanessa Ezekowitz
50359104c7 Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
Vanessa Ezekowitz
d3bc59b2ff Ran all textures through pngquant. 2013-05-30 17:29:48 -04:00
Vanessa Ezekowitz
db6e271911 Ran all textures through pngcrush. 2013-05-30 15:47:55 -04:00
Vanessa Ezekowitz
6cca6f9857 revamped pumps so that now they should sit in/on liquid and be connected only
from the top, relegated grates to decorational-only, added outlet spigot.  Got
rid of a few obsolete textures.  Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
Vanessa Ezekowitz
4ccb053e03 Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
and valve (each with an on/off setting - punch to change).  No crafting recipes yet and the pipes still don't do anything
useful yet.  Soon.
2012-08-18 08:46:17 -04:00