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Commit Graph

13 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
ee0c276900 added straight-only pipe
(for situations where one might want to run
several closely-spaced parallel pipelines)

Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water

Only tested under "classic" flowing logic mode.
2017-11-03 23:02:36 -04:00
Vanessa Ezekowitz
e46e2f8c45 clean-up "loaded"/"empty" images
re-UV-map the pipes that use them
2017-11-03 22:46:53 -04:00
Vanessa Ezekowitz
67b777885b Fix bad rotation of highpoly "pipe 5"
(X/Z corner with -Y junction)
2017-11-03 22:14:07 -04:00
Vanessa Ezekowitz
a2f9be258e fix bad UV mapping on high poly entry panel 2017-10-28 11:26:17 -04:00
Vanessa Ezekowitz
d71e371d17 flip pump models around (light faced the wrong way) 2017-10-28 11:05:36 -04:00
Vanessa Ezekowitz
c2bd682388 add models and textures for pressure gauge
to be implemented later
2017-10-27 20:35:37 -04:00
Vanessa Ezekowitz
82524cb448 fix bad n-gon splitting in valve handle
(high-poly model only)
2017-10-27 19:39:47 -04:00
Vanessa Ezekowitz
7b167224f4 Redrew all of the not-low-poly pipe-related models
to higher quality.  Way more polys than before, but
without a measurable drop in FPS.

Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).

Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
2017-10-27 00:30:26 -04:00
Vanessa Ezekowitz
8817918a53 add low-poly mode
to enable, set pipeworks_enable_lowpoly = true in minetest.conf
2017-10-26 04:11:30 -04:00
Vanessa Ezekowitz
dfc09f3acc fix smooth shading on valve and flow sensor 2017-10-25 20:47:12 -04:00
Vanessa Ezekowitz
88ad79163d add screwdriver rotation handling on most pipes-related nodes
caveats:  in order to cleanly handle the entry panel, valve, and sensor
I had to rotate the valve and sensor models 90 degrees
so that their in-/outlet pipes point the same direction as the
entry panel.

This also enables proper handling of a valve or sensor turned vertically.

Some objects have rotation disabled entirely (as flipping them over/around makes
no sense)

When a valve is rotated, it is turned off automatically, to work around a glitch in
the rotation code.
2017-03-17 10:07:34 -04:00
Vanessa Ezekowitz
dad386b564 use animated water for pouring spigot
also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-16 04:38:17 -05:00
Vanessa Ezekowitz
50359104c7 Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00