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Commit Graph

69 Commits

Author SHA1 Message Date
1a562d23a8 added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
panel overlayed into the middle).   Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
6cca6f9857 revamped pumps so that now they should sit in/on liquid and be connected only
from the top, relegated grates to decorational-only, added outlet spigot.  Got
rid of a few obsolete textures.  Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
c47d6b02df Added crafting recipes for various objects, with options: If homedecor is
installed, use the plastic sheeting therein.  If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all.  Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
4a834d17b2 Added pneumatic tubes with their own autoplace code (does not connect to
steel pipes).  Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
83f853d2ae old pipes were overridind the pipeworks:pipe defintion that belongs with the
new pipes.
2012-08-24 10:31:18 -04:00
50522aeae9 reorganized code a bit to allow for upcoming rules changes. 2012-08-21 14:32:44 -04:00
23515f9d3e Update init.lua 2012-08-19 10:48:34 +03:00
a6641f0d20 Pumps and valves now fully participate in the auto-rotate/auto-route process.
These devices can only be connected to horizontal pipes or to each other.  Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go.  Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00
f574235d1d better pipe end textures, made 'cut' ends also display them. 2012-08-18 22:12:29 -04:00
f06a6d9b65 minor wording tweak to comments at top. 2012-08-18 21:26:07 -04:00
9e6f469cde Re-enabled old pipes by default. Only horizontal pipe appears in creative
inventory now (for both old and new), as well as "off" valve and "off" pump.
2012-08-18 21:24:30 -04:00
4ccb053e03 Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
and valve (each with an on/off setting - punch to change).  No crafting recipes yet and the pipes still don't do anything
useful yet.  Soon.
2012-08-18 08:46:17 -04:00
16f50586ba Made the empty/loaded indication at the capped end more prominent. 2012-08-05 23:23:05 -04:00
7fc2cc1af8 changed the default pipe segment to the aforementioned "short centered"
segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added
empty/loaded indicator images to the capped ends, removed some redundant
comments
2012-08-05 23:11:50 -04:00
dad4ba3df2 Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal
segment.
2012-08-05 22:52:18 -04:00
151b7f023f rewrote pipeworks to use loops and tables to create the nodes. Requires far
less code now.
2012-08-05 21:29:59 -04:00
b3765b0df6 disable debug by default 2012-07-31 11:44:23 -04:00
b5b7e64f40 Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now
"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-18 13:54:11 -04:00
104bbf67dd first commit 2012-07-12 17:52:35 -04:00