Tim
4eff124ec8
fix crafts to only register when their respective tubes are enabled
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also add the one-way tube recipe back
2015-01-29 22:47:33 +01:00
Tim
5a79a60e0f
use the default tube textures as fallback for any missing textures during tube registration
2015-01-29 22:38:01 +01:00
Tim
a98af7bf15
split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes
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use this opportunity to remove some whitespaces issues from it
2015-01-29 22:37:29 +01:00
Tim
b54a868c33
chmod -x *.lua
2015-01-29 21:59:35 +01:00
Tim
471e1131c6
add tube inventory image to the restyled tp tube formspec
2015-01-29 20:58:28 +01:00
Tim
d15d27391b
style trashcan formspec
2015-01-29 20:32:10 +01:00
Tim
fcba05fd78
move autocrafter, tp-tube and filter-injector crafts to their respective code files
2015-01-29 20:31:08 +01:00
Tim
c9d18f74e4
update all formspecs "current_name" to "context" to reflect current api
2015-01-29 20:08:58 +01:00
Tim
009b9e9276
split the filter-injector specific code out of the generic item_transport
2015-01-29 19:57:23 +01:00
Tim
1e50644487
add infotexts to the teleportation tube
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this should also debunk the myth of some players, that they are the only ones seeing the channel
2015-01-29 19:10:01 +01:00
Tim
9d45599872
improve/style tp tube formspec and formspec handling
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display text explaining private channels
2015-01-29 19:09:59 +01:00
Tim
373c7951d2
add sanity check for upgrade cases of autocrafters with broken metadata (especially for can_dig)
2015-01-29 17:06:09 +01:00
Tim
73b3466a7b
improve autocrafter infotext handling
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use the item description and provide more information in paused states
2015-01-29 17:06:09 +01:00
Tim
502395aa13
use swap_node in autoplace_pipes for pipesegments so the source would be kept; fixes #78
2015-01-29 04:18:00 +01:00
Tim
3bcf3b5f2f
use on_destruct instead of after_dig_node to clean up the cache entry to avoid any leaking during worldediting
2015-01-28 21:47:50 +01:00
Tim
b009e46590
call after_recipe_change also when moving the output item to src or dst to stop the crafter as expected
2015-01-28 21:45:43 +01:00
Tim
197e433f49
don't add unknown or groupnamed items to the crafting grid when setting it via the output slot
2015-01-28 20:56:26 +01:00
Tim
0cb1eb49dc
make sure the autocrafter runs after an upgrade
2015-01-28 19:41:38 +01:00
Tim
7dca3393be
improve upgrade of autocrafter from both former versions
2015-01-28 18:55:59 +01:00
Tim
d75e1a214a
allow virtual item moving from output to the recipe grid
2015-01-28 16:51:07 +01:00
Tim
a74c2212ab
simplify autocrafter code a bit
2015-01-28 16:30:22 +01:00
Tim
320a483f4f
add an output field, that is being filled with the crafting result and can be used for quickly emptying or filling the crafting grid with the last registered recipe
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some of the recipes are still treated wrongly due to minetest/minetest#2222 but are failling gracefully
2015-01-28 06:51:59 +01:00
Tim
5fa3e1f626
use the default background colors and hotbar image for the autocrafter formspec
2015-01-28 01:36:13 +01:00
Tim
3a46c1266a
allow moving virtual items within the crafting grid
2015-01-28 00:42:22 +01:00
Tim
e92ac0f7b3
abstract adding of virtual items
2015-01-28 00:33:07 +01:00
Tim
78e081cf25
on_ -> after_ to be consistent with minetest api usage of these prefixes
2015-01-28 00:27:17 +01:00
Tim
6d1bc7b3fc
add an enable/disable button to the autocrafter
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the reaction time of the button might be a bit confusing though until minetest/minetest#2220 is being resolved
2015-01-28 00:22:35 +01:00
Tim
5ac0053f8c
let the infotext show what we are crafting, or if we craft at all
2015-01-27 23:41:46 +01:00
Tim
f3b636d63e
let the autocrafter catch up on missed crafts
2015-01-27 23:41:46 +01:00
Tim
44bafb844a
use nodetimers instead of abm's to run the autocrafters; only run autocrafters when needed
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autocrafters will stop() when theres no valid recipe, no dst space or enough src material
it will resume again on inventory or recipe changes
2015-01-27 23:41:46 +01:00
Tim
2ccce52976
split autocraft into a run function and a function autocrafting a singe step
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this gives us flexibility for future changes
2015-01-27 23:41:46 +01:00
Tim
f427bae557
also cache the recipe consumption to get rid of an additional loop per craft
2015-01-27 23:41:46 +01:00
Tim
cee16932be
remove unnecessary looping and testing, since we only check and update the cache if there was actually a reason to assume a recipe change
2015-01-27 23:41:46 +01:00
Tim
827d049789
reduce stacksizes and wear of virtual items on update instead of leaving the previous configuration in
2015-01-27 23:41:46 +01:00
Tim
d3110a9e20
rename variables to reflect the official api and making the code more clear
2015-01-27 23:41:46 +01:00
Tim
7b9571912d
reduce table lookups and hash_node_position calculations
2015-01-27 23:41:46 +01:00
est31
52cfe9f277
Add intermediate button state for sorttube enabler
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Image supplied by VanessaE.
2015-01-27 23:17:10 +01:00
est31
8b22593f55
Color up the enable/disable buttons for sorttube
2015-01-26 23:51:03 +01:00
Tim
fb98963810
use a hashmap to manage teleportation tubes, to speedup lookups and tablemodifications
2015-01-25 23:42:35 +01:00
Tim
5b026d2cc7
improve tp_tube configuration handling to decrease disk i/o, handle empty strings and form escapes
2015-01-25 20:05:10 +01:00
Vanessa Ezekowitz
cdd3eb209b
OPTIMIZE _ALL_ THE TEXTURES! \:D/
2015-01-23 14:07:02 -05:00
Diego Martinez
9493478e59
Fix tubes only taking a single designated path.
2015-01-22 11:18:23 -05:00
Tim
82a7b6a749
rewrite parts of the teleportation tube to avoid a few grave performance issues:
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* don't forceload the block of every single tube in the world on every item being send through any one of them
* cache file contents to avoid unnecessary reads on every single item send through a tp tube
* reduce redundant metadata and table lookups
* reduce write operations during the same changes to a file
still to do is a switch from an arraylist-table to a hashmap-table to make lookups and updates on the cache faster
2015-01-20 19:29:49 -05:00
Diego Martinez
9a83380b2b
Optimize sorting tube code a bit.
2015-01-20 14:06:44 -03:00
Vanessa Ezekowitz
dad386b564
use animated water for pouring spigot
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also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-16 04:38:17 -05:00
Vanessa Ezekowitz
50359104c7
Use mesh nodes for all nodebox-based pipe-related nodes
2015-01-15 06:25:41 -05:00
Vanessa Ezekowitz
e0039f22f8
sanity checking, stop crash in case of garbage inventory data
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(i.e. that looks like nil)
2015-01-10 01:31:22 -05:00
Tim
6f16dd24c2
allow sorting tubes to be dug, despite virtual items in the inventories
2014-12-27 22:14:33 +01:00
Vanessa Ezekowitz
614f6f4da1
minetest.env:* --> minetest.*
2014-11-30 12:38:06 -05:00
Vanessa Ezekowitz
28cef5e82f
update to use current mesecons API
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requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or newer.
2014-11-22 13:55:54 -05:00