Novatux
fe0fd68601
Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too).
2013-01-20 17:53:17 +01:00
Novatux
23bf19f480
Added textures for teleport tube
2013-01-19 17:51:11 +01:00
Novatux
b3fcf6734f
Added autocrafter.
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
VanessaE
df6d017b71
Merge pull request #7 from Novatux/master
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Detector tube (mesecons)
2013-01-17 11:43:19 -08:00
Novatux
143aa0ee04
Added detector tube
2013-01-17 19:49:27 +01:00
Vanessa Ezekowitz
812d0b33be
re-added furnace side texture.
2013-01-16 15:52:31 -05:00
Novatux
78d183011e
Added a function to register tubes.
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Added the mese pipe.
2013-01-16 20:16:14 +01:00
Vanessa Ezekowitz
1385c8dde2
new textures for filter object, courtesy of Spots :-)
2013-01-15 11:01:20 -05:00
Novatux
315f9dee59
Updated the last version of item_transport
2013-01-14 15:01:48 -05:00
Vanessa Ezekowitz
3a7b9fa31c
Added a little stub to the bottom of the spigot, showing the water texture,
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so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
Vanessa Ezekowitz
109729cfb2
Added Nore's item transport mod and integrated it into pipeworks
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
Vanessa Ezekowitz
14102d7c3a
made storage tanks connect from top/bottom, made storage tank and pipe
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
Vanessa Ezekowitz
6cca6f9857
revamped pumps so that now they should sit in/on liquid and be connected only
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
Vanessa Ezekowitz
2efaa35700
Added test object for pneumatic tube autorouting code, made tubes connect to
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it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-17 12:32:47 -04:00
Vanessa Ezekowitz
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
Vanessa Ezekowitz
f0c4ee4505
better textures for pneumatic pipes.
2012-08-24 15:26:51 -04:00
Vanessa Ezekowitz
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
Vanessa Ezekowitz
4a1dbe2a8e
changed textures on tanks to suggest more of a stainless steel apparance
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instead of rusty.
2012-08-22 08:50:18 -04:00
Vanessa Ezekowitz
70ea341bf5
Extended storage tank to show fill level in 10% steps (0% to 100%).
2012-08-22 08:24:42 -04:00
Vanessa Ezekowitz
a66d9a8564
Added outlet grate, made it participate in autoplace algorithm.
2012-08-22 03:43:38 -04:00
Vanessa Ezekowitz
7349262721
more tweaks to tank textures.
2012-08-20 02:06:03 -04:00
Vanessa Ezekowitz
4e8c63e6f1
tweak tank textures
2012-08-20 01:54:10 -04:00
Vanessa Ezekowitz
ecf13152a4
tweak grating top texture
2012-08-20 01:52:19 -04:00
Vanessa Ezekowitz
6f805e6396
added intake grate and storage tanks in two versions (with fittings on +/- X
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and +/- Z respectively)
2012-08-20 01:49:01 -04:00
Vanessa Ezekowitz
a6641f0d20
Pumps and valves now fully participate in the auto-rotate/auto-route process.
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These devices can only be connected to horizontal pipes or to each other. Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go. Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00
Vanessa Ezekowitz
f574235d1d
better pipe end textures, made 'cut' ends also display them.
2012-08-18 22:12:29 -04:00
Vanessa Ezekowitz
4ccb053e03
Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
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and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything
useful yet. Soon.
2012-08-18 08:46:17 -04:00
Vanessa Ezekowitz
dec059d67a
just getting rid of some *~ files
2012-07-30 18:02:26 -04:00
Vanessa Ezekowitz
b5b7e64f40
Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now
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"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-18 13:54:11 -04:00
Vanessa Ezekowitz
104bbf67dd
first commit
2012-07-12 17:52:35 -04:00