1
0
mirror of https://github.com/mt-mods/pipeworks.git synced 2024-11-14 14:30:35 +01:00
Commit Graph

48 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
7f94ed4c1a make valves and flow sensors work with new flow logic 2015-06-18 12:42:19 -04:00
Vanessa Ezekowitz
24ff13d7db complete rewrite of water flowing logic
also implements leak-down in "off" pumps
fixes failure to remove water source when digging active spigot/fountain
2015-06-18 12:42:19 -04:00
Vanessa Ezekowitz
f80dec1220 drop direct support for dedicated protection mods
just use minetest's standard protection functions instead

(leave it up to those protection mods to do their job properly)
2015-03-23 17:40:00 -04:00
Vanessa Ezekowitz
c4aa351fa0 add missing alias for entry panel
side effect left over from new_flow_logic tests
2015-03-12 10:21:55 -04:00
Vanessa Ezekowitz
dad386b564 use animated water for pouring spigot
also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-16 04:38:17 -05:00
Vanessa Ezekowitz
50359104c7 Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
Vanessa Ezekowitz
28cef5e82f update to use current mesecons API
requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or newer.
2014-11-22 13:55:54 -05:00
Zefram
a7cd0e3ddb Fix drops for storage tanks 2014-07-02 21:40:36 -04:00
Vanessa Ezekowitz
e1435b1c2f fix a missed function name (due to being renamed) 2013-12-21 03:38:08 -05:00
Vanessa Ezekowitz
784634f0da local-ize a couple more variables 2013-12-21 03:35:39 -05:00
Vanessa Ezekowitz
f57443e96f mesecons_rules must be global. made so, confined to pipeworks.{} table. 2013-12-21 03:33:06 -05:00
Vanessa Ezekowitz
2481c06bf0 fix incorrect variable name 2013-12-15 05:26:39 -05:00
Vanessa Ezekowitz
659b4e42b2 local-ize a few more variables, move all of the nodebox models
into their own file and confine them and pretty much everything
else to the pipeworks.{} table (still global though).  More to
come.
2013-12-15 04:35:59 -05:00
Vanessa Ezekowitz
bd80f18cfc local-ize pretty muchg everything that was previously global except where
stuff needs to be globally-visible.  Also, fix a bad drop on valve.
2013-12-15 02:53:10 -05:00
Vanessa Ezekowitz
3dfe770272 Phased out old register_on_punchnode() calls in favor of per-node on_punch
callbacks.  Got rid of all the old backward-compat device aliases.
2013-11-28 02:33:31 -05:00
Vanessa Ezekowitz
bf7993b802 get rid of some extraneous print statements 2013-11-25 23:59:52 -05:00
Vanessa Ezekowitz
1c7f2722d6 fix non-working water flow sensor, add proper side texture for it 2013-11-09 13:21:19 -05:00
Vanessa Ezekowitz
3d19cca557 Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
Vanessa Ezekowitz
c0af957167 added ability to disable most components via config file in world folder
moved pipes out of init.lua and into a separate file.
some minor formatting changes
2013-07-13 22:39:25 -04:00
Vanessa Ezekowitz
2f843fdd76 remove a bunch of useless metadata and settings
("pipelike" everywhere, but it isn't used for anything)
2013-07-04 03:12:45 -04:00
Vanessa Ezekowitz
17ee4f6aab Phased out all deprecated minetest.env:* uses in favor of minetest.* 2013-06-30 23:55:07 -04:00
Vanessa Ezekowitz
5bf21e553e more minor lighting/texture tweaks 2013-06-09 19:19:28 -04:00
Vanessa Ezekowitz
807fae1943 Made spigot animated, so the water actually looks like it's pouring 2013-06-09 18:37:35 -04:00
Vanessa Ezekowitz
a6cbee38ec added sunlight_propagates=true to most devices to fix lighting issues
adjusted size of spigot "pouring" segment.
2013-06-09 18:29:08 -04:00
Vanessa Ezekowitz
b68a66ef4a Add vertical version of airtight pipe entry
if automatically rotates to connect to the thing you point at, if a connection
is possible.
2013-06-08 01:00:49 -04:00
Vanessa Ezekowitz
d4dddc41ec add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
Vanessa Ezekowitz
509fac3845 Make pumps and valves respond to mesecons signals 2013-05-10 17:44:26 -04:00
Vanessa Ezekowitz
9231f9fa01 made valves and airtight entry panels work.
Removed "flowing" spigot from creative inventory.
2013-05-10 17:28:11 -04:00
Anthony
1eaa8b0dbd Add inventory images for devices. 2013-03-18 22:58:39 -03:00
Vanessa Ezekowitz
3a7b9fa31c Added a little stub to the bottom of the spigot, showing the water texture,
so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
Vanessa Ezekowitz
14102d7c3a made storage tanks connect from top/bottom, made storage tank and pipe
textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
Vanessa Ezekowitz
6419ecb117 First stage of integrating Mauvebic's water flowing code. This is experimental
and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00
Vanessa Ezekowitz
ae5a283685 Minor tweak to fix a bug in the spigot texture ordering 2013-01-01 22:44:30 -05:00
Vanessa Ezekowitz
dc5617db89 changed default orientation of spigot to make it easier to place. 2013-01-01 18:00:16 -05:00
Vanessa Ezekowitz
1a562d23a8 added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
panel overlayed into the middle).   Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
Vanessa Ezekowitz
6cca6f9857 revamped pumps so that now they should sit in/on liquid and be connected only
from the top, relegated grates to decorational-only, added outlet spigot.  Got
rid of a few obsolete textures.  Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
Vanessa Ezekowitz
c47d6b02df Added crafting recipes for various objects, with options: If homedecor is
installed, use the plastic sheeting therein.  If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all.  Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
Vanessa Ezekowitz
4597b1b59a Added "expansion tank" that appears if the user stacks tanks upwards.
(Downwards is not checked).
2012-08-22 09:56:45 -04:00
Vanessa Ezekowitz
c66afa0608 tweak storgae tank descriptions to read "empty" on 0% full. 2012-08-22 08:32:20 -04:00
Vanessa Ezekowitz
70ea341bf5 Extended storage tank to show fill level in 10% steps (0% to 100%). 2012-08-22 08:24:42 -04:00
Vanessa Ezekowitz
a66d9a8564 Added outlet grate, made it participate in autoplace algorithm. 2012-08-22 03:43:38 -04:00
Vanessa Ezekowitz
564abfe45a Made storage tank participate in autoplace algorithm. Tuned API a
little to allow for more flexible placement.
2012-08-21 13:52:25 -04:00
Vanessa Ezekowitz
e103143ea7 fix crash where I forgot to actually index the metadata elements I added to
the valves' on-punch-node functions
2012-08-21 05:20:47 -04:00
Vanessa Ezekowitz
4b0b137f94 Added some metadata to the valve, grate, storage tank to make flow calculation
easier.  Ask RealBadAngel about it :-)
2012-08-20 03:46:24 -04:00
Vanessa Ezekowitz
c1dffa70f0 fixed wrong veriable in creative inventory filter 2012-08-20 03:38:38 -04:00
Vanessa Ezekowitz
a38ef007c2 added "back" texture to pump. 2012-08-20 03:35:49 -04:00
Vanessa Ezekowitz
6f805e6396 added intake grate and storage tanks in two versions (with fittings on +/- X
and +/- Z respectively)
2012-08-20 01:49:01 -04:00
Vanessa Ezekowitz
a6641f0d20 Pumps and valves now fully participate in the auto-rotate/auto-route process.
These devices can only be connected to horizontal pipes or to each other.  Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go.  Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00