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https://github.com/mt-mods/pipeworks.git
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5 Commits
20180717
...
2018-09-13
Author | SHA1 | Date | |
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a69c210b56 | |||
cb8a4f3cec | |||
002bcbf850 | |||
6fdda18390 | |||
6492b8ec76 |
2
README
2
README
@ -1,7 +1,7 @@
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This mod uses nodeboxes to supply a complete set of 3D pipes and tubes,
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This mod uses nodeboxes to supply a complete set of 3D pipes and tubes,
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along devices that work with them.
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along devices that work with them.
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See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod.
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See https://gitlab.com/VanessaE/pipeworks/wikis/ for detailed information about usage of this mod.
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Unlike the previous version of this mod, these pipes are rounded, and when
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Unlike the previous version of this mod, these pipes are rounded, and when
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placed, they'll automatically join together as needed. Pipes can go vertically
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placed, they'll automatically join together as needed. Pipes can go vertically
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18
devices.lua
18
devices.lua
@ -738,21 +738,3 @@ new_flow_logic_register.directional_horizonal_rotate(nodename_sp_loaded, true)
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minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
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minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
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minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
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minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
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minetest.register_lbm({
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name = "pipeworks:rotate_valves_flowsensors",
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label = "Flip pipeworks valves and flow sensors around X/Z",
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run_at_every_load = false,
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nodenames = {
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"pipeworks:flow_sensor_empty",
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"pipeworks:flow_sensor_loaded",
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"pipeworks:valve_off_empty",
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"pipeworks:valve_on_empty",
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"pipeworks:valve_off_loaded",
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},
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action = function(pos, node)
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local dir = minetest.facedir_to_dir(node.param2)
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local newdir = { x=dir.z, y=dir.y, z=dir.x }
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local newfdir = minetest.dir_to_facedir(newdir)
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minetest.swap_node(pos, { name = node.name, param2 = newfdir })
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end
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})
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@ -350,8 +350,10 @@ luaentity.register_entity("pipeworks:tubed_item", {
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-- compatible with Minetest 0.4.13.
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-- compatible with Minetest 0.4.13.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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local dropped_item = minetest.add_item(self.start_pos, stack)
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local dropped_item = minetest.add_item(self.start_pos, stack)
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dropped_item:set_velocity(vector.multiply(velocity, 5))
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if dropped_item then
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self:remove()
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dropped_item:set_velocity(vector.multiply(velocity, 5))
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self:remove()
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end
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return
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return
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else
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else
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velocity = vector.multiply(velocity, -1)
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velocity = vector.multiply(velocity, -1)
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23
wielder.lua
23
wielder.lua
@ -331,12 +331,25 @@ if pipeworks.enable_node_breaker then
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virtplayer:set_wielded_item(wieldstack)
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virtplayer:set_wielded_item(wieldstack)
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else
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else
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local under_node = minetest.get_node(pointed_thing.under)
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local under_node = minetest.get_node(pointed_thing.under)
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local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig
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local def = minetest.registered_nodes[under_node.name]
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-- check that the current tool is capable of destroying the target node.
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if not def then
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-- do not dig an unknown node
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return
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end
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-- check that the current tool is capable of destroying the
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-- target node.
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-- if we can't, don't dig, and leave the wield stack unchanged.
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-- if we can't, don't dig, and leave the wield stack unchanged.
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-- note that wieldstack:get_tool_capabilities() returns hand properties if the item has none of it's own.
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-- note that wieldstack:get_tool_capabilities() returns hand
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if can_tool_dig_node(under_node.name, wieldstack:get_tool_capabilities(), wieldstack:get_name()) then
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-- properties if the item has none of it's own.
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on_dig(pointed_thing.under, under_node, virtplayer)
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if can_tool_dig_node(under_node.name,
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wieldstack:get_tool_capabilities(),
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wieldstack:get_name()) then
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def.on_dig(pointed_thing.under, under_node, virtplayer)
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local sound = def.sounds and def.sounds.dug
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if sound then
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minetest.sound_play(sound.name,
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{pos=pointed_thing.under, gain=sound.gain})
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end
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wieldstack = virtplayer:get_wielded_item()
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wieldstack = virtplayer:get_wielded_item()
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else
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else
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--pipeworks.logger(dname.."couldn't dig node!")
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--pipeworks.logger(dname.."couldn't dig node!")
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