mirror of
https://github.com/mt-mods/pipeworks.git
synced 2024-11-18 00:08:28 +01:00
29 lines
1.3 KiB
Plaintext
29 lines
1.3 KiB
Plaintext
This simple mod uses nodeboxes to supply a complete set of 3D flanged
|
|
pipes. There are enough nodes defined here to bend from any axis
|
|
(X/Y/Z) to any other, or to join multiple pipes together from any or all
|
|
axes. There are 10 unique nodes defined, times two versions for each
|
|
(for a total of 20). Getting them into the right orientation is handled
|
|
with the usual facedir parameter.
|
|
|
|
One version bears one or more dark windows on each pipe, suggesting
|
|
they're empty, while the other version bears green-tinted windows, as if
|
|
full (the two colors should also be easy to select if you want to change
|
|
them in a paint program).
|
|
|
|
This mod requires a recent git pull or build of Minetest dated June 17,
|
|
2012 or later.
|
|
|
|
There are no crafting recipes, however, you can use the usual /give
|
|
commands with names such as pipes:vertical, pipes:crossing_xy, and so
|
|
on, if you want to add them to your world for decorative purposes. See
|
|
init.lua for more details.
|
|
|
|
The overall format of the code is borrowed from the game and written by
|
|
me. 16x16 textures by me also.
|
|
|
|
This mod is intended to be used as a basis or at least as sort of a
|
|
model for something else to build on (perhaps a nicer-looking oil mod?),
|
|
and does not provide any of the code necessary to cause the pipes to
|
|
rotate around as they're placed. I may add such code later, but not
|
|
right now.
|