mirror of
https://github.com/mt-mods/pipeworks.git
synced 2024-12-27 19:30:26 +01:00
500cce8668
* mcl_barrels compat * open barrel is not in creative inv * fix barrel drop content after dig * fix barrel local var * mcl_furnaces compat * optional depends mcl_barrels and mcl_furnaces * fixing luacheck * .luacheckrc update * renamed files to use _ * renamed files to init.lua * format improvement
218 lines
7.7 KiB
Lua
218 lines
7.7 KiB
Lua
-- Pipeworks mod by Vanessa Ezekowitz - 2013-07-13
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--
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-- This mod supplies various steel pipes and plastic pneumatic tubes
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-- and devices that they can connect to.
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--
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pipeworks = {}
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pipeworks.ui_cat_tube_list = {}
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pipeworks.worldpath = minetest.get_worldpath()
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pipeworks.modpath = minetest.get_modpath("pipeworks")
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local S = minetest.get_translator("pipeworks")
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pipeworks.liquids = {}
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pipeworks.liquids.water = {
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source = minetest.registered_nodes["mapgen_water_source"].name,
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flowing = minetest.registered_nodes["mapgen_water_source"].liquid_alternative_flowing
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}
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pipeworks.liquids.river_water = {
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source = minetest.registered_nodes["mapgen_river_water_source"].name,
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flowing = minetest.registered_nodes["mapgen_river_water_source"].liquid_alternative_flowing
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}
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dofile(pipeworks.modpath.."/default_settings.lua")
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-- Read the external config file if it exists.
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local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt"
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local worldsettingsfile = io.open(worldsettingspath, "r")
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if worldsettingsfile then
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worldsettingsfile:close()
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dofile(worldsettingspath)
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end
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if pipeworks.toggles.pipe_mode == "pressure" then
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minetest.log("warning", "pipeworks pressure logic mode comes with caveats and differences in behaviour, you have been warned!")
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end
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if pipeworks.entity_update_interval >= 0.2 and pipeworks.enable_accelerator_tube then
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minetest.log("warning", "pipeworks accelerator tubes will not entirely work with an entity update interval 0.2 or above.")
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end
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-- Random variables
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pipeworks.expect_infinite_stacks = true
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if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
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pipeworks.expect_infinite_stacks = false
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end
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pipeworks.meseadjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
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pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y=0, z=0},
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{x=0, y=1, z=1},{x=0, y=1, z=-1},{x=1, y=1, z=0},{x=-1, y=1, z=0},
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{x=0, y=-1, z=1},{x=0, y=-1, z=-1},{x=1, y=-1, z=0},{x=-1, y=-1, z=0},
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{x=0, y=1, z=0}, {x=0, y=-1, z=0}}
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pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
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pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
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pipeworks.liquid_texture = minetest.registered_nodes[pipeworks.liquids.water.flowing].tiles[1]
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if type(pipeworks.liquid_texture) == "table" then pipeworks.liquid_texture = pipeworks.liquid_texture.name end
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pipeworks.button_off = {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}
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pipeworks.button_on = {text="", texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}
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pipeworks.button_base = "image_button[0,4.3;1,0.6"
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pipeworks.button_label = "label[0.9,4.31;"..S("Allow splitting incoming stacks from tubes").."]"
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-- Helper functions
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function pipeworks.fix_image_names(table, replacement)
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local outtable={}
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for i in ipairs(table) do
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outtable[i]=string.gsub(table[i], "_XXXXX", replacement)
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end
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return outtable
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end
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local function overlay_tube_texture(texture)
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-- The texture appears the first time to be colorized as the opaque background.
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return ("(%s)^[noalpha^[colorize:#dadada^(%s)"):format(texture, texture)
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end
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function pipeworks.make_tube_tile(tile)
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if pipeworks.use_real_entities then
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return tile
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elseif type(tile) == "string" then
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return overlay_tube_texture(tile)
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else
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tile = table.copy(tile)
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if tile.color then
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-- Won't work 100% of the time, but good enough.
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tile.name = tile.name .. "^[multiply:" .. minetest.colorspec_to_colorstring(tile.color)
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tile.color = nil
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end
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tile.name = overlay_tube_texture(tile.name)
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tile.backface_culling = nil -- The texture is opaque
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return tile
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end
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end
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function pipeworks.add_node_box(t, b)
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if not t or not b then return end
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for i in ipairs(b)
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do table.insert(t, b[i])
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end
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end
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function pipeworks.may_configure(pos, player)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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if owner ~= "" and owner == name then -- wielders and filters
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return true
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end
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return not minetest.is_protected(pos, name)
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end
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function pipeworks.replace_name(tbl,tr,name)
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local ntbl={}
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for key,i in pairs(tbl) do
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if type(i)=="string" then
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ntbl[key]=string.gsub(i,tr,name)
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elseif type(i)=="table" then
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ntbl[key]=pipeworks.replace_name(i,tr,name)
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else
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ntbl[key]=i
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end
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end
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return ntbl
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end
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pipeworks.logger = function(msg)
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minetest.log("action", "[pipeworks] "..msg)
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end
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-------------------------------------------
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-- Load the various other parts of the mod
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-- early auto-detection for finite water mode if not explicitly disabled
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if pipeworks.toggles.finite_water == nil then
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dofile(pipeworks.modpath.."/autodetect-finite-water.lua")
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end
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if minetest.get_modpath("signs_lib") then
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dofile(pipeworks.modpath.."/signs_compat.lua")
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end
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dofile(pipeworks.modpath.."/common.lua")
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dofile(pipeworks.modpath.."/models.lua")
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dofile(pipeworks.modpath.."/autoplace_pipes.lua")
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dofile(pipeworks.modpath.."/autoplace_tubes.lua")
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dofile(pipeworks.modpath.."/luaentity.lua")
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dofile(pipeworks.modpath.."/item_transport.lua")
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dofile(pipeworks.modpath.."/flowing_logic.lua")
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dofile(pipeworks.modpath.."/tube_registration.lua")
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dofile(pipeworks.modpath.."/routing_tubes.lua")
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dofile(pipeworks.modpath.."/sorting_tubes.lua")
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dofile(pipeworks.modpath.."/signal_tubes.lua")
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dofile(pipeworks.modpath.."/decorative_tubes.lua")
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dofile(pipeworks.modpath.."/filter-injector.lua")
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dofile(pipeworks.modpath.."/trashcan.lua")
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dofile(pipeworks.modpath.."/wielder.lua")
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local logicdir = "/pressure_logic/"
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-- note that even with these files the new flow logic is not yet default.
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-- registration will take place but no actual ABMs/node logic will be installed,
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-- unless the toggle flag is specifically enabled in the per-world settings flag.
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dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua")
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dofile(pipeworks.modpath..logicdir.."abms.lua")
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dofile(pipeworks.modpath..logicdir.."abm_register.lua")
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dofile(pipeworks.modpath..logicdir.."flowable_node_registry_install.lua")
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if pipeworks.enable_pipes then
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dofile(pipeworks.modpath.."/pipes.lua")
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end
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if pipeworks.enable_teleport_tube then
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dofile(pipeworks.modpath.."/teleport_tube.lua")
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end
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if pipeworks.enable_pipe_devices then
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dofile(pipeworks.modpath.."/devices.lua")
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end
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if pipeworks.enable_redefines and (minetest.get_modpath("default") or minetest.get_modpath("hades_core")) then
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dofile(pipeworks.modpath.."/compat-chests.lua")
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dofile(pipeworks.modpath.."/compat-furnaces.lua")
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end
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if pipeworks.enable_redefines and minetest.get_modpath("mcl_barrels") then
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dofile(pipeworks.modpath.."/mcl_barrels.lua")
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end
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if pipeworks.enable_redefines and minetest.get_modpath("mcl_furnaces") then
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dofile(pipeworks.modpath.."/mcl_furnaces.lua")
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end
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if pipeworks.enable_autocrafter then
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dofile(pipeworks.modpath.."/autocrafter.lua")
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end
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if pipeworks.enable_lua_tube and minetest.get_modpath("mesecons") then
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dofile(pipeworks.modpath.."/lua_tube.lua")
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end
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if pipeworks.enable_sand_tube or pipeworks.enable_mese_sand_tube then
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dofile(pipeworks.modpath.."/vacuum_tubes.lua")
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end
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dofile(pipeworks.modpath.."/crafts.lua")
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minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
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-- Unified Inventory categories integration
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if minetest.global_exists("unified_inventory") and unified_inventory.registered_categories then
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if not unified_inventory.registered_categories["automation"] then
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unified_inventory.register_category("automation", {
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symbol = "pipeworks:lua_tube000000",
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label = "Automation components"
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})
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end
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unified_inventory.add_category_items("automation", pipeworks.ui_cat_tube_list)
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end
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minetest.log("info", "Pipeworks loaded!")
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