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to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions)
46 KiB
256x256px
46 KiB
256x256px
![](/gitea/mtcontrib/pipeworks/raw/commit/6492b8ec7650f4f76c9eded84418fe9e9fc6df71/textures/pipeworks_pump_off.png)