mirror of
https://github.com/mt-mods/pipeworks.git
synced 2024-12-27 19:30:26 +01:00
5aa0501872
* make it boot in non mtg * make water flow * fix water texture warnings * fix missing steel texture issues * remove depreciated/unnessary default function calls * make sounds work * fix default formspec crashes * fix wierd tab spacing * additionally game dig group support * move crafts to crafts.lua * make crafts support various games
63 lines
2.1 KiB
Lua
63 lines
2.1 KiB
Lua
local S = minetest.get_translator("pipeworks")
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if not minetest.get_modpath("auto_tree_tap") and
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minetest.get_modpath("technic") then
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minetest.register_abm({
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nodenames = { "auto_tree_tap:off", "auto_tree_tap:on" },
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chance = 1,
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interval = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("pick", 1)
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inv:set_size("ghost_pick", 1)
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inv:set_size("main", 100)
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minetest.set_node(pos, {name = "pipeworks:nodebreaker_off", param2 = fdir})
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minetest.registered_nodes["pipeworks:nodebreaker_off"].on_punch(pos, node)
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inv:set_stack("pick", 1, ItemStack("technic:treetap"))
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end
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})
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minetest.register_node(":auto_tree_tap:off", {
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description = S("Auto-Tap"),
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tiles = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png",
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"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, not_in_creative_inventory=1 },
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_sound_def = {
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key = "node_sound_stone_defaults",
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},
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tube = {connect_sides={back=1}},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("pick", 1)
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inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:get_pos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = minetest.dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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end,
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after_dig_node = pipeworks.scan_for_tube_objects,
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})
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end
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