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.github
locale
models
pressure_logic
textures
todo
.editorconfig
.gitignore
.luacheckrc
LICENSE
README
autocrafter.lua
autodetect-finite-water.lua
autoplace_pipes.lua
autoplace_tubes.lua
changelog.txt
common.lua
compat-chests.lua
compat-furnaces.lua
crafts.lua
decorative_tubes.lua
default_settings.lua
devices.lua
filter-injector.lua
flowing_logic.lua
init.lua
item_transport.lua
legacy.lua
lua_tube.lua
luaentity.lua
mod.conf
models.lua
pipes.lua
routing_tubes.lua
screenshot.png
settingtypes.txt
signal_tubes.lua
signs_compat.lua
sorting_tubes.lua
teleport_tube.lua
trashcan.lua
tube_registration.lua
vacuum_tubes.lua
wielder.lua
27 lines
1.3 KiB
Plaintext
27 lines
1.3 KiB
Plaintext
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes,
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along devices that work with them.
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See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.
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Unlike the previous version of this mod, these pipes are rounded, and when
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placed, they'll automatically join together as needed. Pipes can go vertically
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or horizontally, and there are enough nodes defined to allow for all possible
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connections. Valves and pumps can only be placed horizontally, and will
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automatically rotate and join with neighboring pipes as objects are added, as
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well as joining with each other under certain circumstances.
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Pipes come in two variants: one type bears one or more dark windows on each
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pipe, suggesting they're empty, while the other type bears green-tinted
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windows, as if full (the two colors should also be easy to select if you want
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to change them in a paint program). These windows only appear on straight
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lengths and on certain junctions.
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This mod is a work in progress.
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Please note that owing to the nature of this mod, I have opted to use 64px
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textures. Anything less just looks terrible.
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The teleport tube database used to be kept in a file named 'teleport_tubes'.
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The database is now kept in mod storage. The migration from 'teleport_tubes' is
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automatic. The old file is then kept around but is not used at all.
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