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pipeworks/tubes.lua
Zefram 87d87c91fa Name tube items for function rather than material
Previously, some tube types were named based on their function, and others
based on some arbitrarily-chosen material used in their construction,
with no meaningful system governing which was in each category.  With this
change they are consistently named according to function.  Naming style
is also made consistent in the wording that identifies tubes as such,
and in capitalisation.
2014-07-05 12:55:33 -04:00

643 lines
27 KiB
Lua

-- This file supplies the various kinds of pneumatic tubes
pipeworks.tubenodes = {}
minetest.register_alias("pipeworks:tube", "pipeworks:tube_000000")
-- now, a function to define the tubes
local REGISTER_COMPATIBILITY = true
local vti = {4, 3, 2, 1, 6, 5}
local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, ends, short, inv, special, connects, style)
local outboxes = {}
local outsel = {}
local outimgs = {}
for i = 1, 6 do
outimgs[vti[i]] = plain[i]
end
for _, v in ipairs(connects) do
pipeworks.add_node_box(outboxes, pipeworks.tube_boxes[v])
table.insert(outsel, pipeworks.tube_selectboxes[v])
outimgs[vti[v]] = noctrs[v]
end
if #connects == 1 then
local v = connects[1]
v = v-1 + 2*(v%2) -- Opposite side
outimgs[vti[v]] = ends[v]
end
local tgroups = {snappy = 3, tube = 1, not_in_creative_inventory = 1}
local tubedesc = desc.." "..dump(connects).."... You hacker, you."
local iimg = plain[1]
local wscale = {x = 1, y = 1, z = 1}
if #connects == 0 then
tgroups = {snappy = 3, tube = 1}
tubedesc = desc
iimg=inv
outimgs = {
short, short,
ends[3],ends[4],
short, short
}
outboxes = { -24/64, -9/64, -9/64, 24/64, 9/64, 9/64 }
outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 }
wscale = {x = 1, y = 1, z = 0.01}
end
table.insert(pipeworks.tubenodes, name.."_"..tname)
local nodedef = {
description = tubedesc,
drawtype = "nodebox",
tiles = outimgs,
sunlight_propagates = true,
inventory_image = iimg,
wield_image = iimg,
wield_scale = wscale,
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = tgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
basename = name,
style = style,
drop = name.."_"..dropname,
tubelike = 1,
tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("tubelike", 1)
if minetest.registered_nodes[name.."_"..tname].on_construct_ then
minetest.registered_nodes[name.."_"..tname].on_construct_(pos)
end
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[name.."_"..tname].after_place_node_ then
minetest.registered_nodes[name.."_"..tname].after_place_node_(pos)
end
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[name.."_"..tname].after_dig_node_ then
minetest.registered_nodes[name.."_"..tname].after_dig_node_(pos)
end
end
}
if style == "6d" then
nodedef.paramtype2 = "facedir"
end
if special == nil then special = {} end
for key, value in pairs(special) do
if key == "on_construct" or key == "after_dig_node" or key == "after_place_node" then
nodedef[key.."_"] = value
elseif key == "groups" then
for group, val in pairs(value) do
nodedef.groups[group] = val
end
elseif key == "tube" then
for key, val in pairs(value) do
nodedef.tube[key] = val
end
elseif type(value) == "table" then
nodedef[key] = pipeworks.replace_name(value, "#id", tname)
elseif type(value) == "string" then
nodedef[key] = string.gsub(value, "#id", tname)
else
nodedef[key] = value
end
end
local prefix = ":"
if string.find(name, "pipeworks:") then prefix = "" end
minetest.register_node(prefix..name.."_"..tname, nodedef)
end
pipeworks.register_tube = function(name, desc, plain, noctrs, ends, short, inv, special, old_registration)
if old_registration then
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local connects = {}
if xm == 1 then
connects[#connects+1] = 1
end
if xp == 1 then
connects[#connects+1] = 2
end
if ym == 1 then
connects[#connects+1] = 3
end
if yp == 1 then
connects[#connects+1] = 4
end
if zm == 1 then
connects[#connects+1] = 5
end
if zp == 1 then
connects[#connects+1] = 6
end
local tname = xm..xp..ym..yp..zm..zp
register_one_tube(name, tname, "000000", desc, plain, noctrs, ends, short, inv, special, connects, "old")
end
end
end
end
end
end
else
-- 6d tubes: uses only 10 nodes instead of 64, but the textures must be rotated
local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
for index, connects in ipairs(cconnects) do
register_one_tube(name, tostring(index), "1", desc, plain, noctrs, ends, short, inv, special, connects, "6d")
end
if REGISTER_COMPATIBILITY then
local cname = name.."_compatibility"
minetest.register_node(cname, {
drawtype = "airlike",
style = "6d",
basename = name,
inventory_image = inv,
wield_image = inv,
paramtype = "light",
sunlight_propagates = true,
description = desc.." (legacy)",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("tubelike", 1)
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[name.."_1"].after_place_node_ then
minetest.registered_nodes[name.."_1"].after_place_node_(pos)
end
end,
groups = {not_in_creative_inventory = 1, tube_to_update = 1},
tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}},
drop = name.."_1",
})
table.insert(pipeworks.tubenodes,cname)
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local tname = xm..xp..ym..yp..zm..zp
minetest.register_alias(name.."_"..tname, cname)
end
end
end
end
end
end
end
end
end
if REGISTER_COMPATIBILITY then
minetest.register_abm({
nodenames = {"group:tube_to_update"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1}
local maxp = {x = pos.x+1, y = pos.y+1, z = pos.z+1}
if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then
pipeworks.scan_for_tube_objects(pos)
end
end
})
end
-- now let's actually call that function to get the real work done!
local noctr_textures = {"pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png",
"pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png"}
local plain_textures = {"pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png",
"pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png"}
local end_textures = {"pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png",
"pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png"}
local short_texture = "pipeworks_tube_short.png"
local inv_texture = "pipeworks_tube_inv.png"
pipeworks.register_tube("pipeworks:tube", "Pneumatic Tube Segment", plain_textures, noctr_textures, end_textures, short_texture, inv_texture)
if pipeworks.enable_mese_tube then
local mese_noctr_textures = {"pipeworks_mese_tube_noctr_1.png", "pipeworks_mese_tube_noctr_2.png", "pipeworks_mese_tube_noctr_3.png",
"pipeworks_mese_tube_noctr_4.png", "pipeworks_mese_tube_noctr_5.png", "pipeworks_mese_tube_noctr_6.png"}
local mese_plain_textures = {"pipeworks_mese_tube_plain_1.png", "pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_3.png",
"pipeworks_mese_tube_plain_4.png", "pipeworks_mese_tube_plain_5.png", "pipeworks_mese_tube_plain_6.png"}
local mese_end_textures = {"pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png",
"pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png"}
local mese_short_texture = "pipeworks_mese_tube_short.png"
local mese_inv_texture = "pipeworks_mese_tube_inv.png"
pipeworks.register_tube("pipeworks:mese_tube", "Sorting Pneumatic Tube Segment", mese_plain_textures, mese_noctr_textures,
mese_end_textures, mese_short_texture, mese_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local tbl = {}
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local found = false
local name = stack:get_name()
for i, vect in ipairs(pipeworks.meseadjlist) do
if meta:get_int("l"..tostring(i).."s") == 1 then
for _, st in ipairs(inv:get_list("line"..tostring(i))) do
if st:get_name() == name then
found = true
table.insert(tbl, vect)
end
end
end
end
if found == false then
for i, vect in ipairs(pipeworks.meseadjlist) do
if meta:get_int("l"..tostring(i).."s") == 1 then
if inv:is_empty("line"..tostring(i)) then
table.insert(tbl, vect)
end
end
end
end
return tbl
end},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, 6 do
meta:set_int("l"..tostring(i).."s", 1)
inv:set_size("line"..tostring(i), 6*1)
end
meta:set_string("formspec",
"size[8,11]"..
"list[current_name;line1;1,0;6,1;]"..
"list[current_name;line2;1,1;6,1;]"..
"list[current_name;line3;1,2;6,1;]"..
"list[current_name;line4;1,3;6,1;]"..
"list[current_name;line5;1,4;6,1;]"..
"list[current_name;line6;1,5;6,1;]"..
"image[0,0;1,1;pipeworks_white.png]"..
"image[0,1;1,1;pipeworks_black.png]"..
"image[0,2;1,1;pipeworks_green.png]"..
"image[0,3;1,1;pipeworks_yellow.png]"..
"image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;pipeworks_red.png]"..
"button[7,0;1,1;button1;On]"..
"button[7,1;1,1;button2;On]"..
"button[7,2;1,1;button3;On]"..
"button[7,3;1,1;button4;On]"..
"button[7,4;1,1;button5;On]"..
"button[7,5;1,1;button6;On]"..
"list[current_player;main;0,7;8,4;]")
meta:set_string("infotext", "Sorting Pneumatic Tube Segment")
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local i
if fields.quit then return end
for key, _ in pairs(fields) do i = key end
if i == nil then return end
i = string.sub(i,-1)
newstate = 1 - meta:get_int("l"..i.."s")
meta:set_int("l"..i.."s",newstate)
local frm = "size[8,11]"..
"list[current_name;line1;1,0;6,1;]"..
"list[current_name;line2;1,1;6,1;]"..
"list[current_name;line3;1,2;6,1;]"..
"list[current_name;line4;1,3;6,1;]"..
"list[current_name;line5;1,4;6,1;]"..
"list[current_name;line6;1,5;6,1;]"..
"image[0,0;1,1;pipeworks_white.png]"..
"image[0,1;1,1;pipeworks_black.png]"..
"image[0,2;1,1;pipeworks_green.png]"..
"image[0,3;1,1;pipeworks_yellow.png]"..
"image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;pipeworks_red.png]"
for i = 1, 6 do
local st = meta:get_int("l"..tostring(i).."s")
if st == 0 then
frm = frm.."button[7,"..tostring(i-1)..";1,1;button"..tostring(i)..";Off]"
else
frm = frm.."button[7,"..tostring(i-1)..";1,1;button"..tostring(i)..";On]"
end
end
frm = frm.."list[current_player;main;0,7;8,4;]"
meta:set_string("formspec", frm)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return (inv:is_empty("line1") and inv:is_empty("line2") and inv:is_empty("line3") and
inv:is_empty("line4") and inv:is_empty("line5") and inv:is_empty("line6"))
end
}, true) -- Must use old tubes, since the textures are rotated with 6d ones
end
if pipeworks.enable_detector_tube then
local detector_plain_textures = {"pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png",
"pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png"}
local detector_inv_texture = "pipeworks_detector_tube_inv.png"
local detector_tube_step = 2 * tonumber(minetest.setting_get("dedicated_server_step"))
pipeworks.register_tube("pipeworks:detector_tube_on", "Detecting Pneumatic Tube Segment on (you hacker you)", detector_plain_textures, noctr_textures,
end_textures, short_texture, detector_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local nitems = meta:get_int("nitems")+1
meta:set_int("nitems", nitems)
minetest.after(detector_tube_step, minetest.registered_nodes[name].item_exit, pos)
return pipeworks.notvel(pipeworks.meseadjlist,velocity)
end},
groups = {mesecon = 2, not_in_creative_inventory = 1},
drop = "pipeworks:detector_tube_off_1",
mesecons = {receptor = {state = "on",
rules = pipeworks.mesecons_rules}},
item_exit = function(pos)
local meta = minetest.get_meta(pos)
local nitems = meta:get_int("nitems")-1
local node = minetest.get_node(pos)
local name = node.name
local fdir = node.param2
if nitems == 0 then
minetest.set_node(pos, {name = string.gsub(name, "on", "off"), param2 = fdir})
mesecon:receptor_off(pos, pipeworks.mesecons_rules)
else
meta:set_int("nitems", nitems)
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("nitems", 1)
local name = minetest.get_node(pos).name
minetest.after(0, function ()
minetest.after(0, function ()
minetest.after(0, minetest.registered_nodes[name].item_exit, pos)
end)
end)
end})
pipeworks.register_tube("pipeworks:detector_tube_off", "Detecting Pneumatic Tube Segment", detector_plain_textures, noctr_textures,
end_textures, short_texture, detector_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local node = minetest.get_node(pos)
local name = node.name
local fdir = node.param2
minetest.set_node(pos,{name = string.gsub(name, "off", "on"), param2 = fdir})
mesecon:receptor_on(pos, pipeworks.mesecons_rules)
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
end},
groups = {mesecon = 2},
mesecons = {receptor = {state = "off",
rules = pipeworks.mesecons_rules}}
})
end
if pipeworks.enable_conductor_tube then
local conductor_plain_textures = {"pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png",
"pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png"}
local conductor_noctr_textures = {"pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png",
"pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png"}
local conductor_end_textures = {"pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png",
"pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png"}
local conductor_short_texture = "pipeworks_conductor_tube_short.png"
local conductor_inv_texture = "pipeworks_conductor_tube_inv.png"
local conductor_on_plain_textures = {"pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png",
"pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png"}
local conductor_on_noctr_textures = {"pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png",
"pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png"}
local conductor_on_end_textures = {"pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png",
"pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png"}
pipeworks.register_tube("pipeworks:conductor_tube_off", "Conducting Pneumatic Tube Segment", conductor_plain_textures, conductor_noctr_textures,
conductor_end_textures, conductor_short_texture, conductor_inv_texture,
{groups = {mesecon = 2},
mesecons = {conductor = {state = "off",
rules = pipeworks.mesecons_rules,
onstate = "pipeworks:conductor_tube_on_#id"}}
})
pipeworks.register_tube("pipeworks:conductor_tube_on", "Conducting Pneumatic Tube Segment on (you hacker you)", conductor_on_plain_textures, conductor_on_noctr_textures,
conductor_on_end_textures, conductor_short_texture, conductor_inv_texture,
{groups = {mesecon = 2, not_in_creative_inventory = 1},
drop = "pipeworks:conductor_tube_off_1",
mesecons = {conductor = {state = "on",
rules = pipeworks.mesecons_rules,
offstate = "pipeworks:conductor_tube_off_#id"}}
})
end
if pipeworks.enable_accelerator_tube then
local accelerator_noctr_textures = {"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png",
"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png"}
local accelerator_plain_textures = {"pipeworks_accelerator_tube_plain.png" ,"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png",
"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png"}
local accelerator_end_textures = {"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png",
"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png"}
local accelerator_short_texture = "pipeworks_accelerator_tube_short.png"
local accelerator_inv_texture = "pipeworks_accelerator_tube_inv.png"
pipeworks.register_tube("pipeworks:accelerator_tube", "Accelerating Pneumatic Tube Segment", accelerator_plain_textures,
accelerator_noctr_textures, accelerator_end_textures, accelerator_short_texture, accelerator_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
velocity.speed = velocity.speed+1
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
end}
})
end
if pipeworks.enable_crossing_tube then
-- FIXME: The textures are not the correct ones
local crossing_noctr_textures = {"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png",
"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png"}
local crossing_plain_textures = {"pipeworks_crossing_tube_plain.png" ,"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png",
"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png"}
local crossing_end_textures = {"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png",
"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png"}
local crossing_short_texture = "pipeworks_crossing_tube_short.png"
local crossing_inv_texture = "pipeworks_crossing_tube_inv.png"
pipeworks.register_tube("pipeworks:crossing_tube", "Crossing Pneumatic Tube Segment", crossing_plain_textures,
crossing_noctr_textures, crossing_end_textures, crossing_short_texture, crossing_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
return {velocity}
end}
})
end
if pipeworks.enable_sand_tube then
local sand_noctr_textures = {"pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png",
"pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png"}
local sand_plain_textures = {"pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png",
"pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png"}
local sand_end_textures = {"pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png",
"pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png"}
local sand_short_texture = "pipeworks_sand_tube_short.png"
local sand_inv_texture = "pipeworks_sand_tube_inv.png"
pipeworks.register_tube("pipeworks:sand_tube", "Vacuuming Pneumatic Tube Segment", sand_plain_textures, sand_noctr_textures, sand_end_textures,
sand_short_texture, sand_inv_texture,
{groups = {sand_tube = 1}})
minetest.register_abm({nodenames = {"group:sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
local titem = pipeworks.tube_item(pos,object:get_luaentity().itemstring)
titem:get_luaentity().start_pos = {x = pos.x, y = pos.y-1, z = pos.z}
titem:setvelocity({x = 0.01, y = 1, z = -0.01})
titem:setacceleration({x = 0, y = 0, z = 0})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
end
if pipeworks.enable_mese_sand_tube then
local mese_sand_noctr_textures = {"pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png",
"pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png"}
local mese_sand_plain_textures = {"pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png",
"pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png"}
local mese_sand_end_textures = {"pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png",
"pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png"}
local mese_sand_short_texture = "pipeworks_mese_sand_tube_short.png"
local mese_sand_inv_texture = "pipeworks_mese_sand_tube_inv.png"
pipeworks.register_tube("pipeworks:mese_sand_tube", "Adjustable Vacuuming Pneumatic Tube Segment", mese_sand_plain_textures, mese_sand_noctr_textures,
mese_sand_end_textures, mese_sand_short_texture,mese_sand_inv_texture,
{groups = {mese_sand_tube = 1},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("dist", 0)
meta:set_string("formspec",
"size[2,1]"..
"field[.5,.5;1.5,1;dist;distance;${dist}]")
meta:set_string("infotext", "Adjustable Vacuuming Pneumatic Tube Segment")
end,
on_receive_fields = function(pos,formname,fields,sender)
local meta = minetest.env:get_meta(pos)
local dist
_, dist = pcall(tonumber, fields.dist)
if dist and 0 <= dist and dist <= 8 then meta:set_int("dist", dist) end
end,
})
local function get_objects_with_square_radius(pos, rad)
rad = rad + .5;
local objs = {}
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, math.sqrt(3)*rad)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
local opos = object:getpos()
if pos.x - rad <= opos.x and opos.x <= pos.x + rad and pos.y - rad <= opos.y and opos.y <= pos.y + rad and pos.z - rad <= opos.z and opos.z <= pos.z + rad then
objs[#objs + 1] = object
end
end
end
return objs
end
minetest.register_abm({nodenames = {"group:mese_sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(get_objects_with_square_radius(pos, minetest.env:get_meta(pos):get_int("dist"))) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
local titem = pipeworks.tube_item(pos, object:get_luaentity().itemstring)
titem:get_luaentity().start_pos = {x = pos.x, y = pos.y-1, z = pos.z}
titem:setvelocity({x = 0.01, y = 1, z = -0.01})
titem:setacceleration({x = 0, y = 0, z = 0})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
end
local function facedir_to_right_dir(facedir)
--find the other directions
local backdir = minetest.facedir_to_dir(facedir)
local topdir = ({[0] = {x = 0, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = -1, z = 0}})[math.floor(facedir/4)]
--return a cross product
return {x = topdir.y*backdir.z - backdir.y*topdir.z,
y = topdir.z*backdir.x - backdir.z*topdir.x,
z = topdir.x*backdir.y - backdir.x*topdir.y}
end
if pipeworks.enable_one_way_tube then
minetest.register_node("pipeworks:one_way_tube", {
description = "One-way Pneumatic Tube Segment",
tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
paramtype2 = "facedir",
drawtype = "nodebox",
paramtype = "light",
node_box = {type = "fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
minetest.get_meta(pos):set_int("tubelike", 1)
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
tube = {connect_sides = {left = 1, right = 1},
can_go = function(pos, node, velocity, stack)
return velocity
end,
insert_object = function(pos, node, stack, direction)
item1 = pipeworks.tube_item(pos, stack)
item1:get_luaentity().start_pos = pos
item1:setvelocity({x = direction.x*direction.speed, y = direction.y*direction.speed, z = direction.z*direction.speed})
item1:setacceleration({x = 0, y = 0, z = 0})
return ItemStack("")
end,
can_insert = function(pos, node, stack, direction)
local dir = facedir_to_right_dir(node.param2)
if dir.x == direction.x and dir.y == direction.y and dir.z == direction.z then
return true
end
return false
end},
})
end