mirror of
https://github.com/mt-mods/pipeworks.git
synced 2024-11-05 10:00:21 +01:00
578e45257b
* code and registrations cleanup * don't expose materials to global env --------- Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
603 lines
17 KiB
Lua
603 lines
17 KiB
Lua
local S = minetest.get_translator("pipeworks")
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-- Random variables
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pipeworks.expect_infinite_stacks = true
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if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
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pipeworks.expect_infinite_stacks = false
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end
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pipeworks.meseadjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
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pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y=0, z=0},
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{x=0, y=1, z=1},{x=0, y=1, z=-1},{x=1, y=1, z=0},{x=-1, y=1, z=0},
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{x=0, y=-1, z=1},{x=0, y=-1, z=-1},{x=1, y=-1, z=0},{x=-1, y=-1, z=0},
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{x=0, y=1, z=0}, {x=0, y=-1, z=0}}
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pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
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pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
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pipeworks.liquid_texture = minetest.registered_nodes[pipeworks.liquids.water.flowing].tiles[1]
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if type(pipeworks.liquid_texture) == "table" then pipeworks.liquid_texture = pipeworks.liquid_texture.name end
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pipeworks.button_off = {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}
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pipeworks.button_on = {text="", texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}
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pipeworks.button_base = "image_button[0,4.3;1,0.6"
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pipeworks.button_label = "label[0.9,4.31;"..S("Allow splitting incoming stacks from tubes").."]"
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-- Helper functions
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function pipeworks.fix_image_names(table, replacement)
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local outtable={}
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for i in ipairs(table) do
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outtable[i]=string.gsub(table[i], "_XXXXX", replacement)
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end
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return outtable
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end
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local function overlay_tube_texture(texture)
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-- The texture appears the first time to be colorized as the opaque background.
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return ("(%s)^[noalpha^[colorize:#dadada^(%s)"):format(texture, texture)
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end
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function pipeworks.make_tube_tile(tile)
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if pipeworks.use_real_entities then
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return tile
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elseif type(tile) == "string" then
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return overlay_tube_texture(tile)
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else
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tile = table.copy(tile)
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if tile.color then
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-- Won't work 100% of the time, but good enough.
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tile.name = tile.name .. "^[multiply:" .. minetest.colorspec_to_colorstring(tile.color)
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tile.color = nil
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end
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tile.name = overlay_tube_texture(tile.name)
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tile.backface_culling = nil -- The texture is opaque
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return tile
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end
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end
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function pipeworks.add_node_box(t, b)
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if not t or not b then return end
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for i in ipairs(b)
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do table.insert(t, b[i])
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end
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end
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function pipeworks.may_configure(pos, player)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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if owner ~= "" and owner == name then -- wielders and filters
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return true
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end
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return not minetest.is_protected(pos, name)
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end
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function pipeworks.replace_name(tbl,tr,name)
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local ntbl={}
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for key,i in pairs(tbl) do
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if type(i)=="string" then
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ntbl[key]=string.gsub(i,tr,name)
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elseif type(i)=="table" then
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ntbl[key]=pipeworks.replace_name(i,tr,name)
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else
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ntbl[key]=i
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end
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end
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return ntbl
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end
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----------------------
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-- Vector functions --
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----------------------
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function pipeworks.vector_cross(a, b)
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return {
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x = a.y * b.z - a.z * b.y,
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y = a.z * b.x - a.x * b.z,
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z = a.x * b.y - a.y * b.x
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}
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end
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function pipeworks.vector_dot(a, b)
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return a.x * b.x + a.y * b.y + a.z * b.z
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end
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-----------------------
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-- Facedir functions --
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-----------------------
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function pipeworks.facedir_to_top_dir(facedir)
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return ({[0] = {x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = -1, z = 0}})
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[math.floor(facedir / 4)]
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end
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function pipeworks.facedir_to_right_dir(facedir)
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return pipeworks.vector_cross(
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pipeworks.facedir_to_top_dir(facedir),
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minetest.facedir_to_dir(facedir)
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)
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end
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local directions = {}
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pipeworks.directions = directions
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function directions.side_to_dir(side)
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return ({[0] = vector.new(),
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vector.new( 0, 1, 0),
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vector.new( 0, -1, 0),
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vector.new( 1, 0, 0),
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vector.new(-1, 0, 0),
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vector.new( 0, 0, 1),
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vector.new( 0, 0, -1)
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})[side]
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end
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function directions.dir_to_side(dir)
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local c = pipeworks.vector_dot(dir, vector.new(1, 2, 3)) + 4
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return ({6, 2, 4, 0, 3, 1, 5})[c]
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end
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----------------------
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-- String functions --
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----------------------
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--[[function pipeworks.string_split(str, sep)
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local fields = {}
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local index = 1
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local expr = "([^"..sep.."])+"
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string.gsub(str, expr, function(substring)
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fields[index] = substring
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index = index + 1
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end)
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return fields
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end]]
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function pipeworks.string_startswith(str, substr)
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return str:sub(1, substr:len()) == substr
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end
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---------------------
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-- Table functions --
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---------------------
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function pipeworks.table_contains(tbl, element)
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for _, elt in pairs(tbl) do
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if elt == element then
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return true
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end
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end
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return false
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end
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function pipeworks.table_extend(tbl, tbl2)
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local oldlength = #tbl
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for i = 1,#tbl2 do
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tbl[oldlength + i] = tbl2[i]
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end
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end
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function pipeworks.table_recursive_replace(tbl, pattern, replace_with)
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if type(tbl) == "table" then
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local tbl2 = {}
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for key, value in pairs(tbl) do
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tbl2[key] = pipeworks.table_recursive_replace(value, pattern, replace_with)
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end
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return tbl2
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elseif type(tbl) == "string" then
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return tbl:gsub(pattern, replace_with)
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else
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return tbl
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end
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end
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------------------------
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-- Formspec functions --
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------------------------
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local fs_helpers = {}
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pipeworks.fs_helpers = fs_helpers
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function fs_helpers.on_receive_fields(pos, fields)
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local meta = minetest.get_meta(pos)
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for field in pairs(fields) do
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if pipeworks.string_startswith(field, "fs_helpers_cycling:") then
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local l = field:split(":")
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local new_value = tonumber(l[2])
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local meta_name = l[3]
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meta:set_int(meta_name, new_value)
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end
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end
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end
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function fs_helpers.cycling_button(meta, base, meta_name, values)
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local current_value = meta:get_int(meta_name)
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local new_value = (current_value + 1) % (#values)
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local val = values[current_value + 1]
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local text
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local texture_name = nil
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local addopts = nil
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--when we get a table, we know the caller wants an image_button
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if type(val) == "table" then
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text = val["text"]
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texture_name = val["texture"]
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addopts = val["addopts"]
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else
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text = val
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end
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local field = "fs_helpers_cycling:"..new_value..":"..meta_name
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return base..";"..(texture_name and texture_name..";" or "")..field..";"..minetest.formspec_escape(text)..(addopts and ";"..addopts or "").."]"
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end
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function fs_helpers.get_inv(y)
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local fs = {}
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if minetest.get_modpath("i3") then
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local inv_x = i3.settings.legacy_inventory and 0.75 or 0.22
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local inv_y = (y + 0.4) or 6.9
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local size, spacing = 1, 0.1
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local hotbar_len = i3.settings.hotbar_len or (i3.settings.legacy_inventory and 8 or 9)
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local inv_size = i3.settings.inv_size or (hotbar_len * 4)
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table.insert(fs, "style_type[box;colors=#77777710,#77777710,#777,#777]")
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for i = 0, hotbar_len - 1 do
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table.insert(fs, "box["..(i * size + inv_x + (i * spacing))..","..inv_y..";"..size..","..size..";]")
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end
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table.insert(fs, "style_type[list;size="..size..";spacing="..spacing.."]")
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table.insert(fs, "list[current_player;main;"..inv_x..","..inv_y..";"..hotbar_len..",1;]")
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table.insert(fs, "style_type[box;colors=#666]")
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for i=0, 2 do
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for j=0, hotbar_len - 1 do
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table.insert(fs, "box["..0.2+(j*0.1)+(j*size)..","..(inv_y+size+spacing+0.05)+(i*0.1)+(i*size)..";"..size..","..size..";]")
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end
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end
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table.insert(fs, "style_type[list;size="..size..";spacing="..spacing.."]")
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table.insert(fs, "list[current_player;main;"..inv_x..","..(inv_y + 1.15)..";"..hotbar_len..","..(inv_size / hotbar_len)..";"..hotbar_len.."]")
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elseif minetest.get_modpath("mcl_formspec") then
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local inv_x = 0.22
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local inv_y = (y + 0.4) or 6.9
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local size, spacing = 1, 0.1
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local hotbar_len = 9
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local inv_size = hotbar_len * 4
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table.insert(fs, "style_type[box;colors=#77777710,#77777710,#777,#777]")
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for i = 0, hotbar_len - 1 do
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table.insert(fs, "box["..(i * size + inv_x + (i * spacing))..","..inv_y..";"..size..","..size..";]")
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end
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table.insert(fs, "style_type[list;size="..size..";spacing="..spacing.."]")
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table.insert(fs, "list[current_player;main;"..inv_x..","..inv_y..";"..hotbar_len..",1;]")
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table.insert(fs, "style_type[box;colors=#666]")
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for i=0, 2 do
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for j=0, hotbar_len - 1 do
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table.insert(fs, "box["..0.2+(j*0.1)+(j*size)..","..(inv_y+size+spacing+0.05)+(i*0.1)+(i*size)..";"..size..","..size..";]")
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end
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end
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table.insert(fs, "style_type[list;size="..size..";spacing="..spacing.."]")
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table.insert(fs, "list[current_player;main;"..inv_x..","..(inv_y + 1.15)..";"..hotbar_len..","..(inv_size / hotbar_len)..";"..hotbar_len.."]")
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else
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table.insert(fs, "list[current_player;main;0.22,"..y..";8,4;]")
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end
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return table.concat(fs, "")
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end
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function fs_helpers.get_prepends(size)
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local prepend = {}
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if minetest.get_modpath("i3") then
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prepend = {
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"no_prepend[]",
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"bgcolor[black;neither]",
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"background9[0,0;"..size..";i3_bg_full.png;false;10]",
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"style_type[button;border=false;bgimg=[combine:16x16^[noalpha^[colorize:#6b6b6b]",
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"listcolors[#0000;#ffffff20]"
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}
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end
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return table.concat(prepend, "")
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end
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---------
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-- Env --
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---------
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function pipeworks.load_position(pos)
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if pos.x < -30912 or pos.y < -30912 or pos.z < -30912 or
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pos.x > 30927 or pos.y > 30927 or pos.z > 30927 then return end
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if minetest.get_node_or_nil(pos) then
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return
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end
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local vm = minetest.get_voxel_manip()
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vm:read_from_map(pos, pos)
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end
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local function delay(...)
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local args = {...}
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return (function() return unpack(args) end)
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end
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local function get_set_wrap(name, is_dynamic)
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return (function(self)
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return self["_" .. name]
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end), (function(self, value)
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if is_dynamic then
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self["_" .. name] = type(value) == "table"
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and table.copy(value) or value
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end
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end)
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end
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local fake_player_metatable = {
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is_player = delay(true),
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is_fake_player = true,
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-- dummy implementation of the rest of the player API:
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add_player_velocity = delay(), -- deprecated
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add_velocity = delay(),
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get_acceleration = delay(), -- no-op for players
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get_animation = delay({x = 0, y = 0}, 0, 0, false),
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get_armor_groups = delay({}),
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get_attach = delay(),
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get_attribute = delay(), -- deprecated
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get_bone_position = delay(vector.zero(), vector.zero()),
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get_children = delay({}),
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get_clouds = delay({
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ambient = { r = 0, b = 0, g = 0, a = 0 },
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color = { r = 0, b = 0, g = 0, a = 0 },
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density = 0,
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height = 120,
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thickness = 10,
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speed = vector.zero(),
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}),
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get_day_night_ratio = delay(),
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get_entity_name = delay(),
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get_formspec_prepend = delay(""),
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get_fov = delay(0, false, 0),
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get_lighting = delay({
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exposure = {
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center_weight_power = 1,
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exposure_correction = 0,
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luminance_max = -3,
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luminance_min = -3,
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speed_bright_dark = 1000,
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speed_dark_bright = 1000,
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},
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saturation = 1,
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shadows = {
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intensity = .6212,
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},
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}),
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get_local_animation = delay({x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, 30),
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get_luaentity = delay(),
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get_meta = delay({
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contains = delay(false),
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get = delay(),
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set_string = delay(),
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get_string = delay(""),
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set_int = delay(),
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get_int = delay(0),
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set_float = delay(),
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get_float = delay(0),
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get_keys = delay({}),
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to_table = delay({fields = {}}),
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from_table = delay(false),
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equals = delay(false),
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}),
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get_moon = delay({
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scale = 1,
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texture = "",
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tonemap = "",
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visible = false,
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}),
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get_physics_override = delay({
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acceleration_air = 1,
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acceleration_default = 1,
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gravity = 1,
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jump = 1,
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liquid_fluidity = 1,
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liquid_fluidity_smooth = 1,
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liquid_sink = 1,
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new_move = true,
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sneak = true,
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sneak_glitch = false,
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speed = 1,
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speed_climb = 1,
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speed_crouch = 1,
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}),
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get_player_velocity = vector.zero, -- deprecated
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get_rotation = delay(), -- no-op for players
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get_sky = delay({ r = 0, g = 0, b = 0, a = 0 }, "regular", {}, true),
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get_sky_color = delay({
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dawn_horizon = { r = 0, g = 0, b = 0, a = 0 },
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dawn_sky = { r = 0, g = 0, b = 0, a = 0 },
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day_horizon = { r = 0, g = 0, b = 0, a = 0 },
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day_sky = { r = 0, g = 0, b = 0, a = 0 },
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fog_moon_tint = { r = 0, g = 0, b = 0, a = 0 },
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fog_sun_tint = { r = 0, g = 0, b = 0, a = 0 },
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fog_tint_type = "default",
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indoors = { r = 0, g = 0, b = 0, a = 0 },
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night_horizon = { r = 0, g = 0, b = 0, a = 0 },
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night_sky = { r = 0, g = 0, b = 0, a = 0 },
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}),
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get_stars = delay({
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count = 1000,
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day_opacity = 0,
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scale = 1,
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star_color = { r = 0, g = 0, b = 0, a = 0 },
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visible = true,
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}),
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get_sun = delay({
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scale = 1,
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sunrise = "",
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sunrise_visible = true,
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texture = "",
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tonemap = "",
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visible = true,
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}),
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get_texture_mod = delay(), -- no-op for players
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get_velocity = vector.zero,
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get_yaw = delay(), -- no-op for players
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getacceleration = delay(), -- backward compatibility
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getvelocity = vector.zero, -- backward compatibility
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getyaw = delay(), -- backward compatibility
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hud_add = delay(),
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hud_change = delay(),
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hud_get = delay(),
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hud_get_flags = delay({
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basic_debug = false,
|
|
breathbar = false,
|
|
chat = false,
|
|
crosshair = false,
|
|
healthbar = false,
|
|
hotbar = false,
|
|
minimap = false,
|
|
minimap_radar = false,
|
|
wielditem = false,
|
|
}),
|
|
hud_get_hotbar_image = delay(""),
|
|
hud_get_hotbar_itemcount = delay(1),
|
|
hud_get_hotbar_selected_image = delay(""),
|
|
hud_remove = delay(),
|
|
hud_set_flags = delay(),
|
|
hud_set_hotbar_image = delay(),
|
|
hud_set_hotbar_itemcount = delay(),
|
|
hud_set_hotbar_selected_image = delay(),
|
|
override_day_night_ratio = delay(),
|
|
punch = delay(),
|
|
remove = delay(),
|
|
respawn = delay(),
|
|
right_click = delay(),
|
|
send_mapblock = delay(),
|
|
set_acceleration = delay(),
|
|
set_animation = delay(),
|
|
set_animation_frame_speed = delay(),
|
|
set_armor_groups = delay(),
|
|
set_attach = delay(),
|
|
set_attribute = delay(), -- deprecated
|
|
set_bone_position = delay(),
|
|
set_clouds = delay(),
|
|
set_detach = delay(),
|
|
set_formspec_prepend = delay(),
|
|
set_fov = delay(),
|
|
set_lighting = delay(),
|
|
set_local_animation = delay(),
|
|
set_look_horizontal = delay(),
|
|
set_look_pitch = delay(),
|
|
set_look_vertical = delay(),
|
|
set_look_yaw = delay(),
|
|
set_minimap_modes = delay(),
|
|
set_moon = delay(),
|
|
set_nametag_attributes = delay(),
|
|
set_physics_override = delay(),
|
|
set_rotation = delay(), -- no-op for players
|
|
set_sky = delay(),
|
|
set_sprite = delay(), -- no-op for players
|
|
set_stars = delay(),
|
|
set_sun = delay(),
|
|
set_texture_mod = delay(), -- no-op for players
|
|
set_velocity = delay(), -- no-op for players
|
|
set_yaw = delay(), -- no-op for players
|
|
setacceleration = delay(), -- backward compatibility
|
|
setsprite = delay(), -- backward compatibility
|
|
settexturemod = delay(), -- backward compatibility
|
|
setvelocity = delay(), -- backward compatibility
|
|
setyaw = delay(), -- backward compatibility
|
|
}
|
|
|
|
function pipeworks.create_fake_player(def, is_dynamic)
|
|
local wielded_item = ItemStack("")
|
|
if def.inventory and def.wield_list then
|
|
wielded_item = def.inventory:get_stack(def.wield_list, def.wield_index or 1)
|
|
end
|
|
local p = {
|
|
get_player_name = delay(def.name),
|
|
|
|
_formspec = def.formspec or "",
|
|
_hp = def.hp or 20,
|
|
_breath = 11,
|
|
_pos = def.position and table.copy(def.position) or vector.new(),
|
|
_properties = def.properties or { eye_height = def.eye_height or 1.47 },
|
|
_inventory = def.inventory,
|
|
_wield_index = def.wield_index or 1,
|
|
_wielded_item = wielded_item,
|
|
|
|
-- Model and view
|
|
_eye_offset1 = vector.new(),
|
|
_eye_offset3 = vector.new(),
|
|
set_eye_offset = function(self, first, third)
|
|
self._eye_offset1 = table.copy(first)
|
|
self._eye_offset3 = table.copy(third)
|
|
end,
|
|
get_eye_offset = function(self)
|
|
return self._eye_offset1, self._eye_offset3
|
|
end,
|
|
get_look_dir = delay(def.look_dir or vector.new()),
|
|
get_look_pitch = delay(def.look_pitch or 0),
|
|
get_look_yaw = delay(def.look_yaw or 0),
|
|
get_look_horizontal = delay(def.look_yaw or 0),
|
|
get_look_vertical = delay(-(def.look_pitch or 0)),
|
|
|
|
-- Controls
|
|
get_player_control = delay({
|
|
jump=false, right=false, left=false, LMB=false, RMB=false,
|
|
sneak=def.sneak, aux1=false, down=false, up=false
|
|
}),
|
|
get_player_control_bits = delay(def.sneak and 64 or 0),
|
|
|
|
-- Inventory and ItemStacks
|
|
get_inventory = delay(def.inventory),
|
|
set_wielded_item = function(self, item)
|
|
if self._inventory and def.wield_list then
|
|
return self._inventory:set_stack(def.wield_list,
|
|
self._wield_index, item)
|
|
end
|
|
self._wielded_item = ItemStack(item)
|
|
end,
|
|
get_wielded_item = function(self, item)
|
|
if self._inventory and def.wield_list then
|
|
return self._inventory:get_stack(def.wield_list,
|
|
self._wield_index)
|
|
end
|
|
return ItemStack(self._wielded_item)
|
|
end,
|
|
get_wield_list = delay(def.wield_list),
|
|
get_nametag_attributes = delay({
|
|
bgcolor = false,
|
|
color = { r = 0, g = 0, b = 0, a = 0 },
|
|
text = def.name,
|
|
}),
|
|
}
|
|
-- Getter & setter functions
|
|
p.get_inventory_formspec, p.set_inventory_formspec
|
|
= get_set_wrap("formspec", is_dynamic)
|
|
p.get_breath, p.set_breath = get_set_wrap("breath", is_dynamic)
|
|
p.get_hp, p.set_hp = get_set_wrap("hp", is_dynamic)
|
|
p.get_pos, p.set_pos = get_set_wrap("pos", is_dynamic)
|
|
p.get_wield_index, p.set_wield_index = get_set_wrap("wield_index", true)
|
|
p.get_properties, p.set_properties = get_set_wrap("properties", false)
|
|
|
|
-- For players, move_to and get_pos do the same
|
|
p.move_to = p.get_pos
|
|
|
|
-- Backwards compatibility
|
|
p.getpos = p.get_pos
|
|
p.setpos = p.set_pos
|
|
p.moveto = p.move_to
|
|
setmetatable(p, { __index = fake_player_metatable })
|
|
return p
|
|
end
|