pipeworks/flowing_logic.lua

342 lines
11 KiB
Lua

-- This file provides the actual flow logic that makes liquids
-- move through the pipes.
local finite_liquids = minetest.setting_getbool("liquid_finite")
local pipe_liquid_shows_loaded = 1
local max_pressure = 4
if mesecon then
pipereceptor_on = {
receptor = {
state = mesecon.state.on,
rules = pipeworks.mesecons_rules
}
}
pipereceptor_off = {
receptor = {
state = mesecon.state.off,
rules = pipeworks.mesecons_rules
}
}
end
-- check if a valve, sensor, or other X-oriented device
-- has something connected at each end.
function pipeworks.is_device_connected(pos, node, axisdir, fdir_mod4, rotation)
local fdir = node.param2
local fdir_mod4_p2 = (fdir+2) % 4
if rotation == "z" then
fdir_mod4 = (fdir+1) % 4
fdir_mod4_p2 = (fdir+3) % 4
end
local fdir_to_pos = {
{x = pos.x+1, y = pos.y, z = pos.z },
{x = pos.x, y = pos.y, z = pos.z-1},
{x = pos.x-1, y = pos.y, z = pos.z },
{x = pos.x, y = pos.y, z = pos.z+1},
}
local pos_adjacent1 = fdir_to_pos[fdir_mod4 + 1]
local pos_adjacent2 = fdir_to_pos[fdir_mod4_p2 + 1]
if rotation == "y" then
pos_adjacent1 = { x=pos.x, y=pos.y+1, z=pos.z }
pos_adjacent2 = { x=pos.x, y=pos.y-1, z=pos.z }
end
local adjacent_node1 = minetest.get_node(pos_adjacent1)
local adjacent_node2 = minetest.get_node(pos_adjacent2)
local set1
local set2
if string.find(dump(pipeworks.pipe_nodenames), adjacent_node1.name) or
(string.find(dump(pipeworks.device_nodenames), adjacent_node1.name) and
(adjacent_node1.param2 == fdir_mod4 or adjacent_node1.param2 == fdir_mod4_p2)) then
set1 = true
end
if string.find(dump(pipeworks.pipe_nodenames), adjacent_node2.name) or
(string.find(dump(pipeworks.device_nodenames), adjacent_node2.name) and
(adjacent_node2.param2 == fdir_mod4 or adjacent_node2.param2 == fdir_mod4_p2)) then
set2 = true
end
return {set1=set1, set2=set2, pos_adjacent1=pos_adjacent1, pos_adjacent2=pos_adjacent2}
end
-- Evaluate and balance liquid in all pipes
minetest.register_abm({
nodenames = pipeworks.pipe_nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local coords = {
{x = pos.x, y = pos.y, z = pos.z},
{x = pos.x, y = pos.y-1, z = pos.z},
{x = pos.x, y = pos.y+1, z = pos.z},
{x = pos.x-1, y = pos.y, z = pos.z},
{x = pos.x+1, y = pos.y, z = pos.z},
{x = pos.x, y = pos.y, z = pos.z-1},
{x = pos.x, y = pos.y, z = pos.z+1},
}
local num_connections = 0
local connection_list = {}
local total_level = 0
for _,adjacentpos in ipairs(coords) do
local adjacent_node = minetest.get_node(adjacentpos)
if adjacent_node and string.find(dump(pipeworks.pipe_nodenames), adjacent_node.name) then
local node_level = (minetest.get_meta(adjacentpos):get_float("liquid_level")) or 0
if node_level < 0 then node_level = 0 end
total_level = total_level + node_level
num_connections = num_connections + 1
table.insert(connection_list, adjacentpos)
end
end
local average_level = total_level / num_connections
for _, connected_pipe_pos in ipairs(connection_list) do
local newnode
local connected_pipe = minetest.get_node(connected_pipe_pos)
local pipe_name = string.match(connected_pipe.name, "pipeworks:pipe_%d.*_")
if connected_pipe and pipe_name then
minetest.get_meta(connected_pipe_pos):set_float("liquid_level", average_level)
if average_level > pipe_liquid_shows_loaded then
newnode = pipe_name.."loaded"
else
newnode = pipe_name.."empty"
end
end
if newnode and connected_pipe.name ~= newnode then
minetest.swap_node(connected_pipe_pos, {name = newnode, param2 = connected_pipe.param2})
end
end
end
})
-- Process all pumps in the area
minetest.register_abm({
nodenames = {"pipeworks:pump_on", "pipeworks:pump_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1}
local maxp = {x = pos.x+1, y = pos.y, z = pos.z+1}
local pos_above = {x = pos.x, y = pos.y+1, z = pos.z}
local node_above = minetest.get_node(pos_above)
if not node_above then return end
local meta = minetest.get_meta(pos_above)
local node_level_above = meta:get_float("liquid_level")
if node_level_above == nil then node_level_above = 0 end
local pipe_name = string.match(node_above.name, "pipeworks:pipe_%d.*_")
or (node_above.name == "pipeworks:entry_panel" and node_above.param2 == 13)
if pipe_name then
if node.name == "pipeworks:pump_on" then
local water_nodes = minetest.find_nodes_in_area(minp, maxp,
{"default:water_source", "default:water_flowing"})
if (node_level_above < max_pressure ) and #water_nodes > 1 then
meta:set_float("liquid_level", node_level_above + 4) -- add water to the pipe
end
else
if node_level_above > 0 then
meta:set_float("liquid_level", node_level_above - 0.5 ) -- leak the pipe down
end
end
end
end
})
-- Process all spigots and fountainheads in the area
minetest.register_abm({
nodenames = {"pipeworks:spigot", "pipeworks:spigot_pouring", "pipeworks:fountainhead"},
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 % 4
if fdir ~= node.param2 then
minetest.set_node(pos,{name = node.name, param2 = fdir})
end
local pos_below = {x = pos.x, y = pos.y-1, z = pos.z}
local below_node = minetest.get_node(pos_below)
if not below_node then return end
if node.name == "pipeworks:fountainhead" then
local pos_above = {x = pos.x, y = pos.y+1, z = pos.z}
local node_above = minetest.get_node(pos_above)
if not node_above then return end
local node_level_below = (minetest.get_meta(pos_below):get_float("liquid_level")) or 0
if node_level_below > 1
and (node_above.name == "air" or node_above.name == "default:water_flowing") then
minetest.set_node(pos_above, {name = "default:water_source"})
elseif node_level_below < 0.95 and node_above.name == "default:water_source" then
minetest.set_node(pos_above, {name = "air"})
end
if node_level_below >= 1
and (node_above.name == "air" or node_above.name == "default:water_source") then
minetest.get_meta(pos_below):set_float("liquid_level", node_level_below - 1)
end
else
if below_node.name == "air" or below_node.name == "default:water_flowing"
or below_node.name == "default:water_source" then
local fdir_to_pos = {
{x = pos.x, y = pos.y, z = pos.z+1},
{x = pos.x+1, y = pos.y, z = pos.z },
{x = pos.x, y = pos.y, z = pos.z-1},
{x = pos.x-1, y = pos.y, z = pos.z }
}
local pos_adjacent = fdir_to_pos[fdir+1]
local adjacent_node = minetest.get_node(pos_adjacent)
if not adjacent_node then return end
local adjacent_node_level = (minetest.get_meta(pos_adjacent):get_float("liquid_level")) or 0
local pipe_name = string.match(adjacent_node.name, "pipeworks:pipe_%d.*_")
if pipe_name and adjacent_node_level > 1
and (below_node.name == "air" or below_node.name == "default:water_flowing") then
minetest.set_node(pos, {name = "pipeworks:spigot_pouring", param2 = fdir})
minetest.set_node(pos_below, {name = "default:water_source"})
end
if (pipe_name and adjacent_node_level < 0.95)
or (node.name ~= "pipeworks:spigot" and not pipe_name) then
minetest.set_node(pos,{name = "pipeworks:spigot", param2 = fdir})
if below_node.name == "default:water_source" then
minetest.set_node(pos_below, {name = "air"})
end
end
if adjacent_node_level >= 1
and (below_node.name == "air" or below_node.name == "default:water_source") then
minetest.get_meta(pos_adjacent):set_float("liquid_level", adjacent_node_level - 1)
end
end
end
end
})
pipeworks.device_nodenames = {}
table.insert(pipeworks.device_nodenames,"pipeworks:valve_on_empty")
table.insert(pipeworks.device_nodenames,"pipeworks:valve_off_empty")
table.insert(pipeworks.device_nodenames,"pipeworks:valve_on_loaded")
table.insert(pipeworks.device_nodenames,"pipeworks:flow_sensor_empty")
table.insert(pipeworks.device_nodenames,"pipeworks:flow_sensor_loaded")
table.insert(pipeworks.device_nodenames,"pipeworks:entry_panel")
minetest.register_abm({
nodenames = pipeworks.device_nodenames,
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2
local axisdir = math.floor(fdir/4)
local fdir_mod4 = fdir % 4
local rotation
if not string.match(node.name, "pipeworks:valve_off") then
if node.name == "pipeworks:entry_panel" then
rotation = "z"
fdir_mod4 = (fdir+1) % 4
-- reset the panel's facedir to predictable values, if needed
if axisdir == 5 then
minetest.swap_node(pos, {name = node.name, param2 = fdir_mod4 })
return
elseif axisdir ~= 0 and axisdir ~= 3 then
minetest.swap_node(pos, {name = node.name, param2 = 13 })
return
end
if node.param2 == 13 then
rotation = "y"
end
elseif axisdir ~= 0 and axisdir ~= 5 then -- if the device isn't horizontal, force it.
minetest.swap_node(pos, {name = node.name, param2 = fdir_mod4})
return
end
local connections = pipeworks.is_device_connected(pos, node, axisdir, fdir_mod4, rotation)
local num_connections = 1
local my_level = (minetest.get_meta(pos):get_float("liquid_level")) or 0
local total_level = my_level
if not connections.set1 and not connections.set2 then return end
if connections.set1 then
num_connections = num_connections + 1
total_level = total_level + (minetest.get_meta(connections.pos_adjacent1):get_float("liquid_level")) or 0
end
if connections.set2 then
num_connections = num_connections + 1
total_level = total_level + (minetest.get_meta(connections.pos_adjacent2):get_float("liquid_level")) or 0
end
local average_level = total_level / num_connections
minetest.get_meta(pos):set_float("liquid_level", average_level)
if connections.set1 then
minetest.get_meta(connections.pos_adjacent1):set_float("liquid_level", average_level)
end
if connections.set2 then
minetest.get_meta(connections.pos_adjacent2):set_float("liquid_level", average_level)
end
if node.name == "pipeworks:flow_sensor_empty" or
node.name == "pipeworks:flow_sensor_loaded" then
local sensor = string.match(node.name, "pipeworks:flow_sensor_")
local newnode = nil
if my_level > 1 and (connections.set1 or connections.set2) then
newnode = sensor.."loaded"
else
newnode = sensor.."empty"
end
if newnode ~= node.name then
minetest.swap_node(pos, {name = newnode, param2 = node.param2})
if mesecon then
if newnode == "pipeworks:flow_sensor_empty" then
mesecon.receptor_off(pos, rules)
else
mesecon.receptor_on(pos, rules)
end
end
end
end
end
end
})