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models
pressure_logic
abm_register.lua
abms.lua
flowable_node_registry.lua
flowable_node_registry_install.lua
textures
todo
.gitignore
.gitlab-ci.yml
.luacheckrc
LICENSE
README
autocrafter.lua
autodetect-finite-water.lua
autoplace_pipes.lua
autoplace_tubes.lua
changelog.txt
common.lua
compat-chests.lua
compat-furnaces.lua
crafts.lua
decorative_tubes.lua
default_settings.lua
devices.lua
filter-injector.lua
flowing_logic.lua
init.lua
item_transport.lua
legacy.lua
lua_tube.lua
luaentity.lua
mod.conf
models.lua
pipes.lua
routing_tubes.lua
screenshot.png
settingtypes.txt
signal_tubes.lua
signs_compat.lua
sorting_tubes.lua
teleport_tube.lua
trashcan.lua
tube_registration.lua
vacuum_tubes.lua
wielder.lua
* Save the fakeplayer's wielded item in set_wielded_item * pipeworks.luaentity: Return the found objects in get_objects_inside_radius * Remove the invalid and unused on_blast return values in lua_tube.lua This should avoid a crash when a strong explosion happens next to a Lua Tube. * Do not access a global "nodename" in a BUG message. This avoids a potential crash, in case the message actually appears in practice. * Set the Flow Sensor and Fountain Head mesecons connection rules * pipeworks.luaentity: Use the same function for move_to and set_pos * (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua