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53 lines
1.6 KiB
Lua
53 lines
1.6 KiB
Lua
-- registration of pipework's own pipes.
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-- written 2017 by thetaepsilon
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-- global values and thresholds for water behaviour
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-- TODO: add some way of setting this per-world
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local thresholds = {}
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-- limit on pump pressure - will not absorb more than can be taken
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thresholds.pump_pressure = 2
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-- activation threshold for spigot
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-- should not be below 1, as spigot helper code indiscriminately places a water source node if run.
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thresholds.spigot_min = 1
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local pipes_full_nodenames = pipeworks.pipes_full_nodenames
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local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
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local register = pipeworks.flowables.register
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local flowlogic = pipeworks.flowlogic
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-- FIXME: DRY principle for names, move this to devices.lua?
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-- FIXME: all devices still considered simple
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local pump_on = "pipeworks:pump_on"
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local pump_off = "pipeworks:pump_off"
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local spigot_off = "pipeworks:spigot"
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local spigot_on = "pipeworks:spigot_pouring"
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if pipeworks.enable_pipes then
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for _, pipe in ipairs(pipes_full_nodenames) do
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register.simple(pipe)
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end
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for _, pipe in ipairs(pipes_empty_nodenames) do
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register.simple(pipe)
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end
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if pipeworks.enable_pipe_devices then
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register.simple(pump_off)
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register.simple(pump_on)
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register.simple(spigot_on)
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register.simple(spigot_off)
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register.intake_simple(pump_on, thresholds.pump_pressure)
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-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
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-- So some mechanism to register on/off states would be nice
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register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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end
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end
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