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plantlife_modpack/bushes_classic/nodes.lua

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for i, bush_name in ipairs(bushes_classic.bushes) do
local desc = bushes_classic.bushes_descriptions[i]
if bush_name ~= "mixed_berry" then
minetest.register_node(":bushes:" .. bush_name .. "_bush", {
description = desc.." Bush",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = { "bushes_" .. bush_name .. "_bush.png" },
inventory_image = "bushes_" .. bush_name .. "_bush.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = { snappy = 3, bush = 1, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
drop = {
max_items = 2,
items = {
{items = {"bushes:" .. bush_name .. "_bush"}, rarity = 1 }, -- always get at least one on dig
{items = {"bushes:" .. bush_name .. "_bush"}, rarity = 5 }, -- 1/5 chance of getting a second one.
}
},
})
minetest.register_craft({
output = "bushes:"..bush_name.." 4",
recipe = {
{ "bushes:"..bush_name.."_bush", },
}
})
minetest.register_craft({
output = "bushes:" .. bush_name .. "_bush",
recipe = {
{ "bushes:" .. bush_name, "bushes:" .. bush_name, "bushes:" .. bush_name },
{ "bushes:" .. bush_name, "bushes:" .. bush_name, "bushes:" .. bush_name },
}
})
end
minetest.register_node(":bushes:basket_"..bush_name, {
description = "Basket with "..desc.." Pies",
tiles = {
"bushes_basket_"..bush_name.."_top.png",
"bushes_basket_bottom.png",
"bushes_basket_side.png"
},
on_use = minetest.item_eat(15),
groups = { dig_immediate = 3 },
})
table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush")
end
minetest.register_node(":bushes:basket_empty", {
description = "Basket",
tiles = {
"bushes_basket_empty_top.png",
"bushes_basket_bottom.png",
"bushes_basket_side.png"
},
groups = { dig_immediate = 3 },
})