mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-12-26 18:40:18 +01:00
25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
|
Changelog
|
||
|
---------
|
||
|
|
||
|
2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use
|
||
|
signlike instead of raillike drawtype, (still forced to only spawn flat as
|
||
|
usual). Adjusted light level limits to give it more time to grow. Created
|
||
|
this changelog file using github commit messages as the basis. Shrunk the
|
||
|
geranium flower down a bit to better match the others.
|
||
|
|
||
|
2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's
|
||
|
chance setting instead. Should be approximately the same as before, but
|
||
|
hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay.
|
||
|
|
||
|
2012-08-01: Added blue geranium to the collection of flowers.
|
||
|
|
||
|
2012-07-31: Disable debug by default.
|
||
|
|
||
|
2012-07-30: many updates over the course of the day - first commit, removed
|
||
|
some redundant files, added wield/inventory image entries for each item, to
|
||
|
force the game to draw them properly (these shouldn't be needed, must be a
|
||
|
bug). Tweaked spawn code so that the radius check also includes the name of
|
||
|
the item being spawned as well as items in group:flower, that way all items can
|
||
|
have a radius test, and not just those in group:flower. Fiddled with the spawn
|
||
|
rates a bit.
|