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just a minor logic tweak to try to speed the mapgen code up further.
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@ -83,8 +83,8 @@ function plantslib:search_for_surfaces(minp, maxp, biome)
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for i in ipairs(in_biome_nodes) do
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local pos = in_biome_nodes[i]
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local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
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if minetest.env:find_node_near(p_top, biome.radius + math.random(-1.5,1.5), biome.avoid) == nil
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and (biome.ncount == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
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if minetest.env:find_node_near(p_top, biome.radius + math.random(-1.5,1.5), biome.avoid) == nil then
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if (biome.ncount == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
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and (biome.near_nodes == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-1, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+1, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
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then
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print("Call function: "..biome.exec_funct.."("..dump(pos)..")")
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@ -93,6 +93,7 @@ function plantslib:search_for_surfaces(minp, maxp, biome)
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end
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end
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end
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end
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end
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-- The spawning ABM
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