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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-07-15 22:30:43 +02:00

cleanfile run: remove trailing whitespace.

When it's this far out of hand you really need to clean up or else
everyone will be submitting patches with more whitespace problems.
This commit is contained in:
Auke Kok
2018-02-17 16:28:43 -08:00
parent 8350dd0c86
commit 0af7b69afa
27 changed files with 1447 additions and 1448 deletions

View File

@ -1,33 +1,33 @@
-----------------------------------------------------------------------------------------------
-- Grasses - More Tall Grass 0.0.2
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local grass_size = math.random(1,5)
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.set_node(right_here, {name="default:grass_"..grass_size})
end
end
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = TALL_GRASS_PER_MAPBLOCK,
rarity = 101 - TALL_GRASS_RARITY,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass
)
-----------------------------------------------------------------------------------------------
-- Grasses - More Tall Grass 0.0.2
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local grass_size = math.random(1,5)
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.set_node(right_here, {name="default:grass_"..grass_size})
end
end
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = TALL_GRASS_PER_MAPBLOCK,
rarity = 101 - TALL_GRASS_RARITY,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass
)