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Luacheck things (#53)
* add luacheck workflow * get rid of ancient settings in dryplants * toss settings.txt code file * get rid of settings in trunks * Update .github/workflows/luacheck.yml Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> --------- Co-authored-by: OgelGames <olliverdc28@gmail.com> Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
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@ -29,8 +29,6 @@ abstract_trunks.place_twig = function(pos)
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if twig_size <= 16 then
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minetest.swap_node(right_here, {name="trunks:twig_"..math.random(1,4), param2=math.random(0,3)})
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end
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-- big twigs
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if Big_Twigs == true then
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-- big twig 1
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if twig_size == 17 then
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if not (check_node_buildable_to({x=pos.x+1,y=pos.y,z=pos.z+1})
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@ -148,14 +146,12 @@ abstract_trunks.place_twig = function(pos)
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elseif twig_size <= 25 then
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minetest.swap_node(right_here, {name="trunks:twig_"..math.random(12,13), param2=math.random(0,3)})
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end
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end
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end
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if Twigs_on_ground == true then
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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max_count = Twigs_on_ground_Max_Count,
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rarity = Twigs_on_ground_Rarity,
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max_count = 640,
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rarity = 66,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"},
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@ -166,13 +162,11 @@ biome_lib.register_on_generate({
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},
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abstract_trunks.place_twig
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)
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end
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if Twigs_on_water == true then
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biome_lib.register_on_generate({
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surface = {"default:water_source"},
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max_count = Twigs_on_water_Max_Count,
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rarity = Twigs_on_water_Rarity,
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max_count = 320,
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rarity = 33,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"group:tree"},
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@ -183,7 +177,6 @@ biome_lib.register_on_generate({
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},
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abstract_trunks.place_twig
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)
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end
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-----------------------------------------------------------------------------------------------
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-- TRuNKS
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@ -211,7 +204,6 @@ local TRuNKS = {
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{"moretrees", "willow_trunk", 17},
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}
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if Horizontal_Trunks == true then -- see settings.txt
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for i in pairs(TRuNKS) do
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local MoD = TRuNKS[i][1]
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local TRuNK = TRuNKS[i][2]
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@ -225,7 +217,6 @@ for i in pairs(TRuNKS) do
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minetest.register_node(":"..trunkname, temptrunk)
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end
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end
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end
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abstract_trunks.place_trunk = function(pos)
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@ -254,7 +245,7 @@ abstract_trunks.place_trunk = function(pos)
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else
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minetest.swap_node(right_here, {name="default:tree"})
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end
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elseif trunk_type == 2 and Horizontal_Trunks == true then
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elseif trunk_type == 2 then
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if minetest.get_modpath(MoD) ~= nil then
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if check_node_buildable_to(north) then
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minetest.swap_node(north, {name=MoD..":"..TRuNK, param2=4})
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@ -286,7 +277,7 @@ abstract_trunks.place_trunk = function(pos)
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minetest.swap_node(south2, {name="default:tree", param2=4})
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end
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end
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elseif trunk_type == 3 and Horizontal_Trunks == true then
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elseif trunk_type == 3 then
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if minetest.get_modpath(MoD) ~= nil then
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if check_node_buildable_to(west) then
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minetest.swap_node(west, {name=MoD..":"..TRuNK, param2=12})
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@ -324,8 +315,8 @@ end
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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max_count = Trunks_Max_Count, -- 320,
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rarity = Trunks_Rarity, -- 99,
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max_count = 320, -- 320,
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rarity = 99, -- 99,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree"},
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@ -342,7 +333,6 @@ biome_lib.register_on_generate({
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-----------------------------------------------------------------------------------------------
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-- MoSS & FuNGuS -- on ground
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-----------------------------------------------------------------------------------------------
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if Moss_on_ground == true then
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abstract_trunks.grow_moss_on_ground = function(pos)
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local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
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local moss_type = math.random(1,21)
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@ -358,8 +348,8 @@ end
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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max_count = Moss_on_ground_Max_Count,
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rarity = Moss_on_ground_Rarity,
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max_count = 400,
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rarity = 79,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {
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@ -375,12 +365,10 @@ biome_lib.register_on_generate({
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},
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abstract_trunks.grow_moss_on_ground
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)
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end
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-----------------------------------------------------------------------------------------------
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-- MoSS & FuNGuS -- on trunks
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-----------------------------------------------------------------------------------------------
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if Moss_on_trunk == true then
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abstract_trunks.grow_moss_on_trunk = function(pos)
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local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
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local at_side_n = {x=pos.x, y=pos.y, z=pos.z+1}
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@ -458,8 +446,8 @@ biome_lib.register_on_generate({
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"moretrees:willow_trunk",
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"default:mossycobble"
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},
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max_count = Moss_on_trunk_Max_Count,
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rarity = Moss_on_trunk_Rarity,
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max_count = 640,
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rarity = 24,
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min_elevation = 1,
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max_elevation = 40,
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plantlife_limit = -0.9,
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@ -467,13 +455,10 @@ biome_lib.register_on_generate({
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},
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"abstract_trunks.grow_moss_on_trunk"
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)
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end
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-----------------------------------------------------------------------------------------------
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-- RooTS
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-----------------------------------------------------------------------------------------------
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if Roots == true then -- see settings.txt
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abstract_trunks.grow_roots = function(pos)
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local right_here = {x=pos.x , y=pos.y , z=pos.z }
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local below = {x=pos.x , y=pos.y-1, z=pos.z }
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@ -523,5 +508,3 @@ biome_lib.register_on_generate({
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},
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"abstract_trunks.grow_roots"
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)
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end
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