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toss settings.txt code file
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@ -12,7 +12,6 @@ abstract_dryplants = {}
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local S = minetest.get_translator("dryplants")
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local S = minetest.get_translator("dryplants")
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dofile(minetest.get_modpath("dryplants").."/crafting.lua")
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dofile(minetest.get_modpath("dryplants").."/crafting.lua")
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dofile(minetest.get_modpath("dryplants").."/settings.txt")
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dofile(minetest.get_modpath("dryplants").."/reed.lua")
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dofile(minetest.get_modpath("dryplants").."/reed.lua")
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dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
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dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
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@ -1,52 +0,0 @@
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-- Here you can enable/disable the different plants
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REEDMACE_GENERATES = true
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SMALL_JUNCUS_GENERATES = true
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EXTRA_TALL_GRASS_GENERATES = true
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-- Amount of Reedmace near water or swamp
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REEDMACE_NEAR_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
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REEDMACE_NEAR_WATER_RARITY = 40 -- percent
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-- Amount of Reedmace in water
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REEDMACE_IN_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
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REEDMACE_IN_WATER_RARITY = 65 -- percent
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-- Amount of Reedmace for oases, tropical beaches and tropical swamps
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REEDMACE_FOR_OASES_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
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REEDMACE_FOR_OASES_RARITY = 90 -- percent
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-- growing of reedmace sapling
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REEDMACE_GROWING_TIME = 600 -- seconds
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REEDMACE_GROWING_CHANCE = 5 -- percent
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-- Amount of small Juncus near water or swamp
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JUNCUS_NEAR_WATER_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
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JUNCUS_NEAR_WATER_RARITY = 75 -- percent
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-- Amount of small Juncus at dunes/beach
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JUNCUS_AT_BEACH_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
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JUNCUS_AT_BEACH_RARITY = 75 -- percent
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-- Tall Grass on dirt with grass
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TALL_GRASS_PER_MAPBLOCK = 4800 -- plants per 80x80x80 nodes (absolute maximum number)
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TALL_GRASS_RARITY = 75 -- percent
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-- short grass becomes dirt with grass again
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GRASS_REGROWING_TIME = 1200 -- seconds
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GRASS_REGROWING_CHANCE = 5 -- percent
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HAY_DRYING_TIME = 3600 -- seconds
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REED_WILL_DRY = false -- wet reed nodes will become dry reed nodes
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REED_DRYING_TIME = 3600 -- seconds
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AUTO_ROOF_CORNER = true
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