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translate horsetail.lua
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@ -73,16 +73,17 @@ create_nodes()
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-- Generating
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-----------------------------------------------------------------------------------------------
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biome_lib.register_on_generate({
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surface = {
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minetest.register_decoration({ -- near trees (woodlands)
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decoration = node_names,
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deco_type = "simple",
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flags = "all_floors",
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place_on = {
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"default:dirt_with_grass",
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"default:dirt_with_coniferous_litter", -- minetest >= 0.5
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"default:dirt_with_coniferous_litter",
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"sumpf:sumpf"
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},
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max_count = 35,
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rarity = 40,
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min_elevation = 1, -- above sea level
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near_nodes = {
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y_min = 1, -- above sea level
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spawn_by = {
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"group:water", -- likes water (of course)
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"default:gravel", -- near those on gravel
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"default:sand", -- some like sand
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@ -92,34 +93,21 @@ biome_lib.register_on_generate({
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"default:cobble",
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"sumpf:sumpf"
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},
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near_nodes_size = 3,
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near_nodes_vertical = 2,--3,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 °C
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temp_min = 0.53, -- 0 °C, dies back in winter
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--random_facedir = { 0, 179 },
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},
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node_names
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)
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num_spawn_by = 1,
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fill_ratio = 0.1,
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})
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biome_lib.register_on_generate({
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surface = {
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minetest.register_decoration({ -- near trees (woodlands)
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decoration = node_names,
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deco_type = "simple",
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flags = "all_floors",
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place_on = {
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"default:gravel", -- roots go deep
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"default:mossycobble",
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"stoneage:dirt_with_silex",
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"stoneage:grass_with_silex",
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"stoneage:sand_with_silex", -- roots go deep
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},
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max_count = 35,
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rarity = 20,
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 °C
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temp_min = 0.53, -- 0 °C, dies back in winter
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--random_facedir = { 0, 179 },
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},
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node_names
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)
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y_min = 1, -- above sea level
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fill_ratio = 0.1,
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})
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