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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-07-16 23:01:07 +02:00

refactor nature_classic to avoid lag caused by its blossom abms

This commit is contained in:
Vanessa Ezekowitz
2015-02-08 23:17:02 -05:00
parent 117cab1474
commit 40f5d66505
4 changed files with 78 additions and 52 deletions

View File

@ -1,21 +1,4 @@
-- Blossom
local BLOSSOM_NODE = "nature:blossom"
local BLOSSOM_LEAVES = "default:leaves"
local BLOSSOM_TEXTURES = { "default_leaves.png^nature_blossom.png" }
if minetest.get_modpath("moretrees") then
BLOSSOM_NODE = "moretrees:apple_blossoms"
BLOSSOM_LEAVES = "moretrees:apple_tree_leaves"
BLOSSOM_TEXTURES = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
minetest.register_alias("nature:blossom", "default:leaves")
end
local BLOSSOM_CHANCE = 15
local BLOSSOM_DELAY = 3600
local APPLE_CHANCE = 10
local APPLE_SPREAD = 2
-- Blossoms and such
local function spawn_apple_under(pos)
local below = {
@ -28,10 +11,10 @@ local function spawn_apple_under(pos)
end
end
minetest.register_node(":"..BLOSSOM_NODE, {
minetest.register_node(":"..nature.blossom_node, {
description = "Apple blossoms",
drawtype = "allfaces_optional",
tiles = BLOSSOM_TEXTURES,
tiles = nature.blossom_textures,
paramtype = "light",
groups = { snappy = 3, leafdecay = 3, flammable = 2 },
sounds = default.node_sound_leaves_defaults(),
@ -40,42 +23,42 @@ minetest.register_node(":"..BLOSSOM_NODE, {
minetest.register_craft({
type = "fuel",
recipe = BLOSSOM_NODE,
recipe = nature.blossom_node,
burntime = 2,
})
-- Blossoming
-- these ABMs can get heavy, so just enqueue the nodes
-- Adding Blossoms
minetest.register_abm({
nodenames = { BLOSSOM_LEAVES },
interval = BLOSSOM_DELAY,
chance = BLOSSOM_CHANCE,
nodenames = { nature.blossom_leaves },
interval = nature.blossom_delay,
chance = nature.blossom_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if nature:is_near_water(pos) then
nature:grow_node(pos, BLOSSOM_NODE)
end
nature.enqueue_node(pos, node, true)
end
})
-- Removing blossom
-- Removing blossoms
minetest.register_abm({
nodenames = { BLOSSOM_NODE },
interval = BLOSSOM_DELAY,
chance = BLOSSOM_CHANCE,
nodenames = { nature.blossom_node },
interval = nature.blossom_delay,
chance = nature.blossom_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
nature:grow_node(pos, BLOSSOM_LEAVES)
nature.enqueue_node(pos, node, false)
end
})
-- Spawning apples
minetest.register_abm({
nodenames = { BLOSSOM_NODE },
interval = BLOSSOM_DELAY,
chance = APPLE_CHANCE,
nodenames = { nature.blossom_node },
interval = nature.blossom_delay,
chance = nature.apple_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if not minetest.find_node_near(pos, APPLE_SPREAD, { "default:apple" }) then
if nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
spawn_apple_under(pos)
end
end