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Added random-number-based rarity control
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3
API.txt
3
API.txt
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@ -128,6 +128,9 @@ biome = {
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avoid_radius = num, -- [*] how much distance to leave between
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the object to be added and the objects
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to be avoided.
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rarity = num, -- how rare should this tree be in its biome?
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Larger values more rare, determined by
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math.random(1,100) > this
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seed_diff = num, -- perlin seed-diff value. Defaults to 0,
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which causes the function to inherit the
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global value of 329.
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@ -74,6 +74,7 @@ function plantslib:search_for_surfaces(minp, maxp, biome, funct_or_model)
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and noise2 >= biome.temp_max
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and (biome.ncount == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
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and (biome.near_nodes == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-1, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+1, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
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and math.random(1,100) > biome.rarity
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then
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table.insert(in_biome_nodes, pos)
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num_in_biome_nodes = num_in_biome_nodes + 1
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