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Refactor abstract_ferns.grow_giant_tree_fern
Arguably more readable; definately more maintainable Potentially slower but if it is the difference would be negligable
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@ -20,25 +20,44 @@ abstract_ferns.grow_giant_tree_fern = function(pos)
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local size = math.random(12,16) -- min of range must be >= 4
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local size = math.random(12,16) -- min of range must be >= 4
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local leaf_a_1 = {x = pos.x + 1, y = pos.y + size - 1, z = pos.z }
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local leafchecks = {
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local leaf_a_2 = {x = pos.x + 2, y = pos.y + size , z = pos.z }
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{
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local leaf_a_3 = {x = pos.x + 3, y = pos.y + size - 1, z = pos.z }
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direction = 3,
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local leaf_a_4 = {x = pos.x + 4, y = pos.y + size - 2, z = pos.z }
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positions = {
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{x = pos.x + 1, y = pos.y + size - 1, z = pos.z },
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local leaf_b_1 = {x = pos.x - 1, y = pos.y + size - 1, z = pos.z }
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{x = pos.x + 2, y = pos.y + size , z = pos.z },
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local leaf_b_2 = {x = pos.x - 2, y = pos.y + size, z = pos.z }
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{x = pos.x + 3, y = pos.y + size - 1, z = pos.z },
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local leaf_b_3 = {x = pos.x - 3, y = pos.y + size - 1, z = pos.z }
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{x = pos.x + 4, y = pos.y + size - 2, z = pos.z }
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local leaf_b_4 = {x = pos.x - 4, y = pos.y + size - 2, z = pos.z }
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}
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},
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local leaf_c_1 = {x = pos.x , y = pos.y + size - 1, z = pos.z + 1}
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{
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local leaf_c_2 = {x = pos.x , y = pos.y + size , z = pos.z + 2}
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direction = 1,
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local leaf_c_3 = {x = pos.x , y = pos.y + size - 1, z = pos.z + 3}
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positions = {
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local leaf_c_4 = {x = pos.x , y = pos.y + size - 2, z = pos.z + 4}
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{x = pos.x - 1, y = pos.y + size - 1, z = pos.z },
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{x = pos.x - 2, y = pos.y + size, z = pos.z },
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local leaf_d_1 = {x = pos.x , y = pos.y + size - 1, z = pos.z - 1}
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{x = pos.x - 3, y = pos.y + size - 1, z = pos.z },
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local leaf_d_2 = {x = pos.x , y = pos.y + size , z = pos.z - 2}
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{x = pos.x - 4, y = pos.y + size - 2, z = pos.z }
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local leaf_d_3 = {x = pos.x , y = pos.y + size - 1, z = pos.z - 3}
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}
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local leaf_d_4 = {x = pos.x , y = pos.y + size - 2, z = pos.z - 4}
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},
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{
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direction = 2,
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positions = {
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{x = pos.x , y = pos.y + size - 1, z = pos.z + 1},
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{x = pos.x , y = pos.y + size , z = pos.z + 2},
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{x = pos.x , y = pos.y + size - 1, z = pos.z + 3},
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{x = pos.x , y = pos.y + size - 2, z = pos.z + 4}
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}
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},
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{
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direction = 0,
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positions = {
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{x = pos.x , y = pos.y + size - 1, z = pos.z - 1},
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{x = pos.x , y = pos.y + size , z = pos.z - 2},
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{x = pos.x , y = pos.y + size - 1, z = pos.z - 3},
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{x = pos.x , y = pos.y + size - 2, z = pos.z - 4}
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}
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}
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}
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for i = 1, size-3 do
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for i = 1, size-3 do
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minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"})
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@ -48,78 +67,26 @@ abstract_ferns.grow_giant_tree_fern = function(pos)
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-- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result
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-- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result
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if minetest.get_node(leaf_a_1).name == "air" then
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-- assert(#leafchecks == 4)
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minetest.set_node(leaf_a_1, {name="ferns:tree_fern_leaf_big"})
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for i = 1, 4 do
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if minetest.get_node(leaf_a_2).name == "air" then
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local positions = leafchecks[i].positions
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minetest.set_node(leaf_a_2, {name="ferns:tree_fern_leaf_big"})
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local rot = leafchecks[i].direction
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if minetest.get_node(leaf_a_3).name == "air" then
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local endpos = 4 -- If the loop below adds all intermediate leaves then the "terminating" leaf will be at positions[4]
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minetest.set_node(leaf_a_3, {name="ferns:tree_fern_leaf_big"})
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-- assert(#positions == 4)
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if minetest.get_node(leaf_a_4).name == "air" then
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-- add leaves so long as the destination nodes are air
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minetest.set_node(leaf_a_4, {name="ferns:tree_fern_leaf_big_end", param2=3})
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for j = 1, 3 do
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if minetest.get_node(positions[j]).name == "air" then
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minetest.set_node(positions[j], {name="ferns:tree_fern_leaf_big"})
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else
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endpos = j
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break
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end
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end
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end
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end
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-- add the terminating leaf if required and possible
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if endpos == 4 and minetest.get_node(positions[endpos]).name == "air" then
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minetest.set_node(positions[endpos], {name="ferns:tree_fern_leaf_big_end", param2=rot})
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end
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end
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end
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end
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if minetest.get_node(leaf_b_1).name == "air" then
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minetest.set_node(leaf_b_1, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_b_2).name == "air" then
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minetest.set_node(leaf_b_2, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_b_3).name == "air" then
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minetest.set_node(leaf_b_3, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_b_4).name == "air" then
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minetest.set_node(leaf_b_4, {name="ferns:tree_fern_leaf_big_end", param2=1})
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end
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end
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end
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end
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if minetest.get_node(leaf_c_1).name == "air" then
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minetest.set_node(leaf_c_1, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_c_2).name == "air" then
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minetest.set_node(leaf_c_2, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_c_3).name == "air" then
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minetest.set_node(leaf_c_3, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_c_4).name == "air" then
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minetest.set_node(leaf_c_4, {name="ferns:tree_fern_leaf_big_end", param2=2})
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end
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end
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end
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end
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if minetest.get_node(leaf_d_1).name == "air" then
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minetest.set_node(leaf_d_1, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_d_2).name == "air" then
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minetest.set_node(leaf_d_2, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_d_3).name == "air" then
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minetest.set_node(leaf_d_3, {name="ferns:tree_fern_leaf_big"})
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if minetest.get_node(leaf_d_4).name == "air" then
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minetest.set_node(leaf_d_4, {name="ferns:tree_fern_leaf_big_end", param2=0})
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end
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end
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end
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end
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-- bug fixes # 2 - doesn't really work, so disabled for now
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--[[if minetest.get_node(leaf_a_4).name == "ferns:tree_fern_leaf_big_end"
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and minetest.get_node(leaf_a_3).name == "ferns:fern_trunk_big" then
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minetest.set_node(leaf_a_4, {name="air"})
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end
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if minetest.get_node(leaf_b_4).name == "ferns:tree_fern_leaf_big_end"
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and minetest.get_node(leaf_b_3).name == "ferns:fern_trunk_big" then
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minetest.set_node(leaf_b_4, {name="air"})
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end
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if minetest.get_node(leaf_c_4).name == "ferns:tree_fern_leaf_big_end"
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and minetest.get_node(leaf_c_3).name == "ferns:fern_trunk_big" then
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minetest.set_node(leaf_c_4, {name="air"})
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end
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if minetest.get_node(leaf_d_4).name == "ferns:tree_fern_leaf_big_end"
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and minetest.get_node(leaf_d_3).name == "ferns:fern_trunk_big" then
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minetest.set_node(leaf_d_4, {name="air"})
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end]]
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end
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end
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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